Ubisoft Says Complex Gameplay "Holds Back" Splinter Cell

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Drummie666

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Jan 1, 2011
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Ya know, after the first trailer for blacklist, I was going to pick it up due to being a big time Splinter Cell fan and to see just how big of a failure it was. However, if the developers are going to insult me, they can go fuck themselves. Raymond is officially on my blacklist along with maximum bellend maxime béland.
 

TWEWYFan

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Mar 22, 2012
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Do you suppose they were watching when EA decided to "broaden Dead Space 3's appeal" and how well it worked for them?
 

The Artificially Prolonged

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Jul 15, 2008
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Wasn't that why easy mode was invented or is that not enough any more? You know what why don't they just make the game play itself for you? Just have the player press a button to start the game, set how long you like to play for and what achievements you'd like to unlock on this play-through. Then sit back on enjoy the experience without having to worry about getting your head flustered with all this complex gameplay. /sarcasm

In all seriousness, that is just stupid, really really really stupid reasoning, even for Ubisoft. If people don't want to stealth about and want to be more direct with their conflict resolutions then why the hell would they buy a Splinter Cell game? It would be like me wanting to play Battlefield and not actually kill anyone.
 

sethisjimmy

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May 22, 2009
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I think the Metal Gear franchise proves this theory wrong. Each game adds new complex mechanics and even while the series gains new, more casual fans, it never waivers in its hardcore stealth gameplay. The player always has different routes and playstyles to choose from, while AI typically advances and gains new tactics each game.

Either way, I'd argue that marketing has a lot more to do with capturing the mass market over simplifying gameplay.
 

Bvenged

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Sep 4, 2009
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Just another nail in the coffin for me playing Tom Clancy games, as far as I'm concerned.

I used to buy them for their extra chunky pasta sauce, but now it's all the same as the makers look to create the perfect pasta sauce for everyone - not too runny, not too zesty, not too chunky, not too tomato-ee. Thing is, that's not what I want. I want extra chunky pasta sauce, so there's a simple solution to this: I won't buy the game. At all. Simple as that.

Not everyone has the same tastes, and there is no way to successfully appeal to them all with one "perfect" product; so split up your finances and make different games for different tastes.

"There is no perfect game, only perfect GAMES."

Bonus points for my use of Jimquisition references? :p
 

Hyper-space

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Nov 25, 2008
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Ugh.

Shit like this makes me wonder why these big publishers even bother with PR department seeing as they are completely incompetent at fucking PR!.

I get simplifying things such as controls by making them more intuitive instead of needlessly contrived, but shit like this just makes everyone roll their eyes. The only people who will be aware of this piece of news are the hardcore audience that upon seeing this won't buy the game, netting Ubisoft a big minus in terms of both publicity and copies sold. There is no benefit from pulling off shit like this.
 

jollybarracuda

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Oct 7, 2011
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Eh, sounds like some simple PR to me. It's well-known by now that as the Splinter Cell franchise has been going on longer, it's been becoming more and more about "play how you want", and the more it's continued to do that, the less relevant it's really been in the industry.

I always like Jimquisition, but I would never really use it as a reference, personally. But his episode today really hit the nail on the head, in that the more developers homogenize games to be accessible for everyone and basically be a sheep in the herd, the more likely it is that one huge percentage of gamers are left waiting for something to satisfy their desire.

A shame, because Chaos Theory was really great.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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Not to sound like an apologist, but I think I get where Raymond is coming from.

See, the Souls games have their own markets. There *is* an established audience for super-hard or somewhat challenging experiences. I don't see this story as any kind of judgment of value made for or against that market. All Raymond is saying is that there's *also* a segment of gamers that doesn't really want to put up with a steep challenge. Like me, for instance.

Chaos Theory gets a bit of a bad rep because it was easier than the previous two games. The first title in the franchise was nigh unplayable for me, way back when, as there was literally no leeway given for any level of visibility or botched attempts at stealth. You got good at the game and you got good fast - or you gave up and played something that at least delivered on the "fun" department. Chaos Theory came along and honestly? It was a blast, as far as I can remember. I had fun because I could afford to mess up three times per level, and that didn't preclude me from wanting to replay through one section over and over until I'd hundred-percent it in one shot.

Earlier, I remember playing System Shock 2 and Thief: The Dark Project. SS2's pseudo-stealth was pretty handy, in that the enemies were pretty bad at detection. Thief, though? I busted my head against the wall for hours, trying to pass the third level. Absolutely no fun there. Of course, that's entirely subjective.

Considering that this is, yes, subjective - then why the hate for a potentially lower entry gate for a single segment of the player base? I think the news report makes it clear that you can still try to Garrett your way through the entire game if you so choose, and to play in as classic and recognizable a Sam Fisher as possible. Calling in air strikes, action-movie Mark & Execute moments? If they're optional, who honestly cares?

I just don't get the community, sometimes. You're given assurances that the hardcore segment hasn't been forgotten, but hear that room has been made for less skilled or impatient players. What's the first reaction most of us have? We jump to the hills and cry foul, absolutely convinced that the entire industry is turning into a morass of casuals, dudebros and douchecanoes.

Newsflash - it isn't. It's turning mainstream, which is something else entirely. We've had Dishonored to remember that to us, and there's also XCOM: Enemy Unknown's Classic Ironman (or Impossible Ironman). Hard experiences are and have always been niche.

So please, before caterwauling about how the industry no longer caters for you lovers of incredihard experiences, take a stroll through your own backlog. More to the point, ask yourself if every genre and game dev is deserving of and particularly fitting for excessively challenging experiences.

Some studios nail these out of the ballpark. Thanks, From Software!

