Unskippable: Battlefield: Bad Company 2

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Graham_LRR

Unskippable, LRR, Feed Dump
Nov 13, 2008
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FallenProject said:
I think it would be better if they watched the intro before, separately, wrote some ideas down then met up and did it. Make it a more informal thing rather than script it.
That sounds like a better idea than it actually is.

Although! If you do want to see Paul and I straight improvising, check out the Let's Play.
We crack each other up too much to not script these. People laughing isn't funny to listen to.
 

roostuf

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Dec 29, 2009
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God this is the perfect ending for my day, don't know why thet didn't this next two battlefield 1.
 

JonnWood

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Jul 16, 2008
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If you're gonna take cheap shots at other franchises, EA, your own had better be nigh-immaculate. Having curiously blind and deaf guards less than five minutes after the start, followed by Tommy guns working perfectly after a prolonged saltwater bath means you're not even trying.
 

RagingScottsman

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Jul 21, 2009
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FallenProject said:
I think it would be better if they watched the intro before, separately, wrote some ideas down then met up and did it. Make it a more informal thing rather than script it.

Any takers?
You basically just made a more formal version of what you are personally supposed to do with your friends. Let the pros handle this. I mean, have you seen Paul's ability to balance stuff on his head? Pro as hell.

OT: I was genuinely angry that the guards didn't hear them. There's stretching the truth, and then there's just slapping the player in the face expecting them to believe something that outlandish. Great episode guys.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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So are they called "Bad Company" because they're the crappiest soldiers they've got?
'Cause it sure looks that way.
 

Mydnyght

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Feb 17, 2010
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GrahamS said:
Bad Company returns and this time, they're even worse.
Which Bad Company, Graham? The soldiers or EA?
(Oh my god, I can't believe I just went there...)

Anyway, this opening scene had a lot less substance than BC1's opening. Hell, no surface-to-air credits this time, for Christ's sake! I hope EA doesn't make any more Bad Company games. Otherwise, we might see one that starts off with everyone already dead.

And no, Graham, as for a Watergate game, I'd play it.
 

Antidamacus

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Feb 18, 2009
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How did Able Company get so far away from them? And why wasn't a spotlight on the small narrow passage that you had to go through to get to the beach?
 

Jared

The British Paladin
Jul 14, 2009
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Yeah, never did understand how those soldiers didnt hear them...
 

Al_

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Aug 15, 2008
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I guess, what with the rest of the riduclousness involved, the fact that autumn 1944 would be pretty much an entire, bloody, year before the war ended (and the US was only in the war little over three and half, what with being later to the party) is a minor point?
 

addeB

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Oct 2, 2009
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When I played that I said out loud "Why the f*ck didn't they hear us?!"
 

FallenProject

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Sep 16, 2010
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RagingScottsman said:
FallenProject said:
I think it would be better if they watched the intro before, separately, wrote some ideas down then met up and did it. Make it a more informal thing rather than script it.

Any takers?
You basically just made a more formal version of what you are personally supposed to do with your friends. Let the pros handle this. I mean, have you seen Paul's ability to balance stuff on his head? Pro as hell.

OT: I was genuinely angry that the guards didn't hear them. There's stretching the truth, and then there's just slapping the player in the face expecting them to believe something that outlandish. Great episode guys.
But I don't have any friends...
 

Splitfire3

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Dec 20, 2008
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didn't really like this episode.. The single player story part of bad company 2 is so mind- boggingly bad that i think u guys should have picked another scenario.. like the last cutscene before they do the thing in the thang, he's all like "i'm gonna get me some cheerleaders!" followed by the throphy with the exact same title. Me and a friend of mine played this and had 100% synchronized facepalms, so bad, so bad..company..2...
 

nub the samurai

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Jul 12, 2010
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I never understood why those soldiers didn't hear the boat or at least SEE them right under the bridge. Looks like there was plenty of light in order to at least see them. Then again Bad Company has never been bout the singleplayer
 

FallenProject

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Sep 16, 2010
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GrahamS said:
FallenProject said:
I think it would be better if they watched the intro before, separately, wrote some ideas down then met up and did it. Make it a more informal thing rather than script it.
That sounds like a better idea than it actually is.

Although! If you do want to see Paul and I straight improvising, check out the Let's Play.
We crack each other up too much to not script these. People laughing isn't funny to listen to.
I disagree - and all of the hundreds of thousands of views that YouTube game commentaries get would attest to that. I'm not saying I know anything about making these, of course, but chatty videos seem to, from what I can see, be generally liked more than scripted commentaries.

Still enjoyed the vid though ;D
 

Bretty

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Jul 15, 2008
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I just dont get the sense of humour? To me this is just not funny.

The whole Intro of Bad company and using all the toilet paper... really?

Maybe this would be good if A) I was stoned B)12 years old. I am neither, so hence the issue.
 

ninjajoeman

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Mar 13, 2009
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I have to admit the cut scenes where you control the players view is really cool but when you have a gun in your hand and they don't allow you to use it... well that gets a bit more annoying.

Bretty said:
I just dont get the sense of humour? To me this is just not funny.

The whole Intro of Bad company and using all the toilet paper... really?

Maybe this would be good if A) I was stoned B)12 years old. I am neither, so hence the issue.
oh that explains why I laughed a lot at this.
 

Lunar Shadow

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Dec 9, 2008
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Reason for the outboard motors is speed, they are actually pretty quiet. We use even better versions on the zodiacs the Seals use.