I thought after Ronald Reagan and Margarate Thatchter, organizing a Worker's Union is next to impossible in the USA/UK after both leaders essentially disolved the biggest ones?
So...strawman of my statement aside, you gutted your own argument.RelativityMan said:Of course laws are not going to stop everyone.
No, I didn't. Do you know what the word "deterrent" means? It doesn't mean "eliminate." It means a thing that discourages or is intended to discourage someone from doing something [https://www.google.com/search?source=hp&ei=x3_bW-OqLoPQtAWNnrPgAw&q=deterrent+definition&btnK=Google+Search&oq=deterrent+definition&gs_l=psy-ab.3.1.35i39j0i10l8j0i20i263.1325.3595..3918...0.0..0.257.3948.0j14j7....2..0....1..gws-wiz.......0j0i131j0i67j0i131i67j0i131i20i263.aAOLyoGqP8c]. Murder and labor laws are exactly that.Something Amyss said:So...strawman of my statement aside, you gutted your own argument.Kerg3927 said:Of course laws are not going to stop everyone.
I guess that's that.
I don't know if these people doing the crunch are salaried or hourly employees, but I know people who work hourly (not for developers), and they LOVE when they get a week or two here and there with long overtime hours, because everything over 40 hours that week pays 1.5 times their hourly wage (time and a half). I think U.S. federal law requires time and and half pay or earned paid leave for hourly workers working any hours over 40 in a week. In fact, the hourly employees I know complain if they go long periods without any "crunch" time, because they miss the big pay boost it brings.Commanderfantasy said:So here is my peace on this. To me this is a case of news for the sake of news. But frankly "crunch" is a concept that occurs in EVERY occupation. And honestly it a big deal. These news articles want to play it up to be a big ass thing that these poor people have to work 100 hour weeks. When that is simply not the case. 100 hour weeks can happen, and extreme work-shifts can happen periodically in every job.
My uncle has pulled 50-hour straight shifts as a Peramedic because they were short staffed and he wanted to be their for people who needed him. Firefighters often work four-day straight shifts with 3 days of down time. I myself sell fucking coffee cups, but two weeks out of the year I have to run trade shows that run for 15 hours a day for a week straight. It happens everywhere but it isn't the norm.
I was a QA tester for a AAA company before I went to college and we had 12 hour shifts during crunch for the video games we tested when they were about to release. But that only happened once every 12-15 weeks or so. Once every four months, in which I had to pull a long work week. Also the company CATERED 3 meals a day for everyone, so they even paid for our food while working this extra time.
You wanna talk about these developers? Rockstar makes 1 new game every 5 years. You think they are doing crunch making bullshit DLC packs? They are not.
Yes, near the end of RDR2 they probably had a month, maybe 6 weeks of crunch. But they did not spend the last 2-3 years working 100+ hour weeks nonstop. It did not happen.
Crunch happens everywhere, it's not exclusive to game development. Stop making it out like it is such a terrible thing.
All that being said, I do think developers deserve better treatment. Higher pay, more job security, and health benefits, basic things like that. Sure they deserve to have that kind of treatment. But when your product is about to come out and a gamebreaking bug is found by QA, then you gotta make sure you fix it. You gotta put in that final time, it is just the belly of the beast.
Of course, none of this applies to Konami because Konami is Konami and Konami is the fucking worse. Fuck Konami, and the way they treat their people, their games, their fans, everything about that company is a giant shitstorm.
Never treat your people like Konami.
Let me clarify: game designers, engine programmers, and real-time animators are skilled labor within the "triple aieeh" games industry. These are the types of employees that (at their skill level) are damn near impossible to find outside of countries with good labor laws. You also need all three of these teams working in the same language and roughly the same cultural background to aid in communication between them.Kerg3927 said:And there's also the fact that if unions or the threat of unions get to be too much a headache, the company could just decide to "outsource" the whole damn company, and pack it up and move it to another country where they don't have to deal with that. Globalization has greatly weakened most unions.RelativityMan said:Which is why I mentioned programmers and animators before. Though to be more specific, the real-time animators probably can't be pushed around, since they have to closely work with the designers and programmers and possess niche skills. Pre-rendered animations, like those in the Bink Video format are probably already outsourced to South Korea or elsewhere.Silent Protagonist said:Part of the problem is that the nature of this industry makes it very difficult to monopolize the labor force. A union needs to be able to effectively monopolize the labor force to have any leverage, otherwise companies have no reason to hire union workers as opposed to any other qualified individual. The video game industry doesn't have any of the usual choke points a union could exploit to gain this monopoly such as government licensing or skill sets that are niche enough to be able to control all the training/education.