Others cater to simpler stuff that's ultimately there to drive player enjoyment. BioWare, for instance, or Bethesda.

That somehow works to the DETRIMENT of the medium?!

I don't even. Seriously.
 

Xukog

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May 21, 2011
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Wait, do they think Conviction was complex? It was the only Splinter Cell I played,(on that note,where should a newbie to stealth games start? I really do want to see what the games before conviction were like)and it still felt off to me.It felt like an action game with the option to stealth,but not paticularly needed.Hell I remember a part where you had to hold off enemies coming from an elevator,and brute forcing it with explosives and loud guns was not a problem.How is that complex?
 

RicoADF

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Jun 2, 2009
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DVS BSTrD said:
Andy Chalk said:
Ubisoft Toronto boss Jade Raymond says the inherent difficulty of hardcore stealth has kept Splinter Cell from the big-time, so Blacklist will simplify things for gamers who don't like to think too much.
I know I certainly won't give this game a second thought
It really makes you wonder where these boneheads get such stupid ideas from. "Durr we're making a nice profit off a niche title and the fans are happy to keep buying the newest game because it gives them what they want, but neah lets dumb it down into just another action game where theres so much competition even the best have issues making a profit and try to market it to people who have no interest in this game series and probably wont look at it due to what the IP is known for. Yeah that's a smart move durrrr". Dumbasses, pure and utter idiots is all they are.
 

Doom972

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Dec 25, 2008
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It sounds like the game is going to play itself.

Fappy said:
The Splinter Cell games haven't been good since Chaos Theory. I didn't think anything would have changed with this new title.
I feel the same way. Double Agent had a nice concept, but a very poor and buggy execution, and I didn't even bother with Conviction because they over-simplified it.
 

mitchell271

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Sep 3, 2010
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"Hey James! Tell the farmers that fertilizer is going to be cheap this year! A Ubisoft executive just keeps spewing crap!"
captcha: more chocolate
It's not chocolate captcha. What are y - OH GOD DON'T EAT THAT
 

Kyogissun

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Jan 12, 2010
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Aha... AHAHAHAHAHA! Oh dear god, Splinter Cell is too complicated...

Did NO ONE play Convinction?! That was a FINE balance of stealth and action combat! The stealth could have been stronger but it wasn't significantly nerfed and the game at least felt like it was designed more with the intent of players playing the way they wanted, either stealth heavy or action based and, for the most part, it worked! People who went all run and gun got to do that and people who wanted to be all stealthy got to do that too. Granted, there WERE moments of action combat being forced into the face of the player, it was still pretty solid.

Just... Fucking hell, take what had been done in Conviction, improve upon it and add more content! Stop overhauling the game and trying to make every god damn game sell to everyone! I'm normally not one to do this but fuck, the Jimquisition this week could not have been more spot on! Games don't have to appeal to every single fucking player out there! THIS IS WHY WE HAVE DIFFERENT GAME GENRES!
 

BrotherRool

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Oct 31, 2008
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This is about spinning. The meaning was fine, but if you even mention the words 'without thinking' people like our Escapist contributor are going to turn it into sensationalist headlines like this. You've got to be smarter than you need to be in a normal conversation when you talk to the press
 

SwimmingRock

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Nov 11, 2009
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Andy Chalk said:
"You can climb up, do 3D navigation and jump over things without thinking too much or pressing buttons," Raytmond said. "Sam does it automatically. The Killing in Motion, being able to Mark and Execute while moving through the map, makes it much more accessible to more of an action gamer."
So what does that leave? Is it seriously just pulling the trigger while Same plays the game on rails or am I reading this wrong?

As for complexitiy, I really liked Conviction as an Assassination game (I consider that a sub-genre of stealth), but it was most definitely not complex. If anything, I occasionally wished I had more options besides just kill everything to progress. I'm still interested in Blacklist, but I'll wait for reviews. If I do get it, I'll have to try this mode for curiositys sake.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Rogue 09 said:
I'm sure everybody remembers the good ol' days of the NES when games like Teenage Mutant Ninja Turtles and Adventure Island where games were nearly impossible and you had to try over and over again to get through them? And it was fun?
You know, there's a reason that first TMNT game is so hated.
 

Mr Companion

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Jul 27, 2009
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Well lets be honest we all know this is how AAA devs think, its nice to hear them tell the truth. If you find what he says so bad don't buy the game and burn 60$ on it. You wont restrain yourself though will you? Half of you will go out and buy it anyway because you want some quick entertainment. The guy literally tells you they don't give a shit about their established fans but that wont stop anybody. Vote with your wallet or its as much your fault as theirs.

Edit: Im not even a SC fan but hearing constant crying from fans of a series complaining about how much of a betrayal the latest installment is starts to get real old. Especially people who pre-ordered said latest installment without checking reviews or footage. Not only did they fund the perceived treachery in the first place they then complain on forums. Take action, avoid trickery and think.
 

rasputin0009

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Feb 12, 2013
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"Our focus testers thought that the Splinter Cell franchise was too hard. Obviously, those focus testers represent the whole gaming audience. If we make it easier, we'll sell more! Let's not stick with a smaller, more direct consumer base and develop for them because that only sells one million copies! We want 10 million! Like CoD! We don't even want to try tapping into an unexpected market!"

I don't know about you guys, but I take risks and make the world mine. Because history favors the risk-takers and forgets the timid. Here's a quote from some guy that fits this pretty well:

?Most men either compromise or drop their greatest talents and start running after, what they perceive to be, a more reasonable success, and somewhere in between they end up with a discontented settlement. Safety is indeed stability, but it is not progression.?