I agree with his nonsensical instant kill. I would be content with dying from that attack if you see the water clones attack you or something. Nope as soon as the time runs out the screen literally fades to the game over screen without any indication as to what killed you.Kotaro said:![]()
At one point during the fight, he summons a bunch of water clones, and you need to kill them within a time limit or you die instantly for no reason. What's the unexplained weakness? The water clones have a weakness to fire. Let me repeat that: the water clones are weak to fire. You use fire to kill water. I... I just don't know.
SMT has always encouraged buffing and debuffing since most bosses have better stats than you and will gladly inflict debuffs on you.Wilco86 said:I'm Fiend-hunting (on Hard difficulty) in Shin Megami Tensei: Lucifer's Call, and I really can't understand Spoony complaining the difficulty by saying the players need a strategy guide or grind/try-and-error for hours. Some bosses can have surprising vulnerabilities (to connect this reply to the thread), but a common sense with choosing universally useful skills and a bit of forethought helps a lot.
For example, on my first try Pale Rider annihilated my team on its second turn of the boss battle, but it fell immediately on the second try when I brought debuffing anti-debufferto the battle instead of just muscles'n'attack magic. (I hadn't really used that in normal battles, but fusing that kind of thing "for the rainy day" paid off.)(Ose with Fog Breath, War Cry, Dekaja and Dekunda)
Much more rewarding gameplay-wise than just the opposing element -system many games have.
Not true.gyrobot said:SMT has always encouraged buffing and debuffingWilco86 said:I'm Fiend-hunting (on Hard difficulty) in Shin Megami Tensei: Lucifer's Call, and I really can't understand Spoony complaining the difficulty by saying the players need a strategy guide or grind/try-and-error for hours. Some bosses can have surprising vulnerabilities (to connect this reply to the thread), but a common sense with choosing universally useful skills and a bit of forethought helps a lot.
For example, on my first try Pale Rider annihilated my team on its second turn of the boss battle, but it fell immediately on the second try when I brought debuffing anti-debufferto the battle instead of just muscles'n'attack magic. (I hadn't really used that in normal battles, but fusing that kind of thing "for the rainy day" paid off.)(Ose with Fog Breath, War Cry, Dekaja and Dekunda)
Much more rewarding gameplay-wise than just the opposing element -system many games have.
It is a pretty tough fight, unless you do some grinding until Yuna can unlock the Holy spell. If you do that, then the fight becomes pretty easy, if I recall correctly.Auron225 said:That'sCasual Shinji said:I think that's also something he can do to you, or maybe it was another Boss, I don't know. Anyway, he turns your party members Undead and then starts casting Healing spells on you or something, I can't remember exactly.ShinyCharizard said:Final Fantasy 10 had a boss called Evrae Altana. The game never tells you, but it is afflicted with the zombie status, which causes healing spells and items to damage you.
Throw two Phoenix Downs at it and it's dead.you're thinking of. Half of her attacks will zombify a character or the whole party, which makes healing next to impossible. Yes you could continually cure it in order to heal, but she also has Mega-Death which will instantly kill every character that isn't a zombie.Yunalesca
Basically it's a ***** of a fight.
Well, Dark is mistranslated from the original, Dark types are actually "Evil" types, and Ghost types are weak to them, if I'm remembering correctly,because of Ghosts being Spirit type, and Spirits in Japan are the good pacifist type, while Oni are the stronger, affect the world,bad type, add onto that that depending on accent, they're also "Evil", and you've got your reason.(It's been a long time though, I may be completely butchering their cultural history and language)Jolly Co-operator said:snip
You can use fire to beat water, because the heat boils the water away into steam. The reason water beats fire most of the time is due to sheer volume. The Golden Sun games are good example of this since Mercury (water) is effective against Mars (fire) and vise versa.Kotaro said:![]()
At one point during the fight, he summons a bunch of water clones, and you need to kill them within a time limit or you die instantly for no reason. What's the unexplained weakness? The water clones have a weakness to fire. Let me repeat that: the water clones are weak to fire. You use fire to kill water. I... I just don't know.
