Ubisoft: Only Triple-A Games Are Profitable

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Andy Chalk

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Nov 12, 2002
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Ubisoft: Only Triple-A Games Are Profitable


Ubisoft's [http://www.ubi.com] European Managing Director Alain Corre says the company is focused on a small number of well-established "key franchises" because only triple-A videogames are profitable in the current market.

Conventional wisdom says that big-budget game development is a risky business. Companies that sink a bazillion dollars into making and marketing a game can find themselves at serious risk if said game fails to meet expectations. On the other hand, there's no denying that with risk comes reward and one major, Modern Warfare [http://www.amazon.com/Call-Duty-Modern-Warfare-Xbox-360/dp/B00269QLI8]-style hit can be incredibly lucrative. But even more important, in Corre's opinion, is the fact that it's the only way to make money these days.

"The games that are not triple-A are not profitable anymore. And that's changed in the last 18 months," he said in an interview with GamesIndustry [http://www.gamesindustry.biz/articles/2010-08-31-corre-gamer-interview?page=1].

"When you have a triple-A blockbuster it costs more money to develop, but at the end of the day there's also the chance of a good return on it because there's a concentration at the top of the charts," he explained. "To a certain extent it becomes less risky to invest more in a single game or franchise than spreading your investment between three or four games. Because if those three or four games are not at the right quality level, you are sure to lose money."

In response to the changing nature of the business, Ubisoft has changed the way it makes core games. "With hardcore games that we're not sure are reaching the right level, we stop work on them," he said. "And that's why we concentrate more on key franchises, because that's what the market wants - something new with huge quality production behind it. The market is not supporting the full range of product that it used to anymore."

It's not overly thrilling to hear that potentially good new games are being killed because they don't fit well with focus groups, but it's hard to argue Corre's point. The biggest games on the market, and the most anticipated new releases, are consistently either sequels or franchise derivatives. Gamers may sometimes decry the lack of creativity and originality in the industry but when it comes time to vote with our wallets, we go with what we know.


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JediMB

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Oct 25, 2008
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It sounds like Ubisoft has been rewriting the definitions of a few terms here.

But either way, I'm gonna say that they're wrong and they're doing it wrong.

There are plenty of successful low-profile (and low-budget) games still.
 

greenflash

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Jul 13, 2010
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are you kidding me i mean like i enjoy a triple A game ever few month but i also enjoy indie games and new games with new ideas. they may not be as good but there still good because of there origanlity.
 

ma55ter_fett

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Oct 6, 2009
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Maybe the reason their games sell so badly is the a** rapeing DRM they ship with their games.

also farcry 2... once again with feeling

DAMN THEE UBISOFT!

DAMN YOU ALL TO HELL!
 

josemlopes

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Jun 9, 2008
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I would understand if it was Rockstar or Valve saying this but Ubisoft? What about Ghost Recon Advanced Warfighter or HAWX, those surely arent triple A
 
May 25, 2010
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Good points dood.

But wait, what if this high quality game doesn't end up selling well? What then? Oh, that's simple, we just remove 10% of the game and release it later as DLC. That's definitely the best idea in the world.

Damn it, Ubisoft... You're lucky Assassin's Creed 2 was just damn good and I bought the stuff because I actually cared about the story. If I hear that anything like this has happened with Brotherhood, you have lost a customer.
 

Mr. Omega

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Jul 1, 2010
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While I will concede that Triple-A games make THE MOST profit, that doesn't mean that non-Triple-A games aren't profitable. I do admit that some obscure gems didn't do well on sales, but Corre is generealzing here. There have been plenty medium/low profile games that made a good profit.
 

Aura Guardian

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Apr 23, 2008
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Furburt said:
Two words for you Ubisoft, Metro 2033. A game made for a low budget, that managed to turn a very respectable profit, paving the way for a sequel, announced only 4 months or so after the original was released.

All it takes is imagination. Something, given their recent crop of games and DRM Scheme, they seem to have replaced with irrationality.
HOLY CRAP! My Xbox 360 will be dust free again
 

microhive

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Mar 27, 2009
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You guys can't compare large companies with indie developers... Just stop tormenting the thread with such bulls***.
 

TLatshaw

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Aug 30, 2010
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Just stop sinking money and effort into "Imagine: [Object]z" games, Ubisoft. Then you should be all right.
 

menamebephil

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Sep 23, 2009
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Oh no! Those capitalist bastards are attempting to turn a profit! And they're doing this by firing all their staff- I mean, they're ...trying to make sure that their popular franchises are... good? ...Those bastards?

I'm not entirely sure how to feel about this, in all seriousness. I mean, on the one hand it means that they won't be making games like... all the Ubisoft games I don't play, but on the other it means they'll be trying to make Assassin's Creed good.

But if this means they stop working on the grand Rayman revival, then I will be severely unhappy.
 

Mr. Fister

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Jun 21, 2008
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Sadly, this is a pretty huge misconception that seems to be plaguing most developers this generation: The only way to make any money is to go big, but time and time again we've been shown that low-budget games can rake in a hefty profit (Just Dance, for example, probably didn't have a big budget, but it's sold millions). The problem is nobody seems to get this, which is why we see developers falling over themselves trying to make everything into the next huge blockbuster game. Since the cost of making a game has come to an all-time high, companies have literally gone out of business just from one failed attempt at this.

If developers don't learn that playing the field and making games of all budget sizes is the way to true business success, a lot of big players may no longer be around in a few years.