I loved how they kept saying "The player is gonna be in control, the player is gonna be in control," while showing us a cutscene instead of gameplay.
Oh, and the AAA game has sound in it. It's a good thing they mentioned that. I might have thought it was silent.
Actually, to be fair, I found myself nodding my head when they were describing all the sounds on the train. But it was only because that's exactly the kinds of stuff you have to deal with when you're making a single-player map for Half Life 1.
So... orchestral scoring, environment sounds, lots of cut-scenes with movie-style zooms and shot framing... basically Halo 1 in terms of storytelling. Way to innovate, guys. That totally justifies this long promotional video.
Guess we should feel lucky they didn't go "Hey, look, guys! Facial animation system! We're innovative!" while they were at it.
The game actually looks really good, but this video felt vaguely insulting.
What they oughtta do, though, is show this video to all the shitty AAA developers out there who have no concept of these very basic tenants of ambiance and cutscene direction.
I just wish the video had given us any reason to believe that these were scripted sequences, instead of linear zero-control unskippable cut-scenes, or even worse, Quicktime Events.