Vrach said:
I don't get this argument. You don't click, you simply control a character via hotkeys. And frankly compared to all the bullshit broken combat systems we have seen in so called action games, hotkey controls are just fine. Besides, how come everyone sucks Blizzard's Johnson over the clickfest that is the Diablo franchise but whenever they see an MMO, those same people yell "omg, click until they die, boringz"
That's not what people mean by that, they just don't express it well. The problem with what I've seen of SWTOR's combat is that it plays exactly like MMO's released a decade ago.
The "traditional" combat system used in EQ, DAoC, WoW, WAR, etc is getting boring. The genre is stagnant and all BioWare can come up with is better animations? It's incredibly disappointing that they resigned themselves to making WoW in space with a better single player story.
When your second biggest selling point are your combat animations(which you won't see very often unless you are a lightsaber class) then it's pretty clear the game is bringing almost nothing new to the table.
This is what one of SWTOR's lead developers had to say about MMO design:
?It is a touchstone,? Zeschuk said of WoW, according to GamesIndustry. ?It has established standards, it?s established how you play an MMO. Every MMO that comes out, I play and look at it.
And if they break any of the WoW rules, in my book that?s pretty dumb. If you have established standards, WoW established them.?