Wow, I wonder, how long they rehearsed those speeches. They basically say that you are a badass Spacemarine who can plow through enemy hordes with such efficency that it hardly matters at all if you fight 20 or 2 at once.
And if your "tactic"-section is described with "You have to realize that there are enemies you have to kill" (refering to James MacDermott's comment at 0:50)or "You can switch between melee and ranged quickly" I'd really reconsider my approach.
I'd give them credit for avoiding that whole "sit in a corner and regenerate health"-bullshit but if the most efficient way to stay alive is to rush into combat ... and combat is the main challenge in the game .... in fact, combat is the only thing your game is about... and most of your opponents are cannon fodder.....
Let's just say there's a high risk of removing challenge alltogether from your game.
And just as it was with Age of Conan, if your main selling points are "It has blood" and "You fight a lot", that's rarely a good sign. Hell, AoC at least promised breasts. Just as desperate but it's more...desperateness.
All in all, that "unique" combat experience (agree with Fronzel on that one) somehow reminds me of the DMC-games....without the whole "hoisting unearthly horrors into the air, then keeping them afloat with your guns just to smash into the ground with your mansized sword"-part.
Again, not a good thing.