Unforgotten Realms: Episode 43: Leave Hexing to Hexxers

Recommended Videos

fateblade

New member
Aug 5, 2009
65
0
0
The series is starting to get good again. The best ones where the first 10-20, than they went down-hill.
 

SirSchmoopy

New member
Apr 15, 2008
797
0
0
Kumomaru said:
SirSchmoopy said:
Kumomaru said:
When exactly was he going to do damage?


Turn 1
Cast spell to get another Turn giving you 2 Turns
Refresh Spell, 1 turn
Cast a spell to get another Turn, 3 Turns
Refresh Spell, 2 Turns
etc
Ok, but he uses one turn to GET that other turn
Then explain to me what is the point of a Spell that grants you another turn?
 

nebcanuck

New member
Jun 9, 2009
2
0
0
theshadowed1 said:
Awesome, and is nader going to turn into professer walrus?
Also you asked where that guy went but wasn't that just la strap/Jaque in disguise?
Yes, he was. Which is why it is "dramatic irony". Dramatic irony is when the audience knows something which the characters in the show do not.
 

Hikikomori Ookami

New member
Jun 26, 2009
295
0
0
S-Unleashed said:
I'm not a cry baby I just want him to stop using my God's name in vain! Is that so wrong?! Don't think so. So shut your face jerkface!
Actually he's using my God's name in vain, and mine likes it that way.
 

Samah

New member
Jul 7, 2008
141
0
0
I guess it goes to show that you can't change the past. In trying to defeat Timmy the Evil they ended up creating him.
I love time travel twists like that! :)
 
Feb 23, 2009
481
0
0
I'm really confused about this combination. I understand what you're saying Rob, that you must get another turn from casting the spell. But surely with that combination it would go:

"Turn 1: Cast spell to get another turn. 2 Turns left.

Turn 2: Cast spell to refresh previous spell. 1 Turn left.

Turn 3: Cast spell to get another turn. 2 Turns left.

Turn 4: Cast spell to refresh previous spell. 1 Turn left."

The only way I could see this working is if he had a spell that grants him 2 more turns. Then it would go:

"Turn 1: Cast spell to get 2 turns. 3 turns left.

Turn 2: Cast spell to refresh. 2 turns.

Turn 3: Cast spell to get 2 turns. 4 turns left."

etc, until Timmy has hundreds of turns to unleash his attacks.

I mean, I'm just slightly confused and think I may have missed something cause I don't see how it works...

Apart from that, it was a great episode full of twists and some great plot developements. Can't wait till the next episode.
 

For Science

New member
Apr 27, 2009
81
0
0
MadeinHell said:
OH DEAR! Does that mean that now Nader is going to be EEVIIILLL? :O
That's sooo... EEEEVVVVVIIIILLLL (See what I did there? ;> Profesor Walrus) and unpredictable. And yet I predicted it :). After I kinda knew whats going to happen when they got the idea of reversing his alignment.
PS. Timmy is super uber haxor! "I BROUGHT PHOTOCOPIES" XD.
Nader was neutral wasn't he? or is my memory off?
SirSchmoopy said:
Kumomaru said:
When exactly was he going to do damage?


Turn 1
Cast spell to get another Turn giving you 2 Turns
Refresh Spell, 1 turn
Cast a spell to get another Turn, 3 Turns
Refresh Spell, 2 Turns
etc
How many spells can you cast per turn?
 

MadeinHell

New member
Jun 18, 2009
656
0
0
For Science said:
MadeinHell said:
OH DEAR! Does that mean that now Nader is going to be EEVIIILLL? :O
That's sooo... EEEEVVVVVIIIILLLL (See what I did there? ;> Profesor Walrus) and unpredictable. And yet I predicted it :). After I kinda knew whats going to happen when they got the idea of reversing his alignment.
PS. Timmy is super uber haxor! "I BROUGHT PHOTOCOPIES" XD.
Nader was neutral wasn't he? or is my memory off?
Well he couldn't do bad stuff (and he could do good) so I guess that makes him kind of "the good guy". And if you are neutral... what the hell is the opposite of neutral? "Un-neutral"? Does that mean now he's going to put his nose in to every little thing? :p

SirSchmoopy said:
Kumomaru said:
When exactly was he going to do damage?


Turn 1
Cast spell to get another Turn giving you 2 Turns
Refresh Spell, 1 turn
Cast a spell to get another Turn, 3 Turns
Refresh Spell, 2 Turns
etc
How many spells can you cast per turn?
And what if he critically fails a roll for a spell? HA!
 

Kumomaru

New member
May 21, 2008
158
0
0
SirSchmoopy said:
Kumomaru said:
SirSchmoopy said:
Kumomaru said:
When exactly was he going to do damage?


Turn 1
Cast spell to get another Turn giving you 2 Turns
Refresh Spell, 1 turn
Cast a spell to get another Turn, 3 Turns
Refresh Spell, 2 Turns
etc
Ok, but he uses one turn to GET that other turn
Then explain to me what is the point of a Spell that grants you another turn?
Usually those spells grant you a second attack NEXT turn >.>

EDIT: In this case?

Honestly Rob i stopped looking for a point to anything this show does after Jacque said he glows when he's horny >.> I just wanna know when exactly timmy was going to attack, since even if you ignore the inplauibility of a spell that grants you another turn, sooner or later he'd run out of spells per day since he can only refresh one spell slot at a time.
 

Kumomaru

New member
May 21, 2008
158
0
0
dark_kronus said:
wait a minute nader's voice he's Timmy sidekick the walrus
Nice theory.

Oh wait... NO IT'S NOT

ONE: Assuming Nader decides to be a walrus, he only exists when the nader gems come together.

TWO: There is only ONE voice actor in this series and he only really attempts to make voices completely different for Rob and Mike, while the rest all sound like one of the two imitating them, so of course there are gonna be voices that are exactly the same!

THREE: The walrus is clearly a lawful evil wizard, while nader is now a chaotic evil sorcerer dragon.

FOUR: HOW MANY DAMN IDENTITY CRISISES ARE YOU IDIOTS GOING TO GO THROUGH?!