Huh, mostly what I did in that game was max out the Russian faction until they had no missions (because they were in charge of weapon drops and always be nice to your suppliers), then somehow always end up alienating the Chinese but then getting back into their good books by air striking North Koreans at their faction borders (friendly fire casualties be damned).Phoenixmgs said:-Mercenaries
This is still my favorite sandbox game. You have a bunch of factions you have to do missions for so one mission you'll be hired by the US to do something bad against the Chinese, then next mission you're hired by the Chinese to do something bad to the US. You want to complete missions without the other faction knowing it was you so they don't get mad at you. The game is more of a puzzle game in the sense that there's always a way to do a mission without the faction knowing it was you. Yeah, you can take the easy route and just pay them off to forgive you, but it was a blast trying to find a way to complete missions without them knowing. The key features that make Mercenaries unique were the airstrikes (which can be used very strategically) and vehicle disguise system (get in a Chinese vehicle and you're disguised as the Chinese). Mercenaries made me realize how shitty the GTA games are due to the plethora of options to complete each mission.
Someone tried to get me into that game but I couldn't ever actually get to play more than a few minutes of it. I think they gave me an extremely dodgy disc or something.Loonyyy said:Battlezone 2. I think I've only ever come across one other person who'd played it.
Was an FPS/RPG hybrid, where you flew around in what amounted to landspeeders. There was base building, sort of along the lines of Starcraft, you had to build power, mine scrap, and build more advanced buildings, gear, and eventually an army to crush the enemy. The campaign was a lot of fun too. The controls really had a nice sense of speed in a lot of the ships.
I could definitely do with seeing another of those.
I found a way to do every mission without the faction knowing it was me. It was a bunch of fun trying to figure how to accomplish it on several missions. The only mission I felt was poorly designed was the final one. Most sandbox games every mission is basically go to Point B and kill a bunch of enemies we spawned there with subpar shooting mechanics. Mercenaries' missions were even designed in a standalone fashion; basically the missions (and area of each mission) was designed separate then put on a blank canvas to make the sandbox whereas most sandbox games are developed where the sandbox is created first and then populated with missions. Care was taken to stuff like enemy placement and whatnot that most sandbox games ignore.M0rp43vs said:Huh, mostly what I did in that game was max out the Russian faction until they had no missions (because they were in charge of weapon drops and always be nice to your suppliers), then somehow always end up alienating the Chinese but then getting back into their good books by air striking North Koreans at their faction borders (friendly fire casualties be damned).Phoenixmgs said:-Mercenaries
This is still my favorite sandbox game. You have a bunch of factions you have to do missions for so one mission you'll be hired by the US to do something bad against the Chinese, then next mission you're hired by the Chinese to do something bad to the US. You want to complete missions without the other faction knowing it was you so they don't get mad at you. The game is more of a puzzle game in the sense that there's always a way to do a mission without the faction knowing it was you. Yeah, you can take the easy route and just pay them off to forgive you, but it was a blast trying to find a way to complete missions without them knowing. The key features that make Mercenaries unique were the airstrikes (which can be used very strategically) and vehicle disguise system (get in a Chinese vehicle and you're disguised as the Chinese). Mercenaries made me realize how shitty the GTA games are due to the plethora of options to complete each mission.
Aand suddenly I remembered why I never finished that game.Phoenixmgs said:The only mission I felt was poorly designed was the final one. .
The first three quarters of Crysis was an absolutely mind-blowing, revolutionary experience. And not just because of the graphics, but the areas, open-ended approach and merging various skills into executing awesome takedowns. An all time fav.sky pies said:I know people are going to be a bit nonplussed about this, but I have to say I consider 2007's Crysis to be an all time classic computer game.
I'd also second this. Though I got into Rainbow Six franchise a little late, I really loved Raven Shield. Brutally hard though. I'm still wondering if R6 Siege will be anywhere as good as the Vegas games.Tom Clancy's Rainbow Six: Rogue Spear was fantastic.
Again, really with you on this. Dungeon Siege 1 and 2 were my favorite RPG's of the time. Then DS3 came out and was so shit, I played for a couple hours and never looked back.The first Dungeon Seige was a wonderful seamless adventure of epic proportions and real challenge.
It launched with a looooot of bugs, and the multiplayer was non-functional. It was one of my first PC games, my Dad had a computer which was able to run games, and he and my brothers went shopping and picked up a couple of games. There was the Spiderman game (Not the movie one, this was the comic one released around the same time as the movie, which had a gamebreaking bug in the Venom chase), Battlezone 2 and some Shrek spelling thing (Oh god it was awful, but we needed one "educational" game).sky pies said:Someone tried to get me into that game but I couldn't ever actually get to play more than a few minutes of it. I think they gave me an extremely dodgy disc or something.Loonyyy said:Battlezone 2. I think I've only ever come across one other person who'd played it.
Was an FPS/RPG hybrid, where you flew around in what amounted to landspeeders. There was base building, sort of along the lines of Starcraft, you had to build power, mine scrap, and build more advanced buildings, gear, and eventually an army to crush the enemy. The campaign was a lot of fun too. The controls really had a nice sense of speed in a lot of the ships.
I could definitely do with seeing another of those.
That reminds, however, of Ground Control, an amazing early 3D RTS game that to this day is utterly entertaining for me.
Yeah, I actually remember using a cheat code on the last section because I live captured all the previous target and I think live capturing the final guy was like impossible.M0rp43vs said:Aand suddenly I remembered why I never finished that game.Phoenixmgs said:The only mission I felt was poorly designed was the final one. .
After a whole game where you're dependant on supply drops and airstrikes, the last mission strips away all that and leaves you with dealing with an army by yourself with the rather so-so shooting. What a last minute choke.
It's not, I did it. It took over an hour, but by the fucking GODS I did it!Phoenixmgs said:Yeah, I actually remember using a cheat code on the last section because I live captured all the previous target and I think live capturing the final guy was like impossible.M0rp43vs said:Aand suddenly I remembered why I never finished that game.Phoenixmgs said:The only mission I felt was poorly designed was the final one. .
After a whole game where you're dependant on supply drops and airstrikes, the last mission strips away all that and leaves you with dealing with an army by yourself with the rather so-so shooting. What a last minute choke.
Haha, nice. I probably could've done it but the way those checkpoints were setup in that last mission no way I was dedicating so much time to that.Hawk of Battle said:It's not, I did it. It took over an hour, but by the fucking GODS I did it!Phoenixmgs said:Yeah, I actually remember using a cheat code on the last section because I live captured all the previous target and I think live capturing the final guy was like impossible.M0rp43vs said:Aand suddenly I remembered why I never finished that game.Phoenixmgs said:The only mission I felt was poorly designed was the final one. .
After a whole game where you're dependant on supply drops and airstrikes, the last mission strips away all that and leaves you with dealing with an army by yourself with the rather so-so shooting. What a last minute choke.