So I just got around to finishing my playthrough of the Uncharted trilogy, and I realized that the second was my least favorite. Don't get me wrong, it's only my least favorite in the sense that mozzarella is my least favorite cheese when placed next to cheddar and pepper jack. Cheese is one of my favorite foodstuffs, and mozzarella is great (how are you gonna make a good pizza without it?), but in terms of overall flavor, I enjoy cheddar and pepper jack significantly more.
For me, 1 and 3 seemed to be more character-driven experiences, while 2 was more plot-driven.
When I think of 1 & 3, I remember all the little character moments like Nate and Sully's back-and-forth, the bonding moments between Nate and Elena, and, in 3 particularly, the moments where Nate is forced to think about what he's doing and why he's doing it. The stories were built more around the characters and how their relationships grow and change.
When I think of 2, I think of the attack on the village sequence (which was exciting), the train sequence (which was really exciting) and the "climbing around on giant clockwork gears" sequence (which was really boring). The story seemed to be built more around exciting over-the-top moments, unexpected double-crosses, and questioning loyalties; 2 was great fun while I was playing it, but it didn't really stick with me.
Am I off-base here? Am I remembering wrong? It has been a while since I played 1 & 2, while 3 is in my very recent memory, so that's possible. Or am I just strange for being comparatively unimpressed with what gaming mags and the internet call "One of the BEST GAMES EVARR"?
For me, 1 and 3 seemed to be more character-driven experiences, while 2 was more plot-driven.
When I think of 1 & 3, I remember all the little character moments like Nate and Sully's back-and-forth, the bonding moments between Nate and Elena, and, in 3 particularly, the moments where Nate is forced to think about what he's doing and why he's doing it. The stories were built more around the characters and how their relationships grow and change.
When I think of 2, I think of the attack on the village sequence (which was exciting), the train sequence (which was really exciting) and the "climbing around on giant clockwork gears" sequence (which was really boring). The story seemed to be built more around exciting over-the-top moments, unexpected double-crosses, and questioning loyalties; 2 was great fun while I was playing it, but it didn't really stick with me.
Am I off-base here? Am I remembering wrong? It has been a while since I played 1 & 2, while 3 is in my very recent memory, so that's possible. Or am I just strange for being comparatively unimpressed with what gaming mags and the internet call "One of the BEST GAMES EVARR"?