Two Million Skyrim Mods Downloaded on Steam

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Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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Two Million Skyrim Mods Downloaded on Steam



The release of the Creation Kit is just another feather in Skyrim's leather helmet.

In case you were under a mountain for the last four months, Skyrim is kind of a big deal. The Escapist named it our fabulous sales Skyrim continues to see [http://www.escapistmagazine.com/articles/view/editorials/9332-Game-of-the-Year-2011], and the devotion of its fans is undeniable.

"Data from Steam, the digital download service, reveal that the average number of hours that a gamer plays Skyrim exceeds 75 hours," the announcement from Bethesda read. "The PC version of Skyrim in North America outsold all other PC games by a factor of over three to one in the month of its release, and Skyrim is the fastest selling title in Steam's history."

Given how many people play Skyrim via Steam, an average playtime of 75 freaking hours is a pretty amazing statistic.

A few years from now, when we look back at 2011, Skyrim might be seen as a watershed moment for gaming. It is not a perfect game - I don't think a game exists that pleases everyone - but it satisfies so many clusters of neurons in gamers' brains that it may just end up on the FDA restricted list. "But it just feels so good."

And now with the ability to further mod the game to meet any need, and tell any story, the drug of Skyrim just got so much more potent.

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Versuvius

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Apr 30, 2008
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One of the best games ever, mods making it bettererererer and more how i WANTED the game to be. Revamping the enchanting, alchemy, magic (With the Midas Magic mod, seriously, keep an eye on it, one of the best mods for Oblivion was it's precursor)
 

bobmus

Full Frontal Nerdity
May 25, 2010
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That reminds me, really gotta subscribe to a nice UI mod on the workshop. Any good ones on there, or are most modders all still on Nexus?
 

Artemicion

Need superslick, Kupo.
Dec 7, 2009
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I'm delighted that Steam Workshop is working so well.

That said, I'm surprised Skyrim made so many Game of the Year awards. I've logged 106 hours to it and I can only say that it's good, but not great. I still think that Fallout 3 and New Vegas are substantially better as an overall experience, and that Skyrim simply has more polish. I think it does many small things well (some quests are brilliant, fighting dragons is way fun) but as a whole it fails to really immerse me.

Mods are fun, though.
 

Soviet Heavy

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Jan 22, 2010
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Really? I thought that Dragon Age 2 was the pinnacle of RPGs.

Snark aside, I'm just happy that there are still developers out there who support modding. After Creative Assembly butchered the modding scene for Total War after Empire was released, I'm glad to see other developers are embracing it.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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Dalvyn said:
Any news on DLC?
Meh, not even reached the half way point on the main quest after 114 hours.

Too much fun exploring :3

OT: Thats quite good, me personally I've only downloaded about 4 or 5 mods. and I need to download the 3 gb texture pack (At a rate of about 30kb/sec -.- FML)
 

draythefingerless

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Jul 10, 2010
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TheBobmus said:
That reminds me, really gotta subscribe to a nice UI mod on the workshop. Any good ones on there, or are most modders all still on Nexus?
search for SkyUI. its in the workshop. also find sth called Item Sorting.those two together make one of the biggest issue the game had(the Menus), disappear in thin air. oh and btw, the menus were only a problem for PC input control. the menus(and the game) play really nicely with a controller.
 

Wolfram23

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Mar 23, 2004
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I still highly recommend sticking to Nexus Mod Manager and the mods on the Nexus.

That said, I do use both to some extent, but I just don't like some aspects of Workshop. Like the way it removed some of my subscribed mods, no warnings or anything.

It also takes a while to determine if your mods are up to date.

What I like with NMM is how easy it is to see if a mod is updated via the "current version" and "latest version" tabs. The only advantage of Workshop is that it auto updates, but that can also be a detriment for some mods, if you like a previous version for example.

On top of that, I find browsing Workshop is very clunky. The mod categories aren't specific enough so you can spend a lot of time browsing through pages and pages of mods to find something you like. I much prefer the obvious categories on Nexus combined with "sort by endorsements".

Also, Creation Kit is bad ass. I'm very new to it but I have a bit of a plan in my head to create an epic player funded battle against bandits in a castle. And once you take the castle, you get to keep it and pay an NPC to upgrade it. You'll also have to buy guards to patrol it as every few days you might get attacked by bandits or Imperial/Stormcloak depending on which side you support. Of course this might all just be a pipe dream, but that would be really cool.

