Trailers: Star Wars: The Old Republic - Jedi Consular Trailer

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Smertnik

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animehermit said:
Smertnik said:
Not G. Ivingname said:
Nobody is going to be this class, NOBODY, because how lame the force attacks look
Agree, throwing pebbles at enemies isn't very impressive.
You'd be surprised. Currently the least played class is Imperial Agent, there are tons of Jedi and Sith rolling around, more knights then Consulars, sure, but it is far from underplayed.

After launch people are going to pick the class they think has the best story, not based on any aesthetics within the class.
Really? I found the agent the most fun class, by far. Oh well, to each his own.

Gameplay and aesthetics are quite important, too, though. The story takes time to develop (and you aren't following the story line all the time) but gameplay and visuals are always present.
 

AndyFromMonday

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The fact that they made Jedi a class from the start is one of the main reasons I will not be purchasing this game. Star Wars: Galaxies had the right idea with making force sensitive characters available only after a lengthy quest chain since it would force players to branch out when selecting a class instead of just flocking one and leaving the rest to rot. After seeing these little trailers I've noticed that the only thing making The Old Republic unique among MMO's is its source material. Apart from that the classes look like carbon copies of your standard fantasy archetypes translated into a Sci-Fi/Fantasy setting.

The graphics also look absolutely terrible and so do the animations and whilst bad graphics aren't necessarily a deal breaker when the art design is fantastic, here it's just not the case. World of Warcraft has better animations and graphics than what we're seeing here and that's a game released way back in 2004.

I expected more from The Old Republic especially giving the source material and whilst I'm not to keen on calling it a WoW clone since I haven't played the game yet what these trailers have definitely showed me is that instead of innovating and making full use of the source material they're just using it to hide what is essentially a run of the mill MMORPG using the same outdated rules gamers have been forced to obey since WoW was released.
 

Furioso

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I don't think I have ever wanted a game to be good like this before, please be good, oh god please be good
 

thirion1850

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:| Sigh. Bioware... guys... I know you're trying, but even Two Steps from Hell isn't going to make this epic. A thing I thought impossible before.
 

Vrach

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2xDouble said:
Vrach said:
You might want to read up on the Rule of Two. It's a tenet and explains that at one time there may only be a total of two Sith in existence in the entire universe. It's one that's introduced at a certain point in Sith teachings (and is valid through the movies) and abolished later.
Sith really put "teach only one apprentice" on the same level as "seek to increase your power"? wow...
The idea was that the Dark Side was spread across everyone who used it, thus, if you only had two Sith, one to teach and one to learn (and forever on, passing the knowledge), they would have the ultimate amount of power.

And yeah, that's one conclusion. Another would be you're just nitpicking for the sake of having an argument against the game.
 

Smooth Operator

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Abedeus said:
Why does the combat look worse than in Jedi Academy? That game is freaking old, and the combat was a LOT prettier than here...
It's an MMO, they haveto build shit tons of content so all their work gets stretched paper thin.

It would probably make a pretty decent single player RPG, as an MMO tho it just holds no appeal.
 

2xDouble

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Vrach said:
You're just nitpicking for the sake of having an argument against the game.
Exactly [http://www.escapistmagazine.com/forums/jump/6.306173.12319330]...
 

TitenSxull

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Probably the first trailer to contain a song by Two Steps from Hell that I've ever been bored by. Usually their music can make ANYTHING seem good, too bad they can't do the same for this footage. Perhaps Protectors of Earth wasn't the right song for it though...
 

AndyFromMonday

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animehermit said:
Jedi should not be "unlocked" after you pick a class since it doesn't fit with the lore from the time period. Jedi are trained from a very young age, having the player go against that breaks the lore a bit. It's been known to happen in a few rare cases, but on this scale? It completely breaks the lore.
How does it not? Didn't SWG's quest to unlock the Jedi class was extremely long and hard? Doing the same here would limit the amount of players who could unlock the Jedi class. Also, it's only suggested that Jedi's require training from a young age. If I remember correctly Yoda used the "he's to young" argument when Obi Wan tried to make him train Luke due to his impulsiveness and impatience. He was eventually trained and became the master of the New Jedi Order after the Empire fell. Even though it's uncommon it's certainly not impossible.

I can understand the lore argument but in the end it looks as if the Old Republic's quests tend to evoke a single player experience rather than a multiplayer one. Why should it matter if people in their single player experience become Jedi's? I personally don't see why the gameplay should be influenced so much by the lore but if what I suggested isn't good enough they could simply let you create a Jedi after completing the quest chain instead of making your character a Jedi.



animehermit said:
I'm going to cut you a little slack here since you say you've never played WoW. You have no idea what you are talking about. Just from this video alone I can see that this has better facial animations, character customization, environment detail, and higher resolution characters than WoW. Anyone who says otherwise either needs to have their eyes examined or has never played WoW.
I have played WoW... for three years in fact. Whether or not the textures are superior the fact of the matter is everything looks bland and uninteresting. In terms of environment all we've seen up until now is metallic corridor, metallic walls, metallic platforms, brown earth. Yes, the graphics are "superior" from a technical standpoint but the art style is absolutely horrible. World of Warcraft is capable of hiding the low resolution textures using its art style and not only does it make the game look better but it also creates more varied environments. Rarely will you see a zone that looks the same. Character wise, whilst the textures in TOR look better than WoW's, they still look like shit and the animations are inferior to WoW's.

animehermit said:
There are a lot of things both on a macro and micro level that differentiate this from the standard MMO, story a big part of that, but there are a lot of other things as well, such as companions(which ARE NOT pets, they function a lot like the companions from DA or ME). I don't want to get into everything right now, but suffice it to say there are a lot of things this game is improving upon from the standard MMO formula.
I heard about progressing through one singular story akin to a single player game but I don't know how well that will fare multiplayer wise.

In regards to companions, doesn't that sort of defeat the purpose of playing with others? How will it be balanced in PvP? What role do they serve? What's the point of having a companion if it's most likely not going to be integrated into endgame PvE content?

If they've improved the formula then please, tell me.
 

MajorDolphin

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Sickly_Gazelle said:
Maybe it's just me, but the gameplay looks a bit... sluggish.

I'm still planning to try it at some point after release, though.
Thats what I was going to say. There wasn't a lot of action going on. I saw a bunch of characters standing around in the open shooting their guns. Maybe they did that to help the video focus on the powers but it looks bad... I'm sure a lot of the fans will over look such things though.

The animations also look pretty stiff. It's 2011 but this game looks like it belongs on a console. :(