That's actually some rather intriguing information, thank you. That does explain quite a lot for me. I'm still not sure why the Fairy type is strong against Dragon, but seeing as it was added almost purely for balancing purposes, I don't know if there was actually any logic to it. Your explanation of Fire vs. Water makes sense, but the scenario I was imagining was something more along the lines of a Flamethrower colliding with a Water Gun. Of course, since that could only really happen in the anime, I suppose it's a moot point.Redryhno said:Well, Dark is mistranslated from the original, Dark types are actually "Evil" types, and Ghost types are weak to them, if I'm remembering correctly,because of Ghosts being Spirit type, and Spirits in Japan are the good pacifist type, while Oni are the stronger, affect the world,bad type, add onto that that depending on accent, they're also "Evil", and you've got your reason.(It's been a long time though, I may be completely butchering their cultural history and language)Jolly Co-operator said:snip
Dragon is explained as being strong against itself because again, Dragons are one of the strongest Spirits in their mythology, with very few things besides other Dragons being able to harm them, none of which humans are able to get ahold of. Then the Fairy type came along....
And there's only a handful of Fire-types that have body temperatures high enough to instantly turn water into steam, the rest have to put alot of effort to make themselves do that with their abilities.
Finally, Fighting being strong against Normal is due to the idea that the Fighting types are constantly improving themselves and not relying on innate abilities that have a ceiling, which Normal-types kinda have to do.
Most of the confusion arises from localization and language barriers though, as well as a dash of censorship, can't have kids be playing an obviously satanic game glorifying the fighting of defenseless little animals that can also be EVIL.
I did not actually mean that one but thats another puzzle fight thats similar just not as brutal as the Gogo one, I also enjoyed it (loved FFIV).syaoran728 said:I remember that fight, it was when you switch from dark knight to paladin so it was a fight against yourself. Not immediately obvious but I still enjoyed it.Maximum Bert said:I think there was one in FFIV that copied your every attack only with much more power so he basically killed you every time you hit him or wiped you out if you used an aoe attack on him. The trick to beating him easily was simply do absolutely nothing and you win after a few rounds. It wasnt immediately obvious that this is what his weakness was but fairly logical took me a little while to figure it out more of a puzzle boss I suppose but I enjoyed it, guess while its unexplained it is foreshadowing the solution.
Your right it was V not IV havent played the games in so long and I played I to V back to back so some bits blended together.Seth Carter said:Are you sure that was FF4? Sounds like the Gogo fight to get Mimic Job in FF5.
Yeah, the Dark Knight/Paladin fight at least was sort of implied in the narrative.Maximum Bert said:I did not actually mean that one but thats another puzzle fight thats similar just not as brutal as the Gogo one, I also enjoyed it (loved FFIV).syaoran728 said:I remember that fight, it was when you switch from dark knight to paladin so it was a fight against yourself. Not immediately obvious but I still enjoyed it.Maximum Bert said:I think there was one in FFIV that copied your every attack only with much more power so he basically killed you every time you hit him or wiped you out if you used an aoe attack on him. The trick to beating him easily was simply do absolutely nothing and you win after a few rounds. It wasnt immediately obvious that this is what his weakness was but fairly logical took me a little while to figure it out more of a puzzle boss I suppose but I enjoyed it, guess while its unexplained it is foreshadowing the solution.
Your right it was V not IV havent played the games in so long and I played I to V back to back so some bits blended together.Seth Carter said:Are you sure that was FF4? Sounds like the Gogo fight to get Mimic Job in FF5.
Auron225 said:That'sCasual Shinji said:I think that's also something he can do to you, or maybe it was another Boss, I don't know. Anyway, he turns your party members Undead and then starts casting Healing spells on you or something, I can't remember exactly.ShinyCharizard said:Final Fantasy 10 had a boss called Evrae Altana. The game never tells you, but it is afflicted with the zombie status, which causes healing spells and items to damage you.
Throw two Phoenix Downs at it and it's dead.you're thinking of. Half of her attacks will zombify a character or the whole party, which makes healing next to impossible. Yes you could continually cure it in order to heal, but she also has Mega-Death which will instantly kill every character that isn't a zombie.Yunalesca
Basically it's a ***** of a fight.
Which game does that happen in? Certainly none of the games I've finished.TheMadDoctorsCat said:Well I should probably give a spoiler warning for this one, so here goes. Beware: this is a MASSIVE SPOILER for the game "Super Mario Brothers", so if you haven't played that one yet, you should probably skip this post.
The giant turtle dinosaur king thing's weakness is an Italian plumber jumping on his head repeatedly. Yeah.
I bet he never saw THAT one coming.