So i ran out of characters for subject title. didnt expect that to happen.
I read a recount of a Ubisoft engineers coming to a school to do a presentation. It can be found here [http://www.reddit.com/r/pcmasterrace/comments/2j7r9j/delivering_ubisoft_came_to_my_school_for_a/].
Since this was announced earlier some users asked the OP to ask some questions and he tries his best to answer them. there are many answers, but few that stood out were these:
The rest of asnwers can be found in timois post [http://www.reddit.com/r/pcmasterrace/comments/2j7r9j/delivering_ubisoft_came_to_my_school_for_a/], but those two stood out the most.
Now if we are to assume that the engineers or the OP isnt lieing, which we cannot prove either way at the moment, this would be pretty big shit. however its worth mentioning that neither EA nor Activision (the other two publishing giants) dont seem to either have such problems or allow themselves to be pressured, so i still would say that the blame is significantly on Ubisoft for agreeing to such ridiculous demands.
What do Escapists think?
I read a recount of a Ubisoft engineers coming to a school to do a presentation. It can be found here [http://www.reddit.com/r/pcmasterrace/comments/2j7r9j/delivering_ubisoft_came_to_my_school_for_a/].
Since this was announced earlier some users asked the OP to ask some questions and he tries his best to answer them. there are many answers, but few that stood out were these:
Apperently console manufacturers now can dictate game developers whitch parts of the games they are allowed to keep in the game and whitch they should remove. they are literally able to cut content they dont want. I find this infuriating, because it means that neither developers nor publishers dont even have control of what their game is going to be like and instead a platform owner can control that."So what the hell happened with watch dogs?" u/Egg_Slicer
During the presentation, the Online Programmer said that just before they release a game, they have to send a copy to console manufacturers, which then tell them what to keep and what to throw away (sooo yeah Watch Dogs maybe ?).
This seems to imply that console manufacturers are trying to intentionally gimp PC versions so console versions would look better in comparison. this is inexcusable in my opinion.The Game Architect said that they aim for 60 fps but due to "limitations", they have to settle for 30 fps in recent games. He then implied that console makers are pressuring them into doing the same thing on PC.
The rest of asnwers can be found in timois post [http://www.reddit.com/r/pcmasterrace/comments/2j7r9j/delivering_ubisoft_came_to_my_school_for_a/], but those two stood out the most.
Now if we are to assume that the engineers or the OP isnt lieing, which we cannot prove either way at the moment, this would be pretty big shit. however its worth mentioning that neither EA nor Activision (the other two publishing giants) dont seem to either have such problems or allow themselves to be pressured, so i still would say that the blame is significantly on Ubisoft for agreeing to such ridiculous demands.
What do Escapists think?