Trying to make a game (huge project)

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Shadowcat

New member
Jun 26, 2012
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At the request of a good friend of mine I?m starting a little project (well that?s what he called it) and I need some advice namely what language or software I could use to complete this project based on a few things
Essentials:
1. I need a format in which I can make and store a database of information that is split into 3 categories to include player info(player info will probably have to be split further into classes, race, feat, power) equipment info monster info and hazard info
2. A Player section that includes a character builder that takes info from the player database(s), allows a biography for each character and allows the character to be saved the character stats should include:
a. Race and class both of which affect the rest
b. 6 attributes and which affect:
i. HP
ii. Saves
iii. Skills
c. vision type, movement (and type)
3. DM set that allows the addition to the databases and the making and editing of maps(detailed below)
4. Mechanics
a. A top down 2d grid that can track 3d movements as necessary, diagonals included as wells a tile set that does the same and allows any maps created to be saved ( this could take the form of using a jpg/png as a background and setting the parameters of the actual play field.
b. A turn based system
c. A dice roller to include at least d4,6,8,10,12,100, multiples there of (i.e 2d8 ect) and modifiers which are calculated from stats equipment levels ect
d. Combat system that can track 1 main action 1 minor action and 1 movement action per-turn while allowing for the actions to be recursive i.e the main action could be used as either a minor action or a movement action in addition there should be some actions that ?cost?
i. Some actions can be used several times where as some actions can only be used once a battle and other can only be used once a day
ii. some actions will need restrictions on use. some action will need a short rest to recover them others a long rest
e. Chat box that can be targeted at a player a group of players or all players
f. A section for notes individual to each player
g. A background time tracker that advances with actions
h. A set of actions that are skill based usable by both monsters and players
i. A Friend foe system but will allow a bypass and also has a neutral stance
j. A save system for maps, starting characters and characters with equipment and levels

Would be really good:
1. A Fog of War system (should include a low light system (that some creatures are immune to) and a dark vision system (likewise) as well as visual limitations (trees ect) (you know what I mean) (dm should be able to see past these things
2. An over world view(as part of the dm section)
3. Allied creatures that share a turn with players and either have their own set of possible actions or
4. A day night cycle
5. Optional LAN based instead of single computer
I have experience of HTML and have created text-based games in the past but I?ve never created something with visualisations like this before so I really do need some help. This is a huge project so I need a program that will allow me to make a tool kit for building a lot of this stuff. At the moment this game is not intended for retail and I am the only one working on it when completed I intend to release it as a free download please reply if you can help or know someone who can.
 

thesilentman

What this
Jun 14, 2012
4,513
0
0
Shadowcat said:
At the request of a good friend of mine I?m starting a little project (well that?s what he called it) and I need some advice namely what language or software I could use to complete this project based on a few things
Essentials:
1. I need a format in which I can make and store a database of information that is split into 3 categories to include player info(player info will probably have to be split further into classes, race, feat, power) equipment info monster info and hazard info
2. A Player section that includes a character builder that takes info from the player database(s), allows a biography for each character and allows the character to be saved the character stats should include:
a. Race and class both of which affect the rest
b. 6 attributes and which affect:
i. HP
ii. Saves
iii. Skills
c. vision type, movement (and type)
3. DM set that allows the addition to the databases and the making and editing of maps(detailed below)
4. Mechanics
a. A top down 2d grid that can track 3d movements as necessary, diagonals included as wells a tile set that does the same and allows any maps created to be saved ( this could take the form of using a jpg/png as a background and setting the parameters of the actual play field.
b. A turn based system
c. A dice roller to include at least d4,6,8,10,12,100, multiples there of (i.e 2d8 ect) and modifiers which are calculated from stats equipment levels ect
d. Combat system that can track 1 main action 1 minor action and 1 movement action per-turn while allowing for the actions to be recursive i.e the main action could be used as either a minor action or a movement action in addition there should be some actions that ?cost?
i. Some actions can be used several times where as some actions can only be used once a battle and other can only be used once a day
ii. some actions will need restrictions on use. some action will need a short rest to recover them others a long rest
e. Chat box that can be targeted at a player a group of players or all players
f. A section for notes individual to each player
g. A background time tracker that advances with actions
h. A set of actions that are skill based usable by both monsters and players
i. A Friend foe system but will allow a bypass and also has a neutral stance
j. A save system for maps, starting characters and characters with equipment and levels

Would be really good:
1. A Fog of War system (should include a low light system (that some creatures are immune to) and a dark vision system (likewise) as well as visual limitations (trees ect) (you know what I mean) (dm should be able to see past these things
2. An over world view(as part of the dm section)
3. Allied creatures that share a turn with players and either have their own set of possible actions or
4. A day night cycle
5. Optional LAN based instead of single computer
I have experience of HTML and have created text-based games in the past but I?ve never created something with visualisations like this before so I really do need some help. This is a huge project so I need a program that will allow me to make a tool kit for building a lot of this stuff. At the moment this game is not intended for retail and I am the only one working on it when completed I intend to release it as a free download please reply if you can help or know someone who can.
Have you programmed anything before? I need to know your skill level before I can give advice here. I can't really help unless I know your skill level.
 

Shadowcat

New member
Jun 26, 2012
6
0
0
Like I said I've done quite a bit of HTML and I've done a couple of text based games but apart from a little bit of c++ about 2 years ago there's not much else apart from basic work around I've done for resolution issues and stuff, and what I did do in c++ I can't remember any of since I had no reason to at the time I'm just looking for a program that has the capabilities to do what I ask of it preferably in a way that I cam write out A mechanic and use editable files to fill in the information. I know its a very ambitious project for someone who is essentially an am-mature but I wanna give it a shot. Any help you can give me would be seciencerly appreciated
 

thesilentman

What this
Jun 14, 2012
4,513
0
0
Shadowcat said:
Like I said I've done quite a bit of HTML and I've done a couple of text based games but apart from a little bit of c++ about 2 years ago there's not much else apart from basic work around I've done for resolution issues and stuff, and what I did do in c++ I can't remember any of since I had no reason to at the time I'm just looking for a program that has the capabilities to do what I ask of it preferably in a way that I cam write out A mechanic and use editable files to fill in the information. I know its a very ambitious project for someone who is essentially an am-mature but I wanna give it a shot. Any help you can give me would be seciencerly appreciated
I'm sorry to keep asking questions, but how much time do you have? Are you sure you have people to help you with this? Are you willing to spend some time on this? Do you have enough time? What is this for?

I'm asking these questions because it will help me better help you find a game making idea.

Other than that, I don't have a lot of experience with game engines, but take a look at the Flexible Isometric Free Engine. It's an engine that makes 2D RPGs similar to the original Fallout. It uses Python for scripting, and I think you can do C++ work with it. Something you may want to look into.