Untried gaming ideas (your ideas nobodys tried)

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theonlyblaze2

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Aug 20, 2010
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Thought this scene up a few weeks ago with a friend for his game so HANDS OFF!

Alright, it is your standard Post-Apocolypse Game, similar to Fallout but with a faster pace. The end of the world was brought about by nuclear war, and the game takes place during the height of the Cold War. You enter an old school, trying to circle around the man you are currently hunting(has to do with the story). You enter a room and see a dry erase board with the message "Projector broken. Please fix.-Eric" You quickly realized you are in the maintenace room. You step up to the projector and turn it on. The janitor must have fixed it before he died. The projector springs to life, relealing the film to be "Duck and Cover" that old movie they played for kids, teaching them to hide under their desks in case of a nuclear strike. The film manages to actually make it all the way through without burning up. You leave the room and continue your search. You notice an adult's skeleton laying on the floor in the hallway, right outside what was most likely her room. As you enter the room, you notice it is pitch black. You reach for your flash light, only to hear it clatter to the ground. As you walk around, looking for the light, you hear a crunching sound. Suddenly, you hear a metallic noise. You stumbled upon you light, right next to a small lunchbox. As you look around the room, you realized what the crunching noise was. Under each desk is a small skeleton, clutching their skulls in a fetal position.

Sorry for the long paragraph. Let me know if you think this is any good.
 

Ordinaryundone

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Oct 23, 2010
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Monty McDougal said:
I have never seen this, but it might have been used.
In a first person shooter. You can pick up a gun but not lose the gun you are carrying. What happens is that you just use the current clip in the gun you pick up. It's like when you pick up an enemy sword on Assassin's creed.
Condemned: Criminal Origins did exactly this. The sequel did as well, but there were places where you could reload your gun, or take ammo from enemy clips. Could only ever carry one clip on you, though.
 

MadTix

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subwayeatn said:
Kuranesno7 said:
1. have the main character be blind, and have it so that the only way people can percieve the environment is by moving the character or paying attention to the sounds in the environment in order to see the reverberations.
I'd definitely give that a try, i'm having trouble just imagining a game like that :p
I could. Give the main character something like sonar, so the player can faintly see something like general shapes that the character is visualizing in their mind.

OT: I don't know if this has been done, but I'd like to see an RTS that switches to something like an FPS when you engage in combat with an enemy. However, the difficulty would have to be really high, so that you can't just walk all over your enemy every time. (Think Advance Wars, except you can control the units individually)
 

Subwayeatn

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MadTix said:
subwayeatn said:
Kuranesno7 said:
1. have the main character be blind, and have it so that the only way people can percieve the environment is by moving the character or paying attention to the sounds in the environment in order to see the reverberations.
I'd definitely give that a try, i'm having trouble just imagining a game like that :p
I could. Give the main character something like sonar, so the player can faintly see something like general shapes that the character is visualizing in their mind.

OT: I don't know if this has been done, but I'd like to see an RTS that switches to something like an FPS when you engage in combat with an enemy. However, the difficulty would have to be really high, so that you can't just walk all over your enemy every time. (Think Advance Wars, except you can control the units individually)
Something similar to a RTS/FPS is Valkyria Chronicles. Except its third person. I haven't played it personally, but it seems to be what your describing.

http://www.youtube.com/watch?v=p-0RY4TTNwE
 

MadTix

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Subwayeatn said:
Something similar to a RTS/FPS is Valkyria Chronicles. Except its third person. I haven't played it personally, but it seems to be what your describing.

http://www.youtube.com/watch?v=p-0RY4TTNwE
Wow, thanks, that is almost dead-on to what I was thinking. I need to go and buy this, like now.
 
Nov 12, 2010
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theonlyblaze2 said:
Thought this scene up a few weeks ago with a friend for his game so HANDS OFF!

Alright, it is your standard Post-Apocolypse Game, similar to Fallout but with a faster pace. The end of the world was brought about by nuclear war, and the game takes place during the height of the Cold War. You enter an old school, trying to circle around the man you are currently hunting(has to do with the story). You enter a room and see a dry erase board with the message "Projector broken. Please fix.-Eric" You quickly realized you are in the maintenace room. You step up to the projector and turn it on. The janitor must have fixed it before he died. The projector springs to life, relealing the film to be "Duck and Cover" that old movie they played for kids, teaching them to hide under their desks in case of a nuclear strike. The film manages to actually make it all the way through without burning up. You leave the room and continue your search. You notice an adult's skeleton laying on the floor in the hallway, right outside what was most likely her room. As you enter the room, you notice it is pitch black. You reach for your flash light, only to hear it clatter to the ground. As you walk around, looking for the light, you hear a crunching sound. Suddenly, you hear a metallic noise. You stumbled upon you light, right next to a small lunchbox. As you look around the room, you realized what the crunching noise was. Under each desk is a small skeleton, clutching their skulls in a fetal position.

