My apologies if I can across like that. I just love all opinions even if they disagree with me, but being condescending is the last thing I want to be, sorry.Venereus said:I know where you're coming from. It's true that behaviorism survives because it works and is still very much needed in many contexts. I just think we shouldn't limit gamification to it. Relating learning to games can go beyond copying behaviorism in video games, and into using games as a gateway to get kids into the curricular content. An example would be using Sid Meier's Civilization to get them interested in World History, or something like that. Another point, that was raised by that same Extra Credits episode, is that games could be designed with this goal in mind, without turning them into the boring "educational games" we have now, just normal games with more approachable learning aspects.Chiefwakka said:Excellent, I love dissenting opinions. The fact is, not one method is going to solve the woes of the education world. I can tell you now, this would not work in say, in an elementary grade level.Venereus said:It's still just applied behaviorism, gamification just refined it. Seriously, we should be leaving behaviorism behind, not improving it.
But the other thing to consider is the force teachers have to always fight with and it's a force that strips people of natural desire to do well in school and that's a rough home life. Kids who get beat, pressured to do well, hang out with scum bags...that's just a taste of the outside factors that makes a teacher's job difficult. I would love to press a button and make kids who can't stop texting care about the "Industrial Revolution", but that can't happen with everyone. Sometimes a different approach is required, but all cases are different.
Also, you forget that in getting the students to press the lever, I.E. watch the movie, they are, whether they mean to or not, engaging themselves. A transformation begins where the student goes from simply doing the simple act to actually engaging in the lesson. They begin to watch the video and they lean something from what they see. In the end, it's all about encouraging students to engage and once you get a lot students going, you'll find you got a bright eggs in your class.
PS: The "Excellent, I love dissenting opinions" remark was a bit too teachy, and therefore condescending. Watch it.
You are SOOOO correct, achievements are just 1 of many ways Gamification can be applied and one reason I'm bringing my findings here is so that I can get that kind of feedback and expand my horizons. That's one thing I love about the internet, the ability to bring ideas to a public forum and just hear what people think. I'll be watching that EC episode a good number of times and draw up more ideas to make Gamification a reality.