I miss the days when not every game needed a story. I love a good plot but I hate that
every game now needs a storyline shoehorned in even if it's bullshit. More shooters, especially, should be like Contra, where any context is relegated to the manual and the only important thing is making your enemies
die.
The average film story is not better than the average game story. The
best films have better stories than games but the average is equally as poor.
Side-scrolling run'n'gun games like Metal Slug and scrolling shmups like MUSHA are the best kinds of shooters. Fuck your fancy 3rd dimension!
I found most of the games people said were "good at the time" like the early Tomb Raiders to be just as shit back then. Clunky controls are clunky controls.
To go with the previous point, I do not and have never liked Goldeneye. I find it unplayable.
Uncharted has a great visual and audio aesthetic, is extremely polished and refined, mechanically, and has
absolutely nothing else going for it. It feels like it resents the fact that it's a game and not a film.
Mouse One said:
In general, I don't get the knickers twisting over DLC. I can think of two times it kept me from playing a game-- once, because it was "internet always on" (Rise of Flight, even in single player), which is as bad as DLC gets imho (c'mon, how many people pirate flight sims, anyway?). Second time, it Origins (excuse me, Origins Beta) crashing. Took me a day with EA.
I think you mean "DRM"
I kind of agree. Always on DRM is frustrating because my connection isn't always perfect but most other DRM tends not to get in the way too much (except when GFWL deletes my saves).
I think the worst thing about it is it's pointlessness. It does
nothing to deter pirates and only punishes the unfortunate paying customers who it fucks up for.