Unforgotten Realms: Episode 19: Why Did We Keep These Empty Jars?

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Daye.04

Proud Escaperino
Feb 9, 2009
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Guvnorium said:
Miral said:
I expect that the other three will be back at some point -- after all, they were casually tossed off a cliff, and you can't get much more stereotypical "they'll be back later" than that!

I'm a little surprised that the Arbiter fell for that, though. Of all of them, he's the one who seemed to have the best grasp of what had actually happened to them and how.

And yeah, there was probably a little too much exposition in one shot in this ep -- exposition is best served in small doses. Still, it was fun.

(And you know, guys, "whitesmith" is a real profession, not just a joke.)
So what does a Whitesmith do?
A Witesmith is a person working with "light-colored" metals (Like Tin, pewter and suchs).
A whitesmith also pretty much work with cold metal, when a blacksmith on the other hand works with hot metal. Now, whitesmiths can work with "premade via hot metal work"-metals. But the mainly work with it while cold.

As to constructive critisicm.
Pretty much all my opinions have been uttered.
But I'll sum 'em up. I think Roamin should stay. As much as he was making fun of paladins (=P) he was a really fun character to short easy-to-understand-jokes. And I kind of like those jokes. They allways made me laugh.
And yes as the other ones said, I guess he allready had in mind to make the new characters reappear via the "lemon-grenades". And that would be preferred. They were awsome. And as someone above mentioned. That these would reappear in the body of someone who does not mind have their bodies innhabitaned by som other soul. That would be a hillarious idea .. Especially if they would still comment XD
Jacque and Petey were funny, though I won't miss 'em if they're gone.

I guess that's my two cents ..
 

Kumomaru

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May 21, 2008
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Miral said:
I'm a little surprised that the Arbiter fell for that, though. Of all of them, he's the one who seemed to have the best grasp of what had actually happened to them and how.
He knew the "lemonade" put the guys into his body (and the others probably guessed it too) but they probably didn't think of the pee thing until AFTER they were in the jars.


...... I miss petey for some reason. Even though he never really did anything important and his disappearance has changed NOTHING about the show TTTT_TTTT
 

SirSchmoopy

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Apr 15, 2008
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Indigo_Dingo said:
I didn't say for the worse - the entertainment value of the episodes has remained constant. I just said that it definitely has changed, and it renders a character like Mike, Nailo and Stevenson (I think that was the Sorcerers name) rather redundant.
Redundant for what? Mikes characters sole purpose has always been to bounce off the ideas Robs character has. How does a character who acts like a wall become redundant?
 

josh797

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Nov 20, 2007
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wow that introduction dragged on forever please dont do that again, it was like 4 minutes of exposition that was dull as hell. rest of episode was fairly funny, i was a fan of the arbitor jokes "the arbitor is now a lemongrenade" was fairly awesome
 

WilliamWhite1

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Sep 27, 2008
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I'm stuck trying to figure out about Maelstrom's overall gene pool XD getting a little too far into the logistics of the episode, perhaps, when it was so easily dropped. I guess only time will tell. And if time doesn't tell, it's all good in the hood.

Great job on this one, and kudos with the new episode schedule.
 

likalaruku

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Nov 29, 2008
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Is the "mom was a dragon, dad was a dragon slayer" an homage to the D&D-inspired Dragon Half?
 

jas11262009

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Feb 10, 2009
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My wife and I love your show and eagerly await it every time we suspect it to be ready. Now, I'm not here to belittle your creative mind but something about this episode bugs me. Why is it when Roamin urinated the three heroes out of him everything worked out fine, yet when the three heroes did the same thing the host souls left instead? I mean, by that logic, Roamin should have left his body during the last urination. I suppose my question is, how is it determined who's in more control of a body? We can't wait for the next episode! Take care and good luck.
 

staxxo

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Feb 10, 2009
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lol one of the best episodes ever;) but going to miss the Arbiter and btw Suck my Balls Paladin;)
 

Thick

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Feb 10, 2009
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I really love the upward arc of not only characters, but the humor as well. First time I watched the first episode i hated the show because they couldn't go 10 seconds without calling someone a moron, idiot, retard, or other thing I am forgetting. (I still hate that episode) I know you didn't have much to work with then, but it was still annoying as hell.

