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LiquidGrape

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Sep 10, 2008
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They seriously managed to render Sigourney Weaver unattractive?
- I don't know how the hell they did it, but that is one bloody impressive achievement.
 

jtesauro

Freelance Detective
Nov 8, 2009
139
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Is it just me, or was Kendra played by the same chick who did Ashley in Mass Effect? I got some serious deja vu from that show.
 

JDviewer

New member
Mar 3, 2009
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Man, that was a bad cutscene. Loved the Tron reference though, just noticed that myself when you mentioned it. I can't listen to Kendra (voiced by Kimberly Brooks) speak without just thinking her as just Ashley Williams from Mass Effect. Seem to play similar roles though.
 

Hithlain

Keeper of Ying
Nov 25, 2008
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I'm not really sure why video game designers think that having people stand still in every scene and wave their arms about isn't noticeable. If you ever see anyone stand in one spot, not move their legs AT ALL, and gesticulate for about 5 minutes.... run away because the robot apocalypse is coming.

Either that or someone was too lazy to program walking.
 

webrunner

New member
Sep 23, 2009
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The one game they could have actually justified a a tutorial instructing you how to walk, and they don't take the opportunity.
 

Clirck

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Mar 19, 2009
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jtesauro said:
Is it just me, or was Kendra played by the same chick who did Ashley in Mass Effect? I got some serious deja vu from that show.
Same happened to me, suddenly I was like: "What Mass Effect has to with this?"
Then I did some quick research and whola! [http://www.imdb.com/name/nm2003743/]

Nice show guys!
 

Galad

New member
Nov 4, 2009
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Mickus said:
This needs some theme music *puts on Blue with Eiffel 65* ^_^

Excellent work once again, I was a bit slow in the start but some sniggering assumed towards the end.
Ah, a smart idea :)
 

The Random One

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May 29, 2008
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Ha ha, is there no custscene that can't be improved by the addition of dry sarcastic disembodied voices? I once doubted, but after this display I put forward there indeed isn't.

No wonder this game is actually losing money to whatever company grabbed the franchise. If they're using N64 cutscene creating standards, I won't even think of what they're doing to the gameplay.
 

gamegod25

New member
Jul 10, 2008
863
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"Why didn't you park closer?"

Because there's no way in hell I'm gonna pay $10 for a spot.
 

Pandalisk

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Jan 25, 2009
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The Random One said:
Ha ha, is there no custscene that can't be improved by the addition of dry sarcastic disembodied voices? I once doubted, but after this display I put forward there indeed isn't.

No wonder this game is actually losing money to whatever company grabbed the franchise. If they're using N64 cutscene creating standards, I won't even think of what they're doing to the gameplay.
Ubisoft, thought they'd cash in, how'd that work out for ya hah?!

They would've done better using clips from the movie, their wasn't one, in fact the game is a prequel, so the ending to the storyline no matter your chosen faction is "Well Done, You've done repetitive bullshit for several hours and the conclusion of your efforts is Null.

At least other prequel games out there would make me go "Ahhh so thats how it all began" or other such revelations, not this game.

Its only redeeming factor? I got to kill Blue People when chosing the Human Faction, awwh yeah.

sadly this game could've actually of had potential.
 

Jory

New member
Dec 16, 2009
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Great episode. Still doesn't quite match to the ridiculous JRPG cutscenes though.
 

Imper1um

New member
May 21, 2008
390
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If this guy is amazing for standing up, stumbling a little and sitting back down, I'm a fricken legend. XD

Game was short, stupid and...I'll admit I used a trainer to get all the abilities instead of grinding my knuckles to get everything in the game.