I know how the game times the delays, to be a little bit more like turns, but the actual movement (not attacks, abilities or skills) doesn't go in turns at all.Duskflamer said:No, actually, the combat's just shown quickly enough that it seems as though that's the case (much like an actual round of DnD would look like, given that everyone is supposedly taking their move in the same 6 seconds of space). If you look in the combat log, it boils down to:veloper said:The combat abilities may have time delays, but all units can MOVE at the same time, which disqualifies KOTOR from boing turn-based = 1 move at a time.Saltyk said:There's no problem with turn based combat. Plenty of games do it very well. I actually prefer it in certain games. But it really comes down to a case by case scenario. It wouldn't work in Call of Duty, but for games like Final Fantasy X, Legend of Legaia, or Suikoden II it works perfectly.
Incidentally, I think that was the biggest complaint about FFXIII's combat. It was too fast paced. Combat was moving at such a hectic rate that you couldn't select your actions fast enough. Especially when you had 6 or so slots and 20 different spells. As a result, you largely end up just selecting "auto-attack" to let the game select the most effective attacks itself. And at that point, you're not really playing your own game anymore. If you think turn based combat is boring, letting the game play itself is even more boring.
Um. I hate to break it to you, but KOTOR was a turn based combat system. I believe it works out that 2 seconds is one turn. If you're in combat and you don't select an action, your character just automatically chooses to use a basic attack. You could que up to three actions ahead of time. It was fast paced, yes. But it was fast paced turn based combat. And nothing you or anyone else say will change that. I think Bioware even described it as turn based combat.No_Remainders said:That wasn't really turn-based, though.Rabish Bini said:I thought it worked well in KotOR..
You just had the option to pause the game. It didn't really force you to.
OT: Yeah, I don't like turn-based games. I just don't enjoy them.
Oh, and it actually plays like Dungeons and Dragons, you just don't see the "dice rolls" unless you check your combat log.
Ally A Rolled (whatever) And hit Enemy A for 6 damage
Enemy A Rolled (whatever) and missed Ally B
Ally B Rolled (whatever) and hit Enemy A for 8 damage, killing him.
Etc.
If you look closely, you can sometimes even tell where the division is between the rounds (particularly if everyone's using blasters, it's easy to see the .5 seconds of people aiming while the rolls take place in the background before they play out what happened).
I have to disagree with some of the assumptions made in your post. Why do you assume turn based battle system are not immersive? Honestly Haveing grown up with ATB (active time battles) and turn based combat in general i find Games like Oblivion not only unimmersive but a little on the hard to get into side. It has always been my opinion that immersion pretty much relies solely on the Quality of writing and has very little to do with the game play. I prefer turn based combat in rpgs.pablogonzalez said:in many RPG's you generally see a turn based combat system
some take place in turns
some (most) final fantasy games have that arbitary recharge time system (unsure what the name is)
now consider the gameplay of say Oblivion, as it is an action system it creates a sort of realtime feeling and in general ends up becoming a very immersive expierience, however turn based combat is so broken up so arbitary so slow so....well its not AS good as an real time system.
the basic question is: How can a turn based combat system be immersive or work in sync with story?
That comparison is a bit flawed since action games or real time games were always around and have co-existed with turn-based games for decades.New Troll said:If turn-based was as immersive as action, then there never would have been a need to make action and everything would still be turn-based. These days, turn-based equals tactics, strategy or low-end OS/ emulation.
Why were there ever black and white movies when color is so much more immersive? Because the latest technology wasn't always around.
^ Also that.Mikeyfell said:Does it matter? So long as the turn based combat is interesting and involved enough to engage you and the story is likeable enough is the mesh really that important?