It's gotten to the point that you can forget that it's those two guys narrating all the characters and plot points, and when there are moments they step back into reality or disagree about role-playing elements it is quick and snappy and a good joke from Rob that isn't any of the generic insults above. Gary is the biggest annoyance now for that same reason. I suppose Mike just surrendered to Rob's story because resistance was futile or because he actually started to enjoy it. What I'm saying is: great job and keep it up.

This was not, as suggested by many other posters, one of the funniest episodes. It's super hard to make a huge chunk of exposition funny, so I'll forgive you that.

I did love the ogre/Maelstrom bit and Romain getting left at the door, but that was about it.
 

P1p3s

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Jan 16, 2009
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NOOOOO you could have had 6 characters not 3 - I shed a tear at the end of the arbiter
 

Ickabod

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May 29, 2008
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People keep brining up Mike's place in the story. Personally I see Mike as the guy that tells Rob, "Rob you can't do that!" In the early episodes it was a lot of Rob pushing the limits of the rules and Mike pretty much having to roll with it because Rob would convince Mike that whatever he wanted was possible.

Now it's kind of like Rob can do whatever he wants and there aren't anymore rules in the game itself. So in my opinion I think that Mike needs to play more of the DM role and keep Rob in check.

For example early on when Rob wanted Numchucks, Mike's responce was "Yeah but you won't be able to hit anything." "But I'll totally look kick ass." - Rob Or something like that.
Or
"I think that cow is a tavern Mike."
Or
Duel wield shields

Basically all of the crazy stuff that Rob would come up with (and there is obviously more throughout both seasons) and have to justify it to Mike in order for it to be used in the game.

Anyway I love the series, these last couple of episodes were especially good. Just making an observation. But then I've always thought the Mike and Rob characters were the core of the whole show anyway.

Keep up the good work Rob
 

SirSchmoopy

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Apr 15, 2008
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It's interesting that you guys keep saying Rob gets away with anything he wants but what exactly are you directing that at? More and more all you see is the story and none of the roleplay that in fact came from it. So to say Rob's getting away with everything is kinda silly since thats not in fact true.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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For the record, I believe all of this, hands down. The reason for that being that I've gone through a few epically-funny situations of similarly incredible proportions. I will give examples...

EXALTED - You all know this game, right? You play as people who are super-capable in so many skills that the point is to do things as impressive and flashy as possible in a fantasy realm. I was playing in this with some friends and...okay, lemme just describe the setting. Enclosed room full of bandits. Several of us are fighting. My colleagues began to edge out of the way as another in my group was about to cast the "Wrath of Obsidian Butterflies" spell. Basically, a huge swarm of obsidian blades would shoot out into the room and there weren't many hiding spaces. Since I was in the middle of the room, but had the most versatile character, I decided to pull a stunt where I leap from cover to cover (i.e. I used bandits both living and dead as said cover.) to get over to a safe spot. Brilliant idea in theory, total failure in practice. I botched the roll horribly and tripped on my own feet. Funnily enough, the hit dice for the spell that was about to cut me to ribbons and was unavoidable now ALSO botched horribly and so I was not hit. The reasoning behind it was that the nearest bandit fell on top of my and I ended up having to clean the guts off afterwards.

STAR WARS - Okay, I'm not the most avid of fans to the series, but I like it enough to give it a shot when I'm bored, and I have a friend who GMs this stuff very well. SO...my group is a smuggler/courier crew on a ship with enough upgrades to rival most in its class and beyond, and we have just found...an old adandoned trade federation military drop vessel...which was to contain something we were suppose to recover for the job. Unfortunately, it's got active - though drained - battledroids. You know, the "Roger roger!" guys. Well, we come upon a squad of them and pretty much mop the floors with 'em. Then my captain takes one of their heads and uses it in a deception for the next group. He holds up the head, says "He said we could go past.", pointing to the head, and then mimics the droid voice going "Roger roger!" and waggling the head around. This ACTUALLY WORKED, and - to make a long story short - we were able to commandeer the vessel and everything in it, tanks, troops, and all...though I had to reprogram the droids. (Hey, I was the only one who took the trade federation language, and you have to end all the command taglines in "Roger roger!".)

So yeah, I buy it. All of it. RPGs are all about the funny stuff you can make happen.