Ultrajoe still owns no new Video games, and so a review of WH40K ensues.

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TheKbob

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I still want to try Necrons... I imagine these types of gaming are larger on East and West Coast US and more in Europe than poor old Bible-belt Mid West Ohio :(

Not very many table top stores in my area, if at all. Stupid MtG ruling my fave shop,... grrr.

Hence I Love the video game series! :p

Soulstorm was crap, though... but I think all the WH40K fans knew that and called it.
 

Anton P. Nym

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PurpleRain said:
Mind sharing around the 'Ramming' rules with us? I've been interested to hear as most of my army can now do that.
I don't have the rulebook with me at the moment, but of what I do remember both vehicles take a hit in the ramming. The strength of the attack is based on the armour facing of the other vehicle (+1 per point over 10), the speed of the ramming vehicle (+1 per full 3" moved, I think?), and some other modifiers (ex: tanks get +1) that I don't fully remember. The book example was a Land Raider t-boning a Trukk; the tank hit at S8 on the Trukk, and the Trukk hit back but the Strength wasn't high enough to worry about.

If you've got two light vehicles, it's possible that both could get wrecked. Dark Eldar Raiders are going to have to seriously think whether it's worth the risk with their AV10 prows, especially if hitting a heavier vehicle.

Oh, and if something is trying to ram a skimmer, the skimmer can roll a saving throw (4+?) to hop up and make the ramming attempt miss.

-- Steve
 

dekkarax

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Anton P. Nym said:
PurpleRain said:
Mind sharing around the 'Ramming' rules with us? I've been interested to hear as most of my army can now do that.
I don't have the rulebook with me at the moment, but of what I do remember both vehicles take a hit in the ramming. The strength of the attack is based on the armour facing of the other vehicle (+1 per point over 10), the speed of the ramming vehicle (+1 per full 3" moved, I think?), and some other modifiers (ex: tanks get +1) that I don't fully remember. The book example was a Land Raider t-boning a Trukk; the tank hit at S8 on the Trukk, and the Trukk hit back but the Strength wasn't high enough to worry about.

If you've got two light vehicles, it's possible that both could get wrecked. Dark Eldar Raiders are going to have to seriously think whether it's worth the risk with their AV10 prows, especially if hitting a heavier vehicle.

Oh, and if something is trying to ram a skimmer, the skimmer can roll a saving throw (4+?) to hop up and make the ramming attempt miss.

-- Steve
ah yes, ramming, pity that you can't ram into monstrus creatures :(
but on the other hand, Eldar, Dark Eldar and Tau players rejoyce! For skimmers only crash when immobilised when they move at full speed :)
 

Plasmar

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Jul 23, 2008
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The Ultramarines are the poster boys of the Astartes. That the 'Nids turned their 1st Company into unpleasant stains on shredded Terminator armour is a beautiful thing. Not to mention, something every Tyranid player can smile about.
 

shatnershaman

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Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
 

Ultrajoe

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Plasmar said:
The Ultramarines are the poster boys of the Astartes. That the 'Nids turned their 1st Company into unpleasant stains on shredded Terminator armour is a beautiful thing. Not to mention, something every Tyranid player can smile about.
The Ultramarines?

I smile that the only man that could have stopped us, the only man that could have stemmed the tide and saved the galaxy...

The only man they Tyranid's ever feared and the only man who may have rallied the worlds and beaten back even the galactic fleet...

Inquisitor Kryptman... HSSSSSSSSSSSSS...

was declared Hereticus by his own beloved imperium!!

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHA, Fools, the man may have beaten us, now you will burn!
 

Plasmar

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Kryptman deemed Hereticus?

I had no idea! I can't imagine a better way the Imperium could shoot itself in the foot! One may as well suspend the Ordo Xenos... They won't be using it much longer... (^_^)
 

dekkarax

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shatnershaman said:
Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
 

shatnershaman

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dekkarax said:
shatnershaman said:
Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
I'm sorry I can't hear your heresy. :p
 

dekkarax

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shatnershaman said:
dekkarax said:
shatnershaman said:
Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
I'm sorry I can't hear your heresy. :p
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
 

milomalo

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why does everyone gets banned so fast and so... constantly?... dont fully get it and no i dont wanna get banned... and about the review... not agree in some points...
 

Rolling Thunder

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The imperial guard must be the single hardest army in the world to master. Your infantry are slow, pissweak and cowardly. Not exactly brilliant. Your officers are horribly overpriced, your wargear is feeble, and you can't use infantry multi-meltas or plasma cannons.

Our edge:

Numbers- any you thought the nids were bad. I can happily field 100 men at 540 points. Completely unarmed expecting lasguns (then again, 200 lasguns shots tends to leave a mark on everything.)
Tanks- for this we are awesome. More heay ordnance per square foot than any other army- the best tanks, and the best weapons on them.
Daring- while an IG noob frequently will huddle behind a gunline of bristling lasguns and weapons, a truly competent IG player is utterly unpredicable, flexible and dangerous. Why? Because we have to be. The reality of having entire squads wiped out a turn inculculates a certain apathy to the fate of your men, and the neccesity of wiping out enemy units and contesting objectives neccesitates dangerous tactical gambits.
 

irishdelinquent

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dekkarax said:
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
Sorry, but me and the Tyranids have to take responsability for the nonexistance of the Squats. It was so delicious...I mean tragic.
 

dekkarax

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irishdelinquent said:
dekkarax said:
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
Sorry, but me and the Tyranids have to take responsability for the nonexistance of the Squats. It was so delicious...I mean tragic.
thats what GW wants you to believe so they can conquer the universe o_O
 

Saskwach

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dekkarax said:
Saskwach said:
Tyranids have been semi-confirmed for DOW2 in fact. There's a trailer that shows us what most think is a Tyranid Hive fleet as the big reveal.
Trailer and associated ramblings at The Best Video Games Blog In The Universe. [http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-dawn-of-war-ii-tyranids/]
Ah hah! this is where an Eldar player's knowledge is useful, I don't think it is the nids because:
-what do you think the seer is doing eh? Certainly not sending a distress call since the hive can null those signals. And a single farseer is not powerful enough to take on a hive fleet herself.

