Turning Point: Fall of Liberty - lack of reviews...

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Sniper_Zegai

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Jan 8, 2008
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H0ncho said:
Its just an idea, whether or not the Nazi's could have won or not is'nt important its how the concept can be used to present a new enviroment to a player by saying "what if".
My "ideology" at this is that a game is allowed a couple of unrealistic premises(magic, elves, Nazis took Britain etc) but they are not allowed to break their internal logic. It seems to me that this game does so.

Now this is just my taste; most people who know me will say that I have a tendency to nitpick.

Regarding the supertanks, they were not mass produced for several reasons:
1. They had sucky speed - the maus had a speed of completely unimpressive 13 km/h.
2. They could not cross most bridges due to their weight
3. They destroyed the road they drove over due to their weight, thus effectively sabotaging your own supply lines.
4. They had outrageous gasoline demands.

The Maus was 188 tons heavy. The landkreuzer would be either 1000 or 1500 depending on model. Although it sounds kickass with such a large tank, the problems mentioned above would be multiplied tenfold with this large a tank.
I see where you are coming from and obviously if this sort fo thing bothers you then thats fine, I would'nt have minded seeing a mega tank and I would have been even more pleased if it was actually based on a real weapon that never got finished. How about the Bismark? a huge battleship biult by the Nazi's that was destroyed; they could have made it so that survived and destroying it was one of the missions.

Dont get me wrong, I dont expect the game to make a realistic analysis of what would have happened if Europe was defeated but there were alot of cool concepts and ideas that even I can think of right now that would have been awesome and not insanly farfetched. Jet packs and Rocket planes aside; there was so much room to explore with this one and they seem to have completly missed the mark.

I guess what Im trying to say is, I could ignore the more pressing implications of reality for this one, given how rooted in reality the concept of the game is. But they took the idea and just used as an excuse to have a WW2 shooter in America; some people may find that concept cool, others may hate becuase its not realistic (like yourself, totally undertstandable) but it appears the reason Im pissed off at this game is the reason other people are pissed off at it.

The were handed a sweet idea, looked at it and thought of the most boring, stock idea they could think of and went with that. The shitty graphics and controls aside; Im dissapointed more than anything in this game, because when I heard what the premise behind it was, well fuck me; I was actually excited and downloaded the demo immediatly only to discover its just another dime a dozen, uninspired, stock game.
 

xMacx

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Nov 24, 2007
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conqueror Kenny said:
i have seen this on one of them game shows on bravo(i was bored so sue me) and they are saying an adverage erhaps if you wait for the relese then you will get more reviews but if the demo is anything to go by this game aught to be good
Wait.....what?
 

CyberAkuma

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Nov 27, 2007
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Seems like I'm the only one that actually played the full version of the game.

What I reacted to first is what a bad Xbox 360 port it was.
The Graphic Options of the game were simplified and dumbed down byond everything.

I could only chose between Low, Medium and High Graphic Options.
The max resoution supported by the game is 1024x768.
I thought there was maybe something wrong with my hardware or something wrong with my drivers, but apparently, judgeing from Codemasters official forum, the game does ONLY support 1024x768 as the maximum resolution.

One could however sort-of tinker around with the .INI files but the resolution will eventually flip back to 1024x68.

This wouldn't be so bad if one could turn on Anti-Aliasing pretty high, but no such option exists in te game making it look pretty bad.

I also experienced some weird slowdowns, even though my PC can run Crysis pretty good on all settings on High.
The slowdowns seem to come at determined places, not randomaly and the slowdowns usually resulted in me getting killed in the game since I cannot possibly shoot back when I get 0.2 FPS.

As for the gameplay, it looked kind of meh. Nothing out of the ordinary and very mediocre at best. I played the first 3 levels of the game then I couldn't even be bothered with it.


Judging by the official forum, people are criticising it heavily for not even being remotely close to finished

http://community.codemasters.com/forum/forumdisplay.php?f=583

All in all, don't get this game.
 

Cousin_IT

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Feb 6, 2008
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impracticle as a monstertank like that would be in rl, would be kinda kewl in a what if game. Could be like the Titan in 2142 something allies have to brake into & blow up from the inside while it blows up whole sections of the map in one shot. fun fun fun
 

REDPill357

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Jan 5, 2008
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hooliganyouth said:
"Man in the High Castle".
Why couldn't they go with the Roosevelt theory provided by Dick? And that really was a great "what if" scenario. In fact, it was only off by a gunshot.
 

The Sorrow

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Jan 27, 2008
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Sniper_Zegai said:
Khell_Sennet said:
Thats so badass.
Ahh, the P.1000 Ratte Landkreuzer
35 meters long. 11 meters high.
1000 tons
2 280-mm guns, one 128 mm gun and enough flak to beat a squadron.

Read "My Tank is Fight" it's awesome.