Sorry for the long paragraph. Let me know if you think this is any good.
That is a little depressing.
 

imagremlin

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Nov 19, 2007
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As a hobbyist game designer/developer I can tell you that most ideas that sound good on paper suck when implemented. That's why it is usually said that game ideas are basically worthless.

Case in point...
TrevorGruen said:
3. A first person fighting game. im amazed iv never seen it before, but i would love to see it.
Tekken 2 has a secret code that enables this. It's a novelty and quite un-fun.

Personally I thought of these before they existed (but never got to implement them myself)

1) Roller Coaster simulators
2) Horse racing/Dragon riding (where you control the rider *not* the horse/dragon).
 

aarontg

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Aug 10, 2009
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A real zombie apocalypse simulator. I know zombies are kind of worn out now but I would like to see this concept go out with a bang before it gets old. Basically it could be like fallout 3 in allot of ways but you have the choice to find the ultimate safe haven at the end of your journey or make one yourself.The story could even change depending on what happens. You could try to make your own safe haven but having been bitten during a search for supplies causes you do abandon your home and search for some kind of cure. You could also have multiplayer where the players are shooting at each other like normal but there are neutral zombies to worry about at the same time.
 

Stroma

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Apr 22, 2010
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MadTix said:
OT: I don't know if this has been done, but I'd like to see an RTS that switches to something like an FPS when you engage in combat with an enemy. However, the difficulty would have to be really high, so that you can't just walk all over your enemy every time. (Think Advance Wars, except you can control the units individually)
google "rise and fall" it will entertain you for a few hours but the balance is all off. persian blade chariots win everything..... but it switches nicely on the fly between rts and thrid person (it is swords and such after all but you get first person when snipin with bow or crossbow)
 

2733

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Sep 13, 2010
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you play as a highly trained spec-ops soldier, sent to kill some horrifying otherworldly monsters that have taken control of an unnamed city. Wait! it gets good! after a successful first mission (the tutorial) your copter crashes killing your team and crippling the hero. so now he must escape the city with a nasty limp and a broken arm limiting his weapon choices and believing he is slowly becoming one of the creatures. is he really changing or is the injury dealt to the left eye and head causing delusions?

I'm sure something like this has been done but it could be good.
 
Nov 12, 2010
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My idea is that you start out as a culture-less tribe of subhumans,the original humans,and you only control one,ancestor.There is no objective and your actions dictate everything about your tribe.Every time you die,you don't re-spawn.Ancestor is passed onto the next generation's leader and you continue to rule.Your choices could be subtle from how a house is made,what your language is based on,or what your people use (you'd make it) to big things such as war.It would be perfect for a social studies class as the objective of such a class is to learn the mistakes of one's ancestors so to not repeat them,but if you make them yourself in game,you're all the better in having known.After a generation or two,people start to think for themselves and inventions start to pop up from your people.How you manage them is also up to you.Ancestor's wave in first life could dictate manners in future lives.Your people wouldn't even have to survive in rule.The Assyrians existed under the power of Babylon so I see not why your mistakes would cause generation's suffering.The only real difference between the game and history is you.You get a second chance in the game,even if you are a different person and any knowledge that you have from the actual world could be applied to what Ancestor does.Now,all we need is a good enough physics engine to handle the literal workings of everything going on at once by a universal or at least global scale.
 
Jan 29, 2009
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Men in Black but for more paranormal things, like ghostbusting but serious business.
You are called in to fight creatures not of this world and send them back, all while minimizing the witnesses etc.
 

Defense

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Oct 20, 2010
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Kuranesno7 said:
I'm not sure I remember the named, but I'm certain that there was a relatively recent indie title that was a first person fighter.

1. have the main character be blind, and have it so that the only way people can percieve the environment is by moving the character or paying attention to the sounds in the environment in order to see the reverberations.
http://www.devilstuningfork.com/

The main character isn't blind, but I think it still counts.
 

Fenra

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Sep 17, 2008
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Kuranesno7 said:
I'm not sure I remember the named, but I'm certain that there was a relatively recent indie title that was a first person fighter.