-look at the craftworld colours, surely if it were tyranids, the seer would be wearing Iyaden colours... but no, no yellow or blue to be seen, not even a single wraith construct. The colours are black, and that means ulthwe-whos arch nemesis is CHAOS, not nids.

-the cloud may be a warp storm, or a choas fleet, it is sorta shaped like a skull, but it is to vague to come to a conclusion.


On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.
Many of those are such technical fluff reasons (and not necessarily correct anyway) that I'm sure Relic would have no trouble blowing right past them - or might not even realise it was a problem.

Point 1: Forgetting that the Eldar are unscrupulous and always have Macguffins for every situation, I can think of a very simple reason the Farseer would be doing what she did: closing a webway gate. The Space Elves are paranoid about those things. Besides, I quote WD 151 (maybe 150 though) in which two Eldar armies were given GW fluff reasons for fighting over a planet that might have been conquered by Tyranids. The invasion would be in the distant future, but the point remains: the Eldar had reason to fight over a planet because their farsight told them there was a good chance they might stop a Tyranid invasion.

Point 2: I see no reason why the Ulthwe- or any invented Eldar craftworld- would NEVER intervene in a Tyranid invasion. And, to quote WD 150/1, the Ulthwe were the ones fighting to stop the Tyranids in a very roundabout way.

Point 3: You're right that we can't be sure, but I said that in my post.
dekkarax said:
shatnershaman said:
dekkarax said:
shatnershaman said:
Well considering there is the mutant(chaos),heretic(chaos),and xeno(necron,tryranid,ork,eldar,dark eldar,tau) it is a testament to the Emperor and humanity's Iron will that the Imperium of Man is so strong and has last for over 10 000 years.
Indeed, it is a massive empire, however-according to the new book, it is starting to collapse.
I'm sorry I can't hear your heresy. :p
GW's heresy more like; they are the ones that came up with the "time of ending", a timeframe we've been playing through the whole time and that has never been mentioned before until the new book. Gee, the 40k universe must be unstable in a temporal sense, thats probably why squats don't exist
Humanity's fate was crystal clear since the Necron codex: only a massive Macguffin can save the Imperium from the Egyptian Toasters. Hell, it was likely way, way before then and, considering the overarching themes of 40k- decay, corruption and a tad of existential terror- it was nearly inevitable in the very concept of the setting.
Makes me cry. Not the ending but the fact that GW will never END the damn story as it should be because they're making too much money living on their past glories. Still, even the hardened-40k-fanatic-with-a-chip-on-his-shoulder that I am, I'd be sad to see it go.
Ahhhhhhh! the paradox hurts!
 

irishdelinquent

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dekkarax said:
I seriously doubt that the nids will be in DOW2, marines, Orks, andldar are comfirmed allready, I don't think they'll have more than 5 races, and they most certainly wont replace Chaos with Nids. Nids dont seem to fit the direction relic is taking with the game anyway, DOW2 is centred around wargear, characters and small squad combat like CoH, and tyranids, do not have proper characters that fit the archetype, they have no wargear, and they rely on swarming.

Plus, Starcraft 2 is coming out, and we know how rabid some fans can get, they'll see it like this:
Space marines = Terran
Eldar = Protoss
Tyranids = Zerg
Result = OMG STARCRAFT RIPOFF I GO POST IN 60 FORUMS AND USE TOO MANY EXCLAIMATION MARKS!!!!!!!!!!!!!!!1!!!
If DOW2 has nids, this WILL happen, the only people who know that 40k is older than starcraft are 40k players, and aquaintances of 40k players. Relic should just do the smart thing and have Chaos instead of nids, they just fit more. Mabye nids'll work in an expansion, but Relic should wait till the starcraft mania dies down. Guard are almost certain for an expansion though.
Ah yes, the lovely Blizzard fanatic brigades. Clearly WoW is the best thing since sexual intercourse, and anything that tries to say otherwise should be purged. In addition to the clear-cut similarities of 40K/Starcraft, the universe of WoW is a total rip-off of Warhammer Fantasy

Orcs: the Orcs of WoW are battle-frenzied, just like hmmmmm...the Orcs! Sure, they may not speak with a cockney accent, and they're nowhere near as funny, but they're the same freakin' race!

Dwarves/Gnomes: Both the Dwarves and the Gnomes are drawn from the Dwarfs of GW. Technologically advanced, recovering from a tragic event in their history, and honour-bound...they're a carbon cut-out. Oh, and the handguns.

Tauren: Added in for the furries, but drawing some inspiration from the Beastmen and, strangely enough, the Wood Elves. They're peaceful and in tune with the Earth (WE), but look like cow-headed mutants (BM).
 

irishdelinquent

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dekkarax said:
On another note, I HATE ultramarines, they are just so smug, and GW uses them too much, so much that other founding chapters get neglected, like the salamanders, raven guard and iron hands.
Amen to this! I'm a Raven Guard player, and I'm am furious about it. The Ultramarines have about 3 dozen exclusive models, as well as 40 transfer sheets. Meanwhile, I'm having to paint the little intricate raven on the 120 shoulder pads my marines. Second founding chapters have more transfers than the Raven Guard (it's true, I've checked). In fact, Raven Guard are the only first founding chapter that does not have a shoulder pad transfer/unique shoulder pads (Iron hands). I really hope GW corrects this with the new space marines in October.