I'm pretty sure the whole issue of whether this is double standard by video game measures doesn't carry much weight. After all, there are two crucial areas to consider;
1) A game uses action above narrative to tell a story, and isn't reliant on the three branches of written context (action, thought, dialogue) to put across the entire story.
2) Game heroes like Master Chief ARE bland and uninteresting, and most will agree. If you're looking at video games which use a protagonist for projection for its story, you're looking the wrong way.
However a book cannot use this defence, as story and character are all it has.
Someone else in the thread mentioned Murakami, the writer, and they're absolutely right- his 'flat' characters the reader is supposed to step into, often you can't even tell they're supposed to be projections. They make choices, they have thoughts and ideals. They're just crafted well enough to flow around the readers conventional impressions of the story.
1) A game uses action above narrative to tell a story, and isn't reliant on the three branches of written context (action, thought, dialogue) to put across the entire story.
2) Game heroes like Master Chief ARE bland and uninteresting, and most will agree. If you're looking at video games which use a protagonist for projection for its story, you're looking the wrong way.
However a book cannot use this defence, as story and character are all it has.
Someone else in the thread mentioned Murakami, the writer, and they're absolutely right- his 'flat' characters the reader is supposed to step into, often you can't even tell they're supposed to be projections. They make choices, they have thoughts and ideals. They're just crafted well enough to flow around the readers conventional impressions of the story.