Ultrajoe still owns no new Video games, and so a review of WH40K ensues.

Recommended Videos

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
*sniffs*

Can you smell it my fellow commanders?

well, can you? i cant, Ultrajoe was born without a sense of smell (seriously, no joke)

Its the scent... of battle!

Ok, so its the scent of paint covered fingers shuffling little men into interesting formations and rolling dice. As such, i feel the need to separate this review into 2 parts. A part for What an outsider sees, a physical breakdown and a summation of the obvious facts of the game.

It will not be flattering... but the game has a rabid fanbase, a thriving economy and bright future, so the second part will be a view from the inside, what keeps players hooked and what is so golden that it can overcome the glaring faults of part 1? We shall see....

PART 1: A Disapproving Dissection

Ugh, Warhammer, as i sit here i look over at those huddles morons...

The game is an affront to logic! how can they actually be enjoying themselves! Take the cost! a pack of those little thumb sized models can be $50! and if your a tyranid player like that poor sod Ultrajoe (devilishly handsome he may be) your paying $100 for a single brood!

Oh, and then there's the associated costs... paint... terrain... codex's... dice... and ever more models, a true player can really never stop. Its like a drain for your income, you pour it in, and there's always room for more! Oho i hear you say, but what if the game is really that fun?

Its not. The game is a slog of rules and dice rolls, an endless tirade of repetetive action. And for What! so you can do it all again and spend money so you can roll even more dice! Cackling as if those little plastic men were really shooting each other! getting emotional over a stupid little carnifex getting killed by some improbable roll.

And the rules! boom after book of rules! its a minefield of required expertise and pointless checking to see if any special rules mean that plastic shit can shoot that plastic shit!

"Its just probability you idiots" i call across the street... they just give me a blank confused scare...

Idiots, the game is a cash cow that relies on the insanity of its players to have any enjoyment... now go away, i have things to do.

PART 2: The Other End Of The Stick

Oh my god, did you SEE that?

Jesus! his guardsman just stuck a bayonet in the ass of my Carnifex!

This does not happen!

Whew, this is why the lictors i ordered in are so important, lurking in the undergrowth they can spring out and put fear into the heart of any sneaking guards-vermin.

Oh hi there, welcome to the game. I suppose after a chat with mr Logic over there your ready to hear the good? i thought so.

Well, there is none, he was right in every respect... but we do take the game beyond what he said....

With the shared imagination of you and your friends, that guardsman really did just fell an alien monstrosity, with a joint willingness to suspend disbelief, you want that model to go on and survive. We pay to let our imaginations run wild in a universe full of adventure.

And a big universe it is, the mythos of the game extends to books, comics, art and some shit-god-super-awful fan movies... and even video games. The game is not what we pay for as players.

We pay for the experience of the game. We pay for golden moments and soaring flights of imaginary fancy, we paint our models because they are the representatives of our imaginary battles, the avatars of an inner world the game lets us bring to life. We pay so we can share with friends a love of the unreal and the laughs of a genestealer taking out a land-raider.

That guy across the street sees only what we pay for.

But we get the best deal of all, because as well as the models and crap we buy... we get an infinite experience of the universe we are at one with.

And thats why i recommend WH40K to anyone who has an imagination and a bit of cash.

Its what happens, not what you buy, that makes it truly spectacular.

=======================

Once again, not a conventional review, because the true nature game is not that conventional. more wanted to capture the midsets of players and critics, more than talk about features of a game that really, needs wither nothing less than a book or nothing more than a paragraph to describe.

I would add pictures, but all of them are shitty pictures of my models, and i am not a mean painter.
 

PurpleRain

New member
Dec 2, 2007
5,001
0
0
1stly: Damn you! I was going to do a WH40k review.
2ndly: Wow, you really can't smell?
3rdly: As a review, I was hoping to get entitled to more of what the game is to those who haven't played it.

And yeah, I hate impossible rolls. How did your scout just kill my Archon?!
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
I didn't want the outside view to become a stereotype of the nerd crew or a list of obvious features.

But if you wish ill go ahead and update it.

