There is one thing that seems to be missing in MMORPG's like WoW and Lineage 2 and that is the threat of getting instadeathed. If you see in games like Neverwinter nights (even though it has Persistant Worlds, it's not completely MMORPG) there are spells that can instakill anyone, which is totally awesome in my book. Also a good fighter there would be able to get crits of 200+ at lvl 40 which is dangerous since chars have an average health of 600.
All in all, you feel a sense of threat throughout the game, and you actually feel your developement. If you have a game like WoW, the enemies health/damage increases when you progress, and thats pretty much it.
Does any of you know an mmorpg where you can get instakilled by another player while both at lvl max?
All in all, you feel a sense of threat throughout the game, and you actually feel your developement. If you have a game like WoW, the enemies health/damage increases when you progress, and thats pretty much it.
Does any of you know an mmorpg where you can get instakilled by another player while both at lvl max?