Topic's in the title.
Let's discuss games we think don't get enough praise.
To name a few, in my opinion.
1. I Am Alive
The game was received well enough by most critics, but it seems to me that if one were to bring up the game, either people wouldn't know about it or hate it for not being like how it was originally promoted. Believe me, I would have loved playing through what I Am Alive was going to be, but as it stands I think that the I Am Alive we got has a creative combat system, incredibly oppressing and effective atmosphere, tense world traversal, and a resource system that actually mattered. I also think that the story is engaging, coming off like a single chapter in a much larger adventure, and it works because of it. The ending is pretty bad though.
2. Bioshock 2
Yes, it was not made by the same people as Bioshock 1. Yes, it wasn't as good as Bioshock 1. No, it did not "almost ruin the franchise", and it certainly does not deserve to be forgotten about. Narratively, the game has strong characters (both prominent and secondary), and gives a story that does not directly relate to the first game, but logically expands upon the concepts of the first game to tell its own story. Playing as a Big Daddy brought new additions to how the game played that worked (well enough) and the multiplayer's take on story telling is one of the best examples of multiplayer and story working together that I have seen in recent years. Titanfall could have learned from Bioshock 2.
3. Alpha Protocal
It receives a lot of praise now when talked about, but the negative reception it got on release was appalling. Combat required patience and planning, the dialog system was divine, and the choices you made carried a massive sense of weight that most other games fail to capture. Boss fights were pretty terrible though, I will accept that.
Feel free to argue with anything, I'd love to discuss.
Let's discuss games we think don't get enough praise.
To name a few, in my opinion.
1. I Am Alive
The game was received well enough by most critics, but it seems to me that if one were to bring up the game, either people wouldn't know about it or hate it for not being like how it was originally promoted. Believe me, I would have loved playing through what I Am Alive was going to be, but as it stands I think that the I Am Alive we got has a creative combat system, incredibly oppressing and effective atmosphere, tense world traversal, and a resource system that actually mattered. I also think that the story is engaging, coming off like a single chapter in a much larger adventure, and it works because of it. The ending is pretty bad though.
2. Bioshock 2
Yes, it was not made by the same people as Bioshock 1. Yes, it wasn't as good as Bioshock 1. No, it did not "almost ruin the franchise", and it certainly does not deserve to be forgotten about. Narratively, the game has strong characters (both prominent and secondary), and gives a story that does not directly relate to the first game, but logically expands upon the concepts of the first game to tell its own story. Playing as a Big Daddy brought new additions to how the game played that worked (well enough) and the multiplayer's take on story telling is one of the best examples of multiplayer and story working together that I have seen in recent years. Titanfall could have learned from Bioshock 2.
3. Alpha Protocal
It receives a lot of praise now when talked about, but the negative reception it got on release was appalling. Combat required patience and planning, the dialog system was divine, and the choices you made carried a massive sense of weight that most other games fail to capture. Boss fights were pretty terrible though, I will accept that.
Feel free to argue with anything, I'd love to discuss.