And yes, i cannot smell, and never have... i have heard every joke about it possible.

"Hey Ultrajoe, you smell! oh wait... aha aha aha"
"Ultrajoe, can you smell the sarcasm?"
"If you need me, just sniff me out"

This is how supervillains are born.
 

mesh

New member
Mar 24, 2008
33
0
0
Can you still taste?
Seeing as smell and taste are linked.
No, I'm not asking this to piss you off.
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
mesh said:
Can you still taste?
Seeing as smell and taste are linked.
No, I'm not asking this to piss you off.

*sighs*

every damn time...

*ROLL TAPE*

If you are watching this you are an average son of a ***** who will ask the same question i answer each time someone finds out i cannot smell... here is a recording made to answer some basic FAQ's.

Can you taste properly?: Yes, to me anyway, i have never had a more acute sense of taste, and thusly, to me, everything tastes normal... to you, tasting like me would be weird and dulled, but to me all is well in taste-land.

If i had lost my sense of smell, perhaps things would taste less... but as i never had one, i taste just fine to me (aha)

Can you love? isn't smell a big part of love?: I would certainly hope so, or else my attraction to your sister is ll a big lie! Seriously, everything functions fine in that area, better even, whereas you must avoid the hotties who smell bad, i can have it all. (this crops up mre often that you would think... "Dude, why has noone asked out [name] in all this time, she's gorgeous!" i say... they say "She stinks man". Instant compatibility baby.)

Can you smell smoke: No, i cannot, i have burnt down a room.

So, can you tell if you stink?: peoples reactions to me help, but i have a healthy paranoia about it and an obsession with constantly applying deodorant.

Sniff this [insert something foul] for me, i don't believe you: The ultimate proof? when i was at school our chemistry teacher did not believe me once, and fetched some chemical that made everyone leave the building, not the room, the building.

I sat next to it and ate chips.

Proved.

*END TAPE*

i hope that cleared things up.
 

Spartan Bannana

New member
Apr 27, 2008
3,032
0
0
Hey Joe loved your review
Can you smell the sarcasm
sorry just kidding couldn't resist
I did actually like your reveiw
 

Fire Daemon

Quoth the Daemon
Dec 18, 2007
3,204
0
0
I really should get back into this.

Is it true they're re-releasing the rule book and Space Marine codex again?
 

PurpleRain

New member
Dec 2, 2007
5,001
0
0
This review is becoming big on the nose thing. So let's hope I can change the pace a bit...

So what are the new rules comming out for the Tyrinids. Aside the fact that Dark Eldar ships can ram, and some new artwork, I don't think anything is comming out for me. (sigh, we're so underappriciated)

EDIT

Fire Daemon said:
I really should get back into this.

Is it true they're re-releasing the rule book and Space Marine codex again?
They've already brought out the new Space Marine Codex. The new rule book is comming out soon. (see above)
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
Tyranids?

Well... i have no idea, everyone else gets fleet of foot though...

My first thought: GODAMNIT! now i cant outrun people!

My second thought: wait... this just means that impressionable players will use fleet and try to outrun and outmaneuver nids.

Its brilliant... people will run instead of shooting! its a nids players dream! the rules encourage the stupid to play into my hands!
 

MorituriTeSalutant

New member
Jul 3, 2008
18
0
0
I haven't been into WH40K since the Rogue Trader days (I know) and am thinking of picking the hobby back up - I always had a lot of fun, a la the second guy. Impossible rolls are actually one of my favourite things - because it's actually kind of realistic ( as much as it can be). My Scout just took out your Archon because your Archon sneezed or something when he should have been squashing my guy. Absolute dumb luck can and has turned the table of plenty a real life battle.

I'd like to put together a Imperial Guard army - anything I major I should know about the changes? Are they still disposable cannon fodder, ripe only to swarm their foes with superior numbers?
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
MorituriTeSalutant said:
.

