Casual Shinji said:
Zachary Amaranth said:
Casual Shinji said:
Most of the information people look up online regarding the game is acquiring a special weapon or piece of armor; Something that requires you to offer up a Boss soul.
Apart from one Boss, there's no information that will make the game easier.
Yeah, no. I'm sorry, but I already know that much is bullshit.
And how is that?
Name me one Boss that is easily defeated by looking up the info, apart from Ceaseless Discharge.
Most/all of them. If you want one particular example, I couldn't beat Capra Demon until I knew I could run up the stairs, hide in the corner and wait for him to fall off.
And let me continue.
Iron Golem is easily defeated by making him fall. You have to know he's going to fall.
A large part of the difficulty in the Bed of Chaos fight goes away if you know to quit and reload, if you know you can jump into it, and if you know you can use ranged attacks on the left orb.
Information is what kills Gaping Dragon - knowing when to attack and what to attack. There's no dodging or blocking in that fight - just running around and hitting.
Gwyn is weak to parries - know that, fight's much easier.
You can summon Beatrice for Moonlight Butterfly and she can easily solo it, you only have to chug potions now and then.
And so on. A lot of bosses just require you to know what to do.
But the entire game is built on the idea of information as a difficulty barrier. Your remark is very, very strange considering the online features and how deeply set they are within the game, how easily you can finish it on your 2nd playthrough, and the fact that there's ways to play the game that are incredibly easy... if only you knew about them. Invisible walls, mimics and loyd's talismans, backstabs, the Rusted Iron Ring and entire Asylum revisit etc etc. The actual combat difficulty can be figured out easily for normal enemies and all bosses telegraph their attacks very strongly.
Arina Love said:
except sense of accomplishment is subjective and same scale don't really apply to everyone. i for one get same sense of accomplishment in every game i play be it easy or hard.
You may think you do, but I severely doubt it. Sense of accomplishment is proportional to amount of effort invested. If you don't have the patience to practice a game until you learn it, that's fine, but don't tell me you're just as happy when you successfully finish deriving a complex function as you are doing 2+2.