Soooo basically you agree with Yahtzee's assessment?bartholen said:Yes, I'm using that as a word.
I think the title is fairly self-explanatory. What games either went so far that they went full circle, or just weren't compelling enough despite their hardest efforts? The ones where you just rolled your eyes instead of tensing up, being on edge or scared.
I make this thread because Dead Space 2 was this for me. I'd heard it to be a good game, and in most ways it was. Looked great, mechanically sound and well balanced. But it failed so hard at trying to be scary, building atmosphere or a story that it actually dragged the perfectly enjoyable gameplay down with it, and left my final feeling at merely "Meh". From the opening seconds it tried so hard to shock that it blew its load 15 seconds in and after that couldn't do anything to provoke me anymore. What's left to see when the very first scene is you escaping from a mental ward, booming sound going off everywhere and monsters fully lit? I was never scared or surprised after the first 2 hours, and in a surprisingly long game for this day and age that's a problem. Since you're always expecting to fight one hideous malformed monstrosity after another, which you do, there can be nothing that subverts your expectations.
The story and characters were completely lackluster. A bunch of nonentities all talking as if they'd just ran a marathon with some rather gratuitous swearing mixed in. When the only emotional registers in the game are "desperate terror" and "paranoid anxiety" with no levity in between, it's hard to think of the characters as people.
Okay, your turn.
TPS had the makings of a good game, but was let down by shitty dev support and some abominable writing issues. The concept was solid, the mechanics were great (cryo beats the hell out of slag any day, and lasers are fun as fuck), it starts building towards a full-on villain turn for Jack, and then it just totally throws the entire point it's been moving towards out the window. You get this buildup where Jack goes from dick with good intentions and a hero complex to morally ambiguous megalomaniac...and then he gets betrayed apropos of nothing and you learn that the whole mess of shit in BL2 was basically caused by the "good guys."Nuuu said:I'd say Borderlands: The Pre-Sequel. It focused way too hard on being "borderlands-y" and not on the aspects on which made Borderlands 2 great.
Ignoring the main storyline (which I liked), 90% of the sidequests don't relate to anything and are just there for a cheap joke or reference. At least half of the sidequests in BL2 gave interesting character introduction or backstory. The elements are also so unbalanced that they seem to exist purely for novelty rather than spicing up combat.
Same fore me.Blood Brain Barrier said:Dragon Age: Inquisition. Everything about the game screams "LIKE ME!!!" at top volume with spit flying in your face from all directions. It's nauseating.
That would be hilarious.Johnny Novgorod said:Setting the game in sunny Brazil and having Max wear Reyn Spooners while sipping daiquiris didn't contribute a whole lot either.Casual Shinji said:Max Payne 3
It tries its darndest to show you this gritty underbelly and it comes across as so fucking juvenile and obnoxious. Ooh, a "sick" fliter and random words from the dialoge flashing on screen; it's like I'm right there in the grit. And then there's Max constantly monologuing to himself how much of bad seed he is... Grow up, you fucking dweeb.
It's like having Batman lording over Hawaii.
As someone who knows what a tryhard is, could you explain what it means when applied to people playing videogames? I only know what a tryhard is outside the realm of games.iller3 said:Totally not the thread I thought the Subject line was implying.... everyone knows CSGO has the most tryhards
Nah I'd agree with that guy who listed Inquisition. Mainly b/c it did it through sexual identity aesthetics, not through mechanics and all the other stuff that should actually matter to gamers
That's weird, no one else answered this first. ....shoot, why not go with the Classic satire example?:sageoftruth said:As someone who knows what a tryhard is, could you explain what it means when applied to people playing videogames? I only know what a tryhard is outside the realm of games.iller3 said:Totally not the thread I thought the Subject line was implying.... everyone knows CSGO has the most tryhards
Ok. That sounds kind of familiar. I think TV tropes referred to them as "Stop Having Fun Guys". http://tvtropes.org/pmwiki/pmwiki.php/Main/StopHavingFunGuysiller3 said:That's weird, no one else answered this first. ....shoot, why not go with the Classic satire example?:sageoftruth said:As someone who knows what a tryhard is, could you explain what it means when applied to people playing videogames? I only know what a tryhard is outside the realm of games.iller3 said:Totally not the thread I thought the Subject line was implying.... everyone knows CSGO has the most tryhards
The famous mr "FPS DOUG": https://www.youtube.com/watch?v=Q7eKc7FxwOw
In the actual game, a lot of these players hyperfocus on questionable priorities as they are always the first ones to find exploits or the absolute most consistent method to get waaaaay more "Frags" than anyone else. They live in their own special perception bubble because of it and often have serious issues trying to relate to average players -- so in that sense it still relates to the topic of only seeing other human beings as "numbers" / "objectives" and missing the entire point of trying to engage them.