Trailers: Shadows of the Damned: Unique

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Team Hollywood

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Feb 9, 2009
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Shadows of the Damned: Unique

Suda 51 and Shinji Mikami explain the gameplay, atmosphere, and uniqueness of Shadows of the Damned.

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Proteus214

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Jul 31, 2009
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Wow, they really outdid themselves on this one. Given Suda51's track record, I think this one is worth keeping an eye on.
 

plugav

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Mar 2, 2011
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Pretty, um, unique. And the protagonist's main weapon being called "Big Boner" is something that only the Japanese could've put in a game... o_O
 

Mahorfeus

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Feb 21, 2011
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Looks fun. Loved Killer7 and No More Heroes.

As scary as Suda51 says it is, I'm more likely to laugh my ass off all the way through.
 

Onomatopeia

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Aug 11, 2008
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plugav said:
Pretty, um, unique. And the protagonist's main weapon being called "Big Boner" is something that only the Japanese could've put in a game... o_O
lol "taste my big boner!"

The game looks fun, if not a bit(more than a bit) generic, although I can see elements of Killer 7. And there is something about Suda51's fascination with pulp, contemporary American culture presented in an often camp way that always resonates with me. But the ridiculous voice overs and presentation of this preview are laughable and don't really do it any favors.
 

Steve Dark

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Oct 23, 2008
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It's like a Japanese B-movie. Only a game. B-game?
Judging solely on this trailer I expect it to be of the "so bad it's almost good" variety.

Kinda like "Wet"...
 

Therumancer

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Nov 28, 2007
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I think Suda 51 is losing it. I'll be honest in saying that while some of the backround enviroments seem interesting, the whole game seemed very generic. Very much unlike his other work which was really trippy.

We've had the entire "hero goes to hell" thing done by a lot of games, "Dantes Inferno" being one of many. The whole darkness and light thing with enviromental effects is also hardly original, with lighting being a major element in games like say "The Darkness" and "Alan Wake".

I'd be more impressed by trying to capture the spirit of a dark musical genere like punk rock in the game's art style, if we hadn't just seem the same thing done with Metal via "Brutal Legend", including all of the skulls and hell-based stuff.

This isn't to say that it's nessicarly bad, just that it seems really generic.

The "Big Boner" actually seems like them trying too hard to come up with something funny and edgy. It came accross as being more dumb than cool due to it's ridiculousness. It's almost like someone looked at say the sexual innuendos involved in the achievements in "Bulletstorm" and how they got a rise out of people, and decided that making a gun called the "big boner" would cater to the same demographic or whatever.

As far as "OMG, how extreme, the guy tattooed an oath to his wife around his neck", again it comes down to trying too hard in an effort to imitate other characters. It seems like an intentional variation on say Dante having a crusader flag stitched onto his bare chest, or Kratos permanantly covering himself with the ashes of his slain family, and other things.

I'd almost suspect Suda 51 was making fun of us, by making a trailer for a game that is so generic that it shows how unoriginal all these other "edgy" games are in imitating each other on all those same concepts... however this seems like a bit too much work for that.
 

Andronicus

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Mar 25, 2009
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plugav said:
Pretty, um, unique. And the protagonist's main weapon being called "Big Boner" is something that only the Japanese could've put in a game... o_O
Really? Do you think so? It sounds like something from Bulletstorm to me...
 

Endocrom

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Apr 6, 2009
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Is he sure "Punk Rock" is the best way to describe that?

IMO Suda51 hasen't surpassed Killer7, but I'll at least give this a try.

At least in this promo he isn't sitting on a toilet next to an uncomfortable girl.
 

nayrbarr

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Aug 11, 2010
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... This looks like absolute shite... I honestly couldn't pick out one good feature from this video...
 

Kopikatsu

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May 27, 2010
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Shinji Mikami is my favorite game designer. Honestly, if it weren't for that, I wouldn't really consider this game at all...however...I think I'll follow this one.

For the people who say it looks generic because it's a 'hero goes to hell' and incorporates the element of light into the gameplay...well...I'm pretty sure there is no real ultimate original idea. If you can think of it, then it's probably been thought of before.

So it isn't the raw gameplay elements that you should look at, but how it blends together.