1. have the main character be blind, and have it so that the only way people can percieve the environment is by moving the character or paying attention to the sounds in the environment in order to see the reverberations.
Granted its not technically the main character being blind but more an FPS designed to be accessible to the blind, there "Shades of Doom", not perfect but very interesting

http://www.gmagames.com/sod120dl.html

beyond that, hmm, ideas that have never been done before... all i can really think of is refining things that havent been expanded on, like say a 1st person detective game, where you make your character interact with the world, jurassic park tresspaser like to move evidence, dust for prints etc.
 

Magicman10893

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Aug 3, 2009
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-A 1st Person crime game. Like a mix between GTA and Oblivion

-An RPG with a crime game setting. Again, like a mix between Oblivion and GTA.

-A sandbox game that is both over the top and yet realistic. Like a mix of Saints Row and GTA 4. How awesome would it be to have the realistic physics and (sort of) realistic graphics from GTA 4 with the stupid and over the top gameplay of Saints Row?

-A game that mixes magic/mythology with a futuristic setting. Like Too Human, only you know, good. Shadow Run on the 360 did it well by mixing magic and mythological races like elves and trolls with guns and futuristic technology.

-A zombie survival game set in a large city during the initial outbreak and the first few weeks of the infection. I was thinking a story mode with structured missions and other survivor characters where you had to go an find supplies and other survivors to build a fortress of some kind and survive until military aid could come and rescue survivors.

Then also have a free survival mode where you needed to keep finding food and ammo and fending off zombies and seeing how many in game days you could survive. Other survivors would be a gamble. Some could help kill zombies and be sent to do tasks like finding food and ammo and would be managed like the Assassin Recruits in AC: Brotherhood, at the cost of needing more supplies to maintain your group and needing to keep them happy and safe. Survivors could also pose a threat, trying to kill you for your supplies or just trying to fight through EVERYBODY to get whatever dwindling supplies remain in the local stores and homes. Also there is the risk that your group could steal your supplies and run, which leads to different play styles for different people.

I would like to see this game have a strong multiplayer. At least 4 player survival mode.

-A Sim Gang game. Like GTA, Civilization and an RPG all rolled into one. A game where you pick from a variety of different classes that determine what abilities you have and what skills you excel at and run a gang with a variety of different specializations and customizations.

For instance, maybe you want to run a drug cartel: your missions revolve around making drug deals, fighting other drug dealers, sabotaging competing drug gangs, setting prices on your drugs to undercut your competition which may result in open gang warfare.

Maybe you want to run a biker gang. All your gang members ride motorcycles and your main competition are other motorcycle gangs. You have motorcycle to motorcycle combat on the freeways using civilian cars as cover instead of chest high walls. Most of the missions revolve around running drugs in racing style and of course, motorcycle races.

You would pick a gang name (unfortunately it would have to be from a small selection of names in order to keep in game references consistent and sensible, like how Mass Effect and Dragon Age 2 have your character's last name the same), gang color, style, primary funding and other options. You start out in prison, talking with another inmate about starting a gang and this would be a tutorial for how to run the gang. You decide your class in this conversation.

Classes would determine your skills and special abilities.
Getaway Drivers would get better handling and speed with all vehicles and shoot with greater accuracy from a moving vehicle. There special ability is a nitrous boost.
Dealers/Pimps would make money faster and have a better bonus for recruiting more dealers and hookers to make even more money, which would be used to better equip you and your whole gang. Their special ability is to summon some junkies/hookers to fight with them. Hookers have pistols and knives, but are frail and Junkies have lots of health, but only have fists and knives.
Enforcers have more health, carry more ammo and do more damage. Their special ability would be to go on a drug induced fury where they have massive damage resistance and shoot more accurately, sort of like the ending to Scarface before he gets blasted in the back with a shotgun.
Thieves run faster and longer and are more agile than the other classes, allowing them to pickpocket, snatch purses and steal anything easier and escape before the police could respond. They also have the ability to have a greater sense of where enemies and police are. This opens up some stealth gameplay.
Lieutenants have a greater ability to recruit more gang members and can bring more gang members with them while also making gang members in their vicinity better (more accurate, faster, whatever). Their special ability is to call in two cars to come by and do a drive by on their enemies.
Hitmen are more accurate with guns and do more damage than the Enforcer, but are as frail as the Thief. They are more long range fighters and their special ability is to have a brief period of being really good with whatever weapon they're holding. Shotguns will have more range and fire faster, assault rifles and sub machine guns fire faster and more accurately and pistols shoot faster with more damage and are laser accurate. Sniper rifles will make their very next shot and instant kill. Explosive weapons will cause a bigger explosion.
 

