It would be a good point if it had anything to do with the discussion at hand. How is your point applicable to the discussion about the DRM in the final product? The games getting shared before release is a failure on the part if the game maker to control their product before release. It has nothing to do with DRM or the point the poster was making, that the DRM in the final product is only effective against a type of piracy that is very rare in products that have launched. This should have been obvious.BeerTent said:Your missing something.Shamus Young said:Ubisoft vs. Ubisoft's Customers
Ubisoft's DRM only works against an outdated mode of piracy.
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This IS how piracy works before the game is released, sharing discs. What's more embarrassing? Having your creation stolen by the masses a week after it was released, cracked by... Err, a "Certain group", or a week before it was released when Carl's sister's buddy uploaded it for said group?
Still though, I agree... Ubisoft is a little more than draconian.
O/P: Perfect analysis of the situation, which will unfortunately fall on deaf ears. Ubisoft will see their products being pirated more and think the only choice is even worse DRM, completely missing the point that their existing DRM is creating the environment where piracy of their products are increasing, it becomes circular. I don't kno,w maybe they want to get the piracy on PC for their games up to 90% so it fits in with what they already believe. Then they can chuck in the towel.