Uratoh said:
So I think I'm going to LP this game next, since it's in my wheelhouse and I've never completed it myself, though I do know what it contains. Obviously I should note it's very, very dark at the start, but one specific scene makes me wonder if the video containing it should have a special disclaimer regarding the...'elevator scene'. I generally laugh at and even mock a lot of the easily offended types, but I'm not ignorant of the realities of things like this. I'm wondering the best way to 'warn' about it/etc, if it needs it.
I think if you are genuinely concerned about being sensitive to the people that might react negatively to this scene, then you should put up a warning. Of course, putting up the warning runs the risk of a bit of spoilers for the events of the game, which might annoy others.
Here is my random suggestion on how you could try and satisfy both parties.
"Trigger warning for upcoming content in this episode of my Let's Play. This warning does contain slight spoilers, so if you don't want to be spoiled, mute the audio until the warning is removed on the screen."
And then put up an overlay with something like "Spoiler/Trigger warning being said now, keep muted until this message (with a timestamp) fades from the screen" That way, the people who aren't worried about the trigger issue could simply mute the game for the next 30 seconds or so, but those who are wanting to warning, could listen to it, and be forewarned.
I recall seeing TotalBiscuit doing this on a recent video of his. The gameplay footage was basically swamped by a very obvious message that took up most of the screen, saying roughly "Spoiler Talk Happening, keep muted until (timestamp) to avoid spoils". Once he was done talking about that, the message went away. It was very simple and direct.
Now, if you are doing a live let's play, you will need to do something else as your warning, since you can't put the overlay. Maybe point the game field of view at a specific thing, and tell those who don't want the spoil to mute the sound until you see me start moving away from this image. And maybe point the character at a poster on a game wall or something, or have them look at an ingame clock. And once you turn away from the clock, and start playing the game again normally, they know to unmute it.
*shrugs* Those are my ideas.