Unskippable: Killer is Dead

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lukesparow

New member
Jan 20, 2014
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nykirnsu said:
lukesparow said:
The one thing I keep thinking when looking at this game is: "Boy, Cellshading sure does make games beautiful!"
Makes me wonder why more games don't make use of it. In a way, it immortalises a games graphics. Just take a look at Wind Waker or Okami and see how well those aged!
Becuz cr2n gayms r 4 childrn

I wish more games would use it as well. I'm struggling to think of many that I've played, but the ones I have have some of the best art styles I've seen. My guess as to why no one tends to use it would be because publishers assume everyone thinks of more stylized as childish (as I joked above) but I doubt its as true as they assume.
Agreed. It just makes me sad when I think about it. I mean, I would say a game like Killer is Dead is far from childish.
I'm predicting that ten years from now this game will still look amazing due to it's cell shading.
It's too bad that publishers, as you said, don't realise this.
 

Don Reba

Bishop and Councilor of War
Jun 2, 2009
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Endocrom said:
Sure he can stop bullets with his sword, but he can't punch through a wall without an awesome robo-drill-fist!
Well, with the acceleration he confers to the hefty chunk of steel that makes up a sword, he must still be immensely strong.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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THE QUICKENING! IT OVERPOWERS ME!!!!!

teamcharlie said:
What could this guy need to upgrade? He can already block bullets with his katana and doesn't seem to particularly mind his brain exploding. Sure, he probably needs money for a new couch or something, but that powerup seems like a waste on him. Maybe the moon has always wanted to be fabulous and now can be.
He lacks the upgrade to see why kids love Cinnamon Toast Crunch.