I'd like to put together a Imperial Guard army - anything I major I should know about the changes? Are they still disposable cannon fodder, ripe only to swarm their foes with superior numbers?
yes, yes they are.

but they also have a range of tanks so impressive you may find yourself forgoing the bastards for a tank company... oh yes, in apocalypse you can pack 10 leman russ.

I hate it, so many cannons... so many...
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
Very good review, well written and putforward in a very amusing fashion. Personally, I was *bought* out of the game by a jackass Chaos player and have never reconciled myself with the game. I also find the universe rediculous, but that's just me.
 

MorituriTeSalutant

New member
Jul 3, 2008
18
0
0
Well, to be perfectly fair to the Universe, it is ridiculous, but it's also ridiculous in scope and adaptability for individual players. If you wanted to play an Imperial Guard unit that has gone over to the Chaos Gods, there is (was? been a while) scope for it there in the rules.
 

PurpleRain

New member
Dec 2, 2007
5,001
0
0
Ultrajoe said:
Tyranids?

Well... i have no idea, everyone else gets fleet of foot though...

My first thought: GODAMNIT! now i cant outrun people!

My second thought: wait... this just means that impressionable players will use fleet and try to outrun and outmaneuver nids.

Its brilliant... people will run instead of shooting! its a nids players dream! the rules encourage the stupid to play into my hands!
Wait... what!? Everyone can Fleet Of Foot? So what's the point of having a Dark Eldar army then if I'm as monuvrable as a normal human?! What idiot came up with that idea!?
 

MorituriTeSalutant

New member
Jul 3, 2008
18
0
0
It's the whole, nerfing-for-casuals thing that riddles modern gaming.

Wait, sorry, wrong game/medium.

And anyway, I mean really, what is the point behind rhetorical questions?
 

Ultrajoe

Omnichairman
Apr 24, 2008
4,719
0
0
PurpleRain said:
Ultrajoe said:
Tyranids?

Well... i have no idea, everyone else gets fleet of foot though...

My first thought: GODAMNIT! now i cant outrun people!

My second thought: wait... this just means that impressionable players will use fleet and try to outrun and outmaneuver nids.

Its brilliant... people will run instead of shooting! its a nids players dream! the rules encourage the stupid to play into my hands!
Wait... what!? Everyone can Fleet Of Foot? So what's the point of having a Dark Eldar army then if I'm as monuvrable as a normal human?! What idiot came up with that idea!?
apparently those who can already fleet can do it better. To a Nids' player, the prospect of a space marine player thinking that fleeting makes him live longer is... beautiful!

Yes! turn and run bolter squads, break your infernal firing lines and become sheep driven before a horde of wolves!!!!]

AHAHAHAHAHAHAHAHAHAHA, its a new era friends! one where deceptively attractive moves lead only to your doom!
 

PurpleRain

New member
Dec 2, 2007
5,001
0
0
Ultrajoe said:
PurpleRain said:
Ultrajoe said:
Tyranids?

Well... i have no idea, everyone else gets fleet of foot though...

My first thought: GODAMNIT! now i cant outrun people!

My second thought: wait... this just means that impressionable players will use fleet and try to outrun and outmaneuver nids.

Its brilliant... people will run instead of shooting! its a nids players dream! the rules encourage the stupid to play into my hands!
Wait... what!? Everyone can Fleet Of Foot? So what's the point of having a Dark Eldar army then if I'm as monuvrable as a normal human?! What idiot came up with that idea!?
apparently those who can already fleet can do it better. To a Nids' player, the prospect of a space marine player thinking that fleeting makes him live longer is... beautiful!

Yes! turn and run bolter squads, break your infernal firing lines and become sheep driven before a horde of wolves!!!!]

AHAHAHAHAHAHAHAHAHAHA, its a new era friends! one where deceptively attractive moves lead only to your doom!
That's good and all, I myself have had to deal with the worst end of a bolt gun, but do you know how current fof characters will benifit? Or do we have to wait until they bring out the rules.
I'm usually dependant on my Eldar charging into battle, dodging fire and leaping into close combat leaving the enemy a bleeding, wounded pile on the ground for my Raiders to pick up and webway to their long and toutured dooms! Bwahahaha!