Unexplored game settings/enviorments

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Kaendris

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Sep 6, 2013
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Darn it, you took my next thread idea :D. I was going to wait a week and then throw this question up as the balance to my "overused setting" post. Lol, ah well, it IS a good question and one I have contemplated for awhile!

OT: Nature, either set as a Native to your land, using local resources to make tools and weapons. Or, playing as the animals that inhabit the natural landscape.

Take a journey with me....Think of a game where you were able to play as a Panther (or any new animal equivalent), based around the idea of learning to stalk, ambush, and take down prey. As you master these skills, a new species is moving into your hunting area, steadily talking it over and destroying your hunting grounds. Now your skills have to be employed to force this new species out of your home. The game can include a plethora of animals to choose from, and can even have a form of "hit you at home" element where certain story arcs include the death of your mate and litter/pack to an assualt of this new species.

Sigh, if only I knew anything about how you go about creating games, I tell you, the things I would try to see realized.

Great thread!!!

(captcha was kitten mittens.... how funny)
 

josemlopes

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Jun 9, 2008
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Kaendris said:
The thread was basicly your idea, I saw yours and had made that picture recently so 1+1=thread about wanted settings.

Its funny that a lot of people want a setting where the player is very free to do things the way he wants while the world forces him to adapt and learn by being a dangerous place. A game like Far Cry 3 is a missed opportunity since right from the start the player is really powerfull, there isnt a slow progress from the character's skills.

The game that I wanted (and other games a lot of people here want) basicly involve a lot of the same elements. Freedom of choice, progression over time and the forced need to adapt the world/setting.
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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James Joseph Emerald said:
Elfgore said:
I feel steampunk is not used enough. I steampunk world with magic could be pretty awesome if the right people made it.
Fox12 said:
A serious, legitimate, Steampunk game. Some games, like Bioshock Infinite, have dabbled in it, but I've never seen a serious Steampunk style story before.
Isn't Dishonored considered a steampunk game? I mean, it's pretty much got all the elements of steampunk, plus some magic to boot.


I want a game with a setting like Firefly or Cowboy Bebop. That is to say it's set in space, but there's a grungy, wild west aesthetic. And the characters all tend to be low-lives and drifters, as opposed to something like Mass Effect or Star Trek, where almost everyone you meet happens to be the galaxy's best and brightest.
There's really an entire genre of sci-fi that seems unexplored to me. I've talked extensively about wanting a Firefly style game, with a rag tag group of smugglers or space pirates as the protagonist. This is the direction Mass Effect should be going in, as it would allow for greater exploration of the universe while telling a smaller, more personal story. We saw so much of the straight laced alliance military and squeaky clean C-sec officers that it would be interesting to see what it's like on the other side of the law, playing as a group of non-evil, emotionally complex smugglers. As I said on a previous post, I would love to try and talk my way out of trouble after being boarded by feds during a smuggling operation. I felt like Mas Effect 2 was the closest to this kind of game, in that it focused on small character interactions instead of massive space wars. Or just make Clint Eastwood in space. That would be amazing too.