Unforgoving mmorpg?

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Zer_

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Feb 7, 2008
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Ultima Online. It's gritty and it's rough. You die and your body can be looted.
 

Sketchy

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Aug 16, 2008
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killjoyfuly said:
i dont see how being closed minded to a game type can be called cool
I'm not close-minded, I have tried them, I just don't like them, or what they do to (some) people.
 

DirkGently

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Oct 22, 2008
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Sketchy said:
killjoyfuly said:
i dont see how being closed minded to a game type can be called cool
I'm not close-minded, I have tried them, I just don't like them, or what they do to (some) people.
Not to turn this into a MMO-bash than it already is, but you pretty much just said they were evil, life sucking monstrosities that have killed more people than Cecil B. Demille.

No, I certainly wouldn't want insta-kill powers in pretty much any RPG, unless you're just considering extremely powerful equipment/abilities/spells against the lower level creatures. Then it's understandable, because of the sheer level difference. But a super-powered Boom! Headshot skill would be fucking terrible for PVP. Maybe an attack for the final boss for a forty-man raid would be understandable, but for players to have? No way.
 

hypothetical fact

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Oct 8, 2008
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Runescape had a set of armour that would increase your damage the lower your health dropped. This meant that a player would hurt themselves until they had 10% of their health left before turning on a prayer ability which blocks damage, equiping the armour and instant kiling the target player. This was back when Runescape was a free market economy but since Jagex decided to "fix" the problem of players selling game money for real money by taking over the economy it may have also been changed. I've only read that they changed player vs player combat so you could only fight in an easily monitored area but I left Communistscape at that point.
 

Woe Is You

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Last I played Lineage 2, you got a 10-15% XP penalty for dying. That's plenty of a punishment in Lineage 2 considering even that sliver of XP was the result of hours of grinding.

But, uh, yeah. Instadeath is 80s game design. Fine for games like I Wanna Be The Guy where it's the point. Not fine for almost anything else.
 

Jinx_Dragon

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Jan 19, 2009
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I think he just wants the ability to instant gib. Remember that, if a player can die instantly then another player out there is likely the one able to do it. As a bruiser in EQ2 I can say 'nahhh nahhh, I have a instant gib!' It really pisses people off though, even if I can't use it on other players, when I kill something five levels higher then I am with one hit. Over powered they cry... with good reason.

To be able to use that on other players? It would ruin any MMORPG for the players to be able to be instant gibbed, in my opinion. The only RPG games where dieing brutally and suddenly is a good thing is 'house of horror' games. The sort where you make characters up knowing they won't live to see the next level all so you can have some sort of blood bath when they die.

Ah, one of my first real pen and paper games was a house of horror. I'm sorry to say my death wasn't spectacular though it was unlucky. A common arrow, iron and not even made of anything note worthy, critical hit me during the era where instant gib was a possibility on the critical hit tables. At least the DM was talented enough to make it sound very gory a death.

So outside of horror, the idea is to keep the players alive as much as possible while still giving them a challenge. MMO's are just games with the computer controlling the DM aspects, and with how scripted the computer has to be... usually quite poorly. Giving the computer a means to just frustrate players even more would not be a successful move.
 

Jinx_Dragon

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Sketchy said:
Got it. And also, I hated MMOs way before it was cool.
I've never hated them, but I have never understood them either. They bore the hell out of me. No challenge for the most part, and no real progression either, while everyone else is doing the exact same thing as you are. Eventually, when you make it to the end, you will be nothing more then a clone of everyone else at your level who has made it there before you... woopty friggen do.

The only way I have been able to play EQ2 is because friends pulled me in and it is a place I can hang out with them and chat for the most part. Even then I have had to set my own goals and trying to archive them to have any interest at all in playing the game. The usual 'reach this level' or 'get this mythical item of kick arse' doesn't interest me at all.

No one I know even reads the quests, they just skip to how many of Y the person wants you to collect as all quests fall into that same category. Grind is all that game is, all any MMORPG ever is and does anyone without OCD find that fun?

I can't understand how you can waste your time on a MMO. I at the moment don't have enough to do to fill my time so I have to waste some of it but other people out there have better things to do, surely! I pity myself for that and can't see how someone would willingly enter into such a life style.

Come march and I will be out of here, the MMO's will be left unplayed and unpaid for, while I do better things.
 

22Phoenix22

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Sep 15, 2008
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Jinx_Dragon said:
I think he just wants the ability to instant gib. Remember that, if a player can die instantly then another player out there is likely the one able to do it. As a bruiser in EQ2 I can say 'nahhh nahhh, I have a instant gib!' It really pisses people off though, even if I can't use it on other players, when I kill something five levels higher then I am with one hit. Over powered they cry... with good reason.

To be able to use that on other players? It would ruin any MMORPG for the players to be able to be instant gibbed, in my opinion. The only RPG games where dieing brutally and suddenly is a good thing is 'house of horror' games. The sort where you make characters up knowing they won't live to see the next level all so you can have some sort of blood bath when they die.

Ah, one of my first real pen and paper games was a house of horror. I'm sorry to say my death wasn't spectacular though it was unlucky. A common arrow, iron and not even made of anything note worthy, critical hit me during the era where instant gib was a possibility on the critical hit tables. At least the DM was talented enough to make it sound very gory a death.

So outside of horror, the idea is to keep the players alive as much as possible while still giving them a challenge. MMO's are just games with the computer controlling the DM aspects, and with how scripted the computer has to be... usually quite poorly. Giving the computer a means to just frustrate players even more would not be a successful move.
But when we take games like BG2 in thought. It had plenty instadeath abilities but they weren't TOO bad because there was a maximum amount of spells per rest, and you could revive people. My thought was, if in BG2 that much opponents are player classes, why do we have to resort to the rather boring fights we have with current MMORPG's?
 

Jinx_Dragon

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Jan 19, 2009
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Speeding up the fighting wouldn't be too bad, a faster fight would have just as much challenge... no more challenge! You would have to use combinations of skills/spells ect cause you can't just pull them all out one after another. Forward planning, particularly if implemented with certain skills being less then useful in certain situations, would make these games more interesting for me. At least until it becomes second nature to use this combination on X and this one on Y.

Instant gib would just reduce the need of skill and forward planning to zilch. Why should I use anything but my one thing which can kill anything in one shot? Even with limitations then skill B would still have to be an instant gib for balance alone, and C can be used against this type of character to produce a instant gib, and D can do the same! Weeeeee.

I want challenge in my games, not a 'kill all' button. I'm not alone in this factor but speeding up a game so your not just pressing 1,2,3 and so on would be a good idea.
 

Klagermeister

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Jun 13, 2008
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All MMORPG's end up unforgiving in the end.
Especially when you see people walking around with the most expensive stuff,
Because then your eyes are opened. The whole goal of MMORPG's becomes making money.
No fun, no strategy, just money hoarding.
 

Mister Benoit

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Sep 19, 2008
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FF XI is pretty unforgiving, takes forever to do anything and everything feels paramount. You can level down, dieing might cause you to loose 1-3 hours of exping at the highest lvs. Takes 60 people to do Dynamis Runs, some monsters that have spawn times of once every 3-7 days. It's ridiculous.