However the two way street has a lot more traffic going the way of society influencing the media. And you can't reasonably expect companies to make losses and go bankrupt in an attempt to reshape society. Maybe if we lived in a communist society that would work. But in our world that would just lead to bankruptcies.Darken12 said:It's not a one-way street, on either direction. It's not that media shapes society or society shapes media. They shape each other. Society creates media based on what it is, what it likes and what it wants to be, and then consumes that very creation. It's a two-way street, and all media creators have a certain degree of responsibility for what they create (but we must also keep in mind that media creators are too the products of their cultures). It's not simple. It's complicated, and there are entire branches of sociology and anthropology dealing with these issues. The relationship between a society and the art/media it produces is very rich and complex.
Sure i can blame women. There are plenty of triple A games who don't use said tropes. If women were interested in triple A games they would buy those games and that would send a strong signal. However it's obvious they are not interested in the typical triple A game genre discussed here. So the state of the industry is very much shaped by that. And i've yet to see any tangible evidence that the industry is part of the problem. Still waiting on market researches proving that.That said, I completely disagree with your assertion that women are to blame. You cannot blame a consumer for not purchasing a product that is not only not aimed at her in the slightest, but aggressively uses her gender as a tool for another gender's sexual or emotional gratification. While it's true that women should be encouraged to get into the industry and to become a more visible demographic, the industry needs to accept that it's part of the problem as well.
However her way of education can be compared to that of a preacher "educating" people about creationism. She makes a lot of unfounded assumptions. Sure she is right about the use of tropes, but so what? Tropes are used... ok... whatever? And than whenever she's trying to explain why that overuse is bad it goes in the world of wild speculations. That's not education.And yes, problems do need to be fixed, and the fix to this particular problem is education. That's what Anita is doing (and what I try my best to do as well), to educate others on why she thinks this or that is a problem, and how it can be solved. Education is not an obligation, it's a choice. If you don't agree with her or don't want to see the video, that's perfectly fine, but it's aimed at people who might be receptive or sympathetic to the idea.
You assume diversity is a universally desired trait. You may consider it better, but that doesn't apply to everyone. As such it is merely an opinion.As for why some people want tropes to be gender-equal, well, because it maximises diversity and avoids any unfortunate implications. If the portrayal of people being rescued and people doing the rescuing is gender equal, there are no implications that one gender is the protector and one gender is to be protected. It allows people to play the one they like (so if you like the traditional idea, it's still an option) while allowing everyone else to have fun as well. They point is not "stop using this trope", but "it would be nice if it was applied equally", so that everyone is free to be portrayed in every role. Everyone gets a turn being rescued and doing the rescuing, everyone gets to experience the full spectrum of human emotion and, well, experience, regardless of their gender.
And marketing despises the idea of "everyone". Because that's the best way not to make money. Maybe this discussion should actually be about capitalism?