nameless023 said:And we get a boss fight that introduces something new to the gameplay but is almost hollow storywise (where are they exactly? are they *in* the Transistor? are they outside? is it a dream sequence?).
And the ending comes and it's beautiful and happy and we all love the ending song as usual on Supergiant Games' games. But it felt empty. Sure, the Camerata is done but what did you achieve? Red had the option to finish the Process and rebuild Cloudbank but she didn't. She doesn't seem like someone that would go out seeking for revenge, and she doesn't. But given the chance to fix things she decides to do nothing.
The fight with Royce takes place in the Process, or wherever the Process resides; according to him, you and he were too close when the transistor made it leave, and got swept up.
Assuming Royce is telling the truth, you did finish the Process. It can't be destroyed, but with the Transistor it's sealed away, back to wherever it was before the Camerata freed it. Royce mentions that the Process is how Cloudbank is so malleable; the Process is how people can control the weather, or paint the sky, or turn parks into bridges and bridges into halls, Matrix-style, though it's never truly explained how it does so and it's left vague exactly "where" that is, or if "where" is even the right word (ironically, a very Japanese way of storytelling).
So in the end, the Camerata is gone, their mistakes have been corrected (it's not that their plans were foiled; that was done before the game started), and the Process is no longer running amok. There's no more conflict. Red could have rebuilt Cloudbank on her own and according to her whim (though it would still have been empty), but chose life in the Transistor with her lover instead.
Assuming Royce is telling the truth, you did finish the Process. It can't be destroyed, but with the Transistor it's sealed away, back to wherever it was before the Camerata freed it. Royce mentions that the Process is how Cloudbank is so malleable; the Process is how people can control the weather, or paint the sky, or turn parks into bridges and bridges into halls, Matrix-style, though it's never truly explained how it does so and it's left vague exactly "where" that is, or if "where" is even the right word (ironically, a very Japanese way of storytelling).
So in the end, the Camerata is gone, their mistakes have been corrected (it's not that their plans were foiled; that was done before the game started), and the Process is no longer running amok. There's no more conflict. Red could have rebuilt Cloudbank on her own and according to her whim (though it would still have been empty), but chose life in the Transistor with her lover instead.