Skyrim is looking better and better in my opinion. It looks like it's slower paced than Oblivion, but also designed in a more cinematic fashion, meaning that you no longer feel like you have to rush around and find yourself more content and immersed in the pace of the world around you.
Unlike in Bethesda's previous fantasy romp, I won't completely ignore the roads in favour of running in whichever direction I need to go to get there faster. I'll deliberately take a slower route on the road, just because the world is clearly designed to look lovely when travelling along these paths.
There's the potential for the game to become more linear as a result of this encouragement, but with any luck going off-road won't feel like a punishment either. It certainly seems like Bethesda has learned more than a few tricks of level design. The zoom-out fully rendered game map is a great feat of technical design. I do hope that it doesn't get troubled by slowdown on the console versions.
Everything about where they go in this clip tells me that around every corner, there will be something interesting in Skyrim, and that's just what the doctor ordered.