Asita already beat me to the article, but it's a pretty good start to a complex problem. Publishers have gotten greedy, and push questionable practices on gamers, they also lavish personal attention on the press, and try to put as many as they can in their back pocket. They implement practices to try and control what we play and how we play, then implement transactions psychologically aimed at trying to make the most money out of us while constantly flirting the ethical lines of honest business practices.
These practices make gamers cynical and angry, in that anger they lash out at those they see as taking advantage of them, and they see the press falling behind the publishers and developers, posting pictures of press events where they are allowed to review games or make interviews in only very controlled circumstances, and they feel betrayed. As if games journalism is little more than a propaganda arm of big publishers. Some let that anger and cynicism spill over into outrage, death threats, and increasing demands, they want to change things, but realize on an individual level they really have no power except to rage against the system.
The journalists are trapped between a public that hates them and is either accusing them of being attention whores digging on popular games for attention, or corporate shills giving terrible games good scores. All the while, the publishers actually are courting the bigger names and sites, with exclusive interviews and coverage, and some following it up with subtle threats to blacklist reviewers if they step too far out of line, essentially cutting off a reviewer's lifeblood and making them persona non grata to the industry.
The anger and resentment from all sides causes them to lash out. Publishers and developers treat their customers like children or walking wallets who should just lap up everything they are given with an enthusiastic "May I have another sir!", some also have a monomaniacal obsession with controlling information, and push that obsession into controlling the journalists that review their games and systems. Gamers lash out in anger and cynicism at almost all industry and journalistic practices, inventing elaborate theories for why the whole games industry is full of terrible people, and sometimes turning the publishers and journalists into vaudeville corporate villains. The journalists are bitter at accusations hurled at them whether true or not, but are also under constraint from publishers and developers with a fetish for controlling any information surrounding a game, to the point of hobbling the journalists, trapped between honest journalism, and the demands of a corporate structure that seems obsessed with controlling them.
It is what is colloquially known as a clusterfuck.