Concept:
- Sci-fi/fantasy, MMORTS with First Person capabilities.
- The gameplay and engine would be similar to Company of Heroes.
- A branching Age/Era progression, like AoE, but more similar to Rise of Nations. (The basic concept will follow human history, but will extend well beyond our future, and the alternative eras will be significantly different also; I'll give examples later on).
- 3+ playable races: Humans, Elves, Ancients, something sci-fi, etc. (Example).
- Hero units and gear, similar to Warcraft 2. Fully control Hero Units in First-Person perspective.
Planets: Maps will take the form of full, spherical planets, as opposed to the traditional flat map found in RTS games. The galaxy hosts an uncountable number of planets, often unique in size and geography; ranging from thriving forest worlds and earth-like planets, to desert wastelands, 'waterworlds', and snowy mountains. Planets may host anything from peaceful natives, to monsterous beasts capable of destroying your entire army in a matter of minutes.
There are two ways a player can explore this thriving galaxy. The first is through portals (stargates); this can be done by either building your own, assuming you can gather the rare resources required to do so, or by discovering alien portals built by the ancients millions of years ago. The second method of exploration is by airship. This can be done manually, or automatically through the use of the "Map System". There are currently five known planets types written in the system; however, it is not known how many there truly is.
1. Homeworld: This is the players base/capital, it cannot be attacked or landed on by enemies, although you may allow allies to occupy this world. (In the interest of 'galaxy space' and ease of navigation, this world is "instanced", with around 200 (+) spread across the galaxy. Many players will appear to share the same planet, but in reality it is your unique Homeworld. This planet type can only be accessed on the "Map System" by you and your allies (if you allow them)...) Homeworlds are all the same in size, although they can differ in geography. A set radius around this planet is also a no fire zone, and 'out of bounds' for enemy nations.
2. Resource World: As the name suggests, this is primarily a resource gathering planet. Only resource, outpost, and simple defense buildings can be built here. It is a PvP world, and all players can enter. These planet types have some of the riches deposits of minerals and resources, therefore it is worth the visit.
3. Battlegrounds: This planet type is primarily for PvP battles. Although planet types two (2) and five (5) allow for PvP battles, these worlds are unique as resources are rarely found and no base building at all is allowed.
4. PvE/Quest World: This planet type is "instanced". Each planet has different rules, i.e. population cap, buildings allowed, solo or party, etc. Quests can be found almost anywhere in the galaxy; written on scrolls, carved in stone, spoken to by NPCs, etc.
5. Colony World: This is a hybrid of the first 3 worlds. It is a PvP world, all players can enter and all players can be conquered. All buildings can be built. Resources and native NPCs may be present.
Additional Info: Planet types 2, 3, and 5 can be completely destroyed (become wastelands/uninhabitable) through war or natural disasters. Planets would typically be atleast twice the size of a large map found in traditional RTS games (depending on how a small map would feel/look with the spherical concept I described earlier). Planets size can range up to 30 times larger than a traditional RTS map. All planet types have varying rules, i.e., population cap, number of nations allowed at any given time, etc. Additionally, worlds may be classified as 'ranked', meaning for example, a highly progressed empire would not be allowed to enter the airspace of a planet, or attack a planet, if that planet is occupied by a lower leveled empire. Fifty percent of planets have been recorded in the 'map system'; therefore, it is almost essential to at some point explore the galaxy manually. These non-recorded planets have a significantly higher percentage of rare resources and artifacts.
Age/Era Concept (Example):
Humans: Nomads>Bronze Age>Iron Age>Dark Age>Renaissance Age>>>BRANCHING>>>
1. You find an Ancient Artifact, and advance into a Steampunk Era. (Choose either 2 or 3):
2. You then find an Ancient Water Artifact and advance into an underwater Steampunk nation.
3. You find a magical stone and advance into a magic wielding Steampunk nation.
Eras: Ancient>Classical>Middle Ages>Early Modern Age>Industrial Age>Modern Age>Information Age>Exploration Age>Golden Age>Dark Age>
- The Ancient era through to the Information Age is based on human history.
- The Exploration Age is characterized by vast exploration of the galaxy. The discovery of rare materials and advancements in science allow for a vast improvement in technology.
- The Golden Age is a direct result of the exploration of space. The most powerful societies in the galaxy live in a near utopia, and the seemingly unlimited supply of resources essentially eliminates the need for war.
- The Dark Age is characterized by the discovery of turning dark matter into energy. However, many other minerals and resources become exceedingly rare to find, or extinct altogether.
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Era's are basically like classes in a typical MMORPG. What powers will your nation process in their final form? Magic? Swords? Magic and swords? Advanced human weapons? Sci-fi weapons? Muskets and magic? Nature? WWII weapons? Will you choose to worship a god to rain meteors down on your foe and summon the beasts from hell? Or will you instead invest in proton technology and rupture the very skies of whoever you deem unworthy? Will you command hordes of weak units? Or simply command a small number of highly trained warriors! Will your units fly dragons or drive tanks? Will they fly F-16s or ride giant wolly beasts?
What will you invest the most into? Military to build a strong nation? Economics to take advantage of the in-game resource and 'unit trade' system? Politics to forge vast alliances? Technology? Magic? Religion? Education?
Each race and era may offer you different options. Each attribute has a 'branch system'. Technology: Will you invest in stealth technology, proton lazers, clean and reliable energy, a better airship?
Religion: What path will you follow? Christianity, Buddest, or perhaps a pagen god?
Magic: Will you wield fire? Ice? Electricity? Dark? Light? Water? Earth? A combination? Summons? Psyenergy?
Education: Will you invest in this? Or are your points better spent on military?
Era's are equivelant to leveling up. You must gather resources in order to level up/advance eras. Alternative Era's require special items, i.e., artifacts, extremely rare resources. Even non-alternative era's may require special items, especially in the later levels of advancement. These can be found naturally all over the universe. Attributes, as described above, are equivelant to skills. These form the basic foundation of your empire; however, they are different from regular unit upgrades.
The Old Galaxy (Game's Lore):
Millions of years ago lived an ancient society, native to the planet Omega392. Being the only true humaniod race in the galaxy at the time, these 'Ancients' thrived in a philosophical race against knowledge itself. Around three million years ago approximately 99% of the population vanished. It is not known where, or how, not even by their own descendants. The only evidence of their very exsistance is the ruins and artifacts, spread across every corner of the galaxy. Entire cities still stand, many still in a condition as if they were built only yesterday.