ME fighter combat bears little resemblance to the X-Wing / Wing Commander / FreeSpace model of World War II in space - unless you enjoy simulating the experience of Torpedo Squadron 8 at Midway [http://en.wikipedia.org/wiki/VT-8#Midway].Squilookle said:Does Mass Effect already have starfighter combat?
If not, then that's what it should be. Bogeys filling the screen and tearing up space.
Starships: Fighters
Fighters are single-pilot combat small craft. They are lightweight enough that they can be economically fitted with powerful element zero cores, making them capable of greater acceleration and sharper maneuvers than starships.
Kinetic barrier shields changed starship battles from short, vicious bloodbaths to extended, indecisive slugging matches. Only the main gun of a dreadnought could punch a mass accelerator slug through the barriers of an opposing dreadnought. This changed with the development of the fighter-launched mass disruptor torpedo, a short-ranged weapon that can penetrate kinetic barriers to destroy their projector assemblies.
Starship GARDIAN defenses must be overwhelmed through swarm tactics. Fighter groups can take heavy casualties pressing their torpedo attacks home. Once fighter-launched torpedoes have crippled an enemy's barriers, the mass accelerators on frigates and cruisers can make short work of them.
Interceptors are a type of fighter optimized to attack other fighters, with no ability to damage starships. Interceptors are used to screen friendly units from incoming fighter attack.
http://masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Starships:_Fighters
http://masseffect.wikia.com/wiki/Codex/Ships_and_Vehicles#Weapons:_Disruptor_Torpedoes
http://masseffect.wikia.com/wiki/GARDIAN
Yes well if theres any killer feature it will be vehicle or mining based not sure why they are trying to kill the game though.toomuchnothing said:Clearly it's the return of the much loved "moon buggy" segments from ME1.
So, basically you're just talking out of your ass? KOTOR can hardly be called a Bioware franchise, considering they can't make the game without LucasArts' permission, and they didn't even make the second one. SW:TOR exists simply because KOTOR III fell through the roof. It's not "tacking on multiplayer." Dragon Age is purely your opinion, and your last statement doesn't even make sense.PingoBlack said:Well ... all they have.Frostbite3789 said:What IP are you talking about?
KotOR got multiplayer tacked on and became SW:TOR, Dragon Age seems to be getting worse and worse player response as it goes along (no. 3 comming up soon) and ME3, while not even released is getting KotOR treatment if you believe the company heads.
Gotta love how people just jump to conclusions like this. BioWare has said so many times that the multi-player rumors are FALSE. Like I said earlier... unless BioWare themselves come out and say they're doing multi-player, it isn't happening.Nurb said:Then the game is going to be shorter and less polished because they'll be distracted by some damn multiplayer "Social element".
God dammit, Bioware, why'd you let EA buy you? You used to be cool, man.
It suffered the problem of the middle child that most 2nd parts of a planned trilogy do.RedEyesBlackGamer said:I think Bioware shot down the multiplayer rumors (and rightfully so). I ask again: how is the story? That was 2's biggest problem.
Ehhhhhhh here's hoping. I'd love to see that. But knowing them they'd make it arcade-y and more like Rogue Squadron.Raiyan 1.0 said:*ahem*Snotnarok said:I'm hoping it's not shitty forgettable multiplayer and more like "Hey we saw that X-Wing and Tie Fighter games are amazing but Lucas isn't making them so we put that in ME3!"
http://www.rockpapershotgun.com/2011/09/15/might-be-tie-fightin-lucasarts-hiring/
Speculation, ho!
Indeed! Mako vs Hammerhead - GO!OhJohnNo said:Mako... Mako... Mako... Mako... Mako... Mako...
What? A man can dream.