Red Faction: Armageddon Sketch Mode
Play in the style of A-ha with the sketch mode of Red Faction: Armageddon.
Watch Video
Play in the style of A-ha with the sketch mode of Red Faction: Armageddon.
Watch Video
Have you seen what TF originally was?Vanguard1219 said:*watches trailer*
*looks at copy of the original Red Faction*
... what the hell happened to this franchise?
I think you misunderstand the angle I'm looking at this from. Let me try to explain.Tuqui said:Have you seen what TF originally was?Vanguard1219 said:*watches trailer*
*looks at copy of the original Red Faction*
... what the hell happened to this franchise?
Nah, it's ok, I talked without knowing, but I mostly meant how things can change from one to another, being good or not any of the two.Vanguard1219 said:I think you misunderstand the angle I'm looking at this from. Let me try to explain.Tuqui said:Have you seen what TF originally was?Vanguard1219 said:*watches trailer*
*looks at copy of the original Red Faction*
... what the hell happened to this franchise?
The original Red Faction? It was the first shooter I had ever played online and the first game I ever bought for a computer way back at the tender age of ten. Sure, the story wasn't exactly a masterpiece of fiction, but it was still interesting and enjoyable. Toss in the GeoMOD engine and it's destructible terrain, which was flat-out unheard of at the time, and even vehicles to drive around long before Halo came along to make it an standard thing and you have a pretty decent game for the time it was made.
... and then Red Faction 2 came out, a game that completely ignored the first's story except for one very minor detail that was hardly touched on in the original that it used as a hand-wave to justify why, in-universe, your character essentially has superpowers. Hell, somehow the GeoMOD tech seemed to even take a step backward. The entire sequel seemed sub-par.
It was a game so bad that Volition had to completely ignore it in their canon, jump the story ahead three generation and completely change game genres to get past it. And then with this one, Armageddon, they time skip the story forward a few more generations and scrap the miner rebellion theme again to toss everyone underground where they have to fight aliens.
Red Faction is a franchise that, believe it or not, essentially is following the same pattern as Highlander, minus the fact that every entry in the franchise doesn't suck. The original game was, yes, pretty good, but it didn't leave itself open to a sequel. The entire plot dealt with the miners on Mars rebelling from the Ultor Corporation and, surprise, at the end they won. Myth arc over, happy endings all around, at least until someone looked over the sales charts and said "Hmm, this sold well. Let's make another one!"
... and thus Red Faction 2: The Quickening" came out and every decision about what to do with the series' universe and story since then has only given me a headache out of confusion.
... wow, I did not plan for this to become the rant that it did. Sorry about that, folks.
I think the music was always going to be a given, considering what they were trying to do here...qDreams said:cool, and nice choice of music, fits the style very well