Unskippable: Dead Space 2

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Ken Sapp

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Apr 1, 2010
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JonnWood said:
Ken Sapp said:
That quicktime event sucked. I think it took me three runs on the PC before it even came up above the edge of the screen enough for me to even see the button prompt. First two times I thought it was a DIAS timed run and I hadn't made it to the door in fast enough and then the third time I saw a flicker at the edge of the screen where the prompt was just out of sight.

That has to be one of the all time worst design decisions of at least the last decade.
Yet every time I have seen a video of this sequence, on whatever platform, I've noticed it. Maybe because I'm not hopped up on adrenaline when I watch.
Who said anything about adrenaline, the game had done nothing to inspire an adrenaline rush in me. And no matter how hyped up, I have never failed to see a QTE prompt although I might miss which button it was telling me to push. The problem is that most games tend to put them in a static screen position, but DS2 made it relative to the character and if you are pushing the camera the wrong way you won't see it. I am not the only one to experience that; although I am most likely on the fringe in that it wasn't visible at all on my playthrough. Or it could have been a glitch, who knows?
 

Wriggle Wyrm

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Jun 15, 2011
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Wow, that quick time (AKA the die horribly and restart at the last save point ) stuff is just awful. If they absolutely had to put it in the game, it should be a big flashing red button in the middle of the screen, instead of tiny green icon somewhere off to the side.

Seriously, how do you mess up something so basic? It's horror 101, people are hard wired to be scared by big flashing red buttons. When you expect them to react to some small minty green thing, they just get confused or pissed off.
 

k-ossuburb

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Jul 31, 2009
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Meh, this one wasn't as funny as the others, maybe because I've seen it done before and done better.

 

Mouse_Crouse

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Apr 28, 2010
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Panzervaughn said:
After all, we wouldn't want any mothers to see this.
My mother might not want me to play this game... but she LOVES it!

Kidding aside, I kinda agree on the age gate. I hadn't seen this scene before (never played the game). And it kinda took me off guard. I'm pretty sure it would have been a bit much for younger children to see.
 

Vohn_exel

Residential Idiot
Oct 24, 2008
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I'm so very very tired...that gave me a headache with the shaking static stuff and then the bright light in our eyes. I'm glad that guy got eaten or transformed or whatever! It reminds me of this game called "Crimson Tears." Anyway, really, REALLY great episode! "She's really dead" and all of that just got me, hehe :D
 

Hungry Donner

Henchman
Mar 19, 2009
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Wriggle Wyrm said:
Seriously, how do you mess up something so basic? It's horror 101, people are hard wired to be scared by big flashing red buttons. When you expect them to react to some small minty green thing, they just get confused or pissed off.
And shouldn't the developer expect people's attention to be on the horrible monster than jumped on the player, and not some little green bauble off to the side? I never even saw it.
 

kinapuffar

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Nov 26, 2010
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I really hate sequences like that. A gauntlet of monsters running after you, and you know you're going to be fine because the developers didn't give you any weapons, so you're fully aware they designed it so the monsters would never catch you if you just keep running.

How am I supposed to be afraid when I know there's nothing to fear?
 

TenchyMuyo2

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Sep 19, 2007
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I wish I had seen this before I purchased this stupid game on STEAM. I die exactly how this video shows, and I can't get past it. Worthless console port (like all console ports).
 

kinapuffar

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Nov 26, 2010
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Blitzwing said:
kinapuffar said:
I really hate sequences like that. A gauntlet of monsters running after you, and you know you're going to be fine because the developers didn't give you any weapons, so you're fully aware they designed it so the monsters would never catch you if you just keep running.

How am I supposed to be afraid when I know there's nothing to fear?
You can die in that sequence.
Yeah if I stand perfectly still or walk right up to the monsters.
It's like the Joker sequence in ME2.
Amnesia did it right. Whether you survive or not is based entirely on how careful you were, and whether or not you left a few doors slightly open so you could close them behind you and buy yourself some time.
 

duchaked

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Dec 25, 2008
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curses! they made Graham PLAY the game!

lol I barely caught the button prompt myself