Finally, I made a big post with my favorite 40-50 mods, which you can view by checking out my website through my profile. Apparently I'll get a suspension for actively linking to it, so I hope this falls within the guidelines as I think it is a great resource for people interested in Skyrim mods.
 

kyoodle

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Dec 4, 2009
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DVS BSTrD said:
People keep on praising this game but I honestly found it to be mead-y ogre at best.
I was like that at first but then then it really sword in my esteem.
 

omicron1

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Mar 26, 2008
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Sober Thal said:
Greg Tito said:
So... are you saying Skyrim sold more than CoD MW3?

Is that what I just read? No?

The gamers have spoken. They speak with their wallets, and Skyrim mods are taken way more seriously than they deserve to be.

It's great that the 'minority' that are PC gamers have something to talk about, but let's be serious for a minute...

Skyrim has to have mods and a dev creation kit because the game runs like shit for PC gamers.

After they flat out said developing a game for the PC is more than a head ache worth doing, and after the rage kids flamed the released (PS3 kids have a right to ***** too) on the PC, a tiny number like 2 million is supposed to be impressive?

Where is the (some forum member) Dragon Age 2 guy who thought that 2 million is a silly low number for game sales? What can he say about this??

A few years from now, when we look back, there isn't anything different from when Oblivion was released.

The vocal minority are once again just dust in the wind.
...Are you for real?

Skyrim is up to ~12-18 million copies (more than any other title aside from jock juggernaut MW3, with Battlefield 3 having sold at least 10 million, almost certainly more), of which we can assume that at least 1/3 are PC sales. 'Cause seriously, if you're buying into the "PC gamers are a minority" argument you're certifiable. 5+ million daily active Steam users and an install base of upwards of 40 million simply bear this fact out.

And the PC userbase just downloaded 2 million mods in the first three days. What exactly is small about this number?

A few years from now, we will have Nehrim-scale total conversions, Elsweyr-style additional lands to explore, and hundreds of thousands of mods (and thousands of nude mods, but that's beside the point). And if, as I suspect, Skyrim's relative quality and lack of bugs (compared to Oblivion) makes it the new Morrowind, we will have a healthy, active, fanatical community producing great content for many, many years to come.
 

Motakikurushi

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Jul 22, 2009
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This is a little intimidating now. I'm beginning to wonder if anybody is ever going to stop playing this game. I'm hesitant to buy it for this very reason. What little social life I have will disappear. It will consume me, I'm just trying to prolong the inevitable event.
 

kyoodle

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Dec 4, 2009
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Sober Thal said:
omicron1 said:
'Cause seriously, if you're buying into the "PC gamers are a minority" argument you're certifiable.
2 million is small when compared to over 10 million.
2 Million is still high when you consider it's a development tool, not to mention a lot of gameplay tweaks are already up on the nexus.
 

Storm Dragon

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Nov 29, 2011
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I wish that you could mod the console versions. Or that I had a computer capable of running this game. Curse my financial inability to replace this five-year-old MacBook.
 

Jodah

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Aug 2, 2008
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Here's the thing. 2 million is just the Steam Workshop side of mods. It doesn't include Skyrim nexus, easily the biggest mod database for Skyrim, or other third party places such as Lovers Lab. Many people, myself included, avoid the Steam Workshop because it doesn't have the tools that Nexus does.
 

weirdee

Swamp Weather Balloon Gas
Apr 11, 2011
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Jodah said:
Here's the thing. 2 million is just the Steam Workshop side of mods. It doesn't include Skyrim nexus, easily the biggest mod database for Skyrim, or other third party places such as Lovers Lab. Many people, myself included, avoid the Steam Workshop because it doesn't have the tools that Nexus does.
Also, because they don't allow nude mods.

What? Statistically, the amount of downloads for those are probably larger than the others across all of the sources COMBINED.
 

Mekado

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Mar 20, 2009
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Jodah said:
Here's the thing. 2 million is just the Steam Workshop side of mods. It doesn't include Skyrim nexus, easily the biggest mod database for Skyrim, or other third party places such as Lovers Lab. Many people, myself included, avoid the Steam Workshop because it doesn't have the tools that Nexus does.
The nexus said they had 4.4M downloads the first week of the creation kit's arrival, that brings the total number to a little over 6M

Steam,steam,steam...whatever , the nexus is still the biggest most popular mod site for bethesda games.