Drakmorg

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Aug 15, 2008
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My idea is that it would be a FPS, I don't exactly have the story details worked out though. It would likely be set in the future, not sure how far though.
Basically the main mechanic would be that you only have one gun, a pistol. But the interesting mechanic is that this is a prototype gun that can be customized and upgraded using parts taken from other guns and the environment. As you kill enemies and pick up their guns, you can disassemble them for parts at "upgrade stations" and use them on your gun. Say you want your pistol to pack some extra punch? You can throw a few extra barrels on it so you shoot more bullets at once. You could also take things like kitchen knives and stick them on as make-shift bayonets. Eventually you could replace the pistol barrel with a shotgun or rifle barrel. Also, for more flexibility, parts that you don't need can be melted down and reformed into new parts that you can't get from enemies normally. Putting multiple types of barrels on the gun, like having a shotgun and rifle barrel on at the same time, would allow you to assign each barrel to a button, so you wouldn't have to switch out for a different weapon. You could eventually end up with a combination sniper rifle/shotgun/grenade launcher/submachine gun where you could fire each without needing to wait a few crucial seconds to switch.
The gun could also be modified to fire experimental ammo types, like a shotgun shell modified to coat its target in liquid nitrogen, or a bullet that releases nanites into someone's bloodstream to do things like liquefy them from the inside out or control their mind.

There would be more to it, I just can't think of much more right now.
 

Thomas Hoops

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Feb 3, 2011
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Two ideas from me:

One is an SRPG with an emphasis on environmental tactics. So weapons and magic are used but are more effective in conjunction with other things e.g. using thunder on a pool of water causes large area shock damage, fire sets oil alight etc. The other novel thing would be that an enemies weakness could be judged by his appearance i.e. a buff looking dude in armour would have high defence but would be susceptable to certain spells and attacks, but a weakly mage would be pretty well protected from projectiles but would be mangled by swords and axes.

Second game is an RPG guild management sim, sorta along the lines of Recettear crossed with Fable 3's kingmaker section but more advanced, and you play the guildmaster, making the big decisions about recruitment, contracts, building and economy development

Both could be in the same game i guess, like have a rag tag band of men to fight through the main quest then at the end you get the option of going on to the guildmaster mode.

EDIT: Also, weapons wouldn't have numbered stats but different effects, a la FFX, so that attack power came from the dude wielding the weapon.
 

Manji187

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TrevorGruen said:
2. A portal style puzzle game where you play as death. my idea is basically just for there to be some person that has hit their time but refuses to go quietly, so you (the grim reaper) have to use your scythe and powers to kill the person. This could work very nicely as an indie title =P
Made me think of the "Final Destination" movie series. It would be "interesting" if you (Death) would be able to set up some gruesome deaths. I also think this is likely to cause public outrage...like with Manhunt on the PS2. Unless it is brought with humor and irony and a cartoony/ cell shaded style.

My own idea: a mystical ancient ruin city which responds to the thoughts/ feelings/ desires of the people in it by reshaping itself and sometimes acting as if something triggered its "immune system". An interactive "Twilight Zone" if you will. You play as an investigator of the supernatural who has to track a person who is deemed to have "gone missing". You have to find the person and figure out how to escape "The Entity". Is it hostile? Will you kill it? Or is something else the matter....

The keyword is obviously...mystery.
 

ManWithHat

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Apr 1, 2011
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I've come up with a few ideas over the years.

1 - How bout a zombie survival game that focuses on just surviving. Sure, you can shoot zombies, but you mainly try to avoid them, find food, water, and shelter, locate fellow survivors, travel, avoid bandits and scavengers, and the like. I would base it off of Max Brooks' Zombie Survival Guide. I don't think I've seen a game where you just survive zombies instead of just shooting them.

2 - An MMO tower defense. You set up your base and activate towers each round. You gain so much energy each round, so you can add and alter towers based on a system timer you set yourself. Other people will send waves of forces set up in similar manner. You gain xp/money with each victory based on wave by wave results. I think it could make a great social game.

3 - An online pokemon game would be awesome! It would run similar to other MMORPGs, but people would group together to take on very powerful wild pokemon, and you can capture what ever you fight. There would be tournaments on a regular basis, you could do quests for pokemon research, you could even breed your own pokemon. It would be like living the real thing.

I have many, many others, but I just felt like sharing these ones.
 

Fl0yd

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May 3, 2011
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I allways wonder why nobody has tried this yet: Computer constructed levels based on an evolutionary system. By forcing everybody to vote on the level he/she has played the good constructions would survive while the bad ones would die eventually. Like Electric Sheep [http://www.electricsheep.org/].