Unwanted Envoys: A Fantasy RP

Recommended Videos

SamuelT

Elite Member
Apr 14, 2009
3,324
0
41
Country
Nederland
Unwanted Envoys: A High-Fantasy RP

Hello! Second RP I've opened in a short while, but hear me out. Sparrow requested that I put together a Fantasy RP, because the last one was very entertaining before it went belly-up. So, GM Sparrow and StoryMaster Samuel present Unwanted Envoys.



Opening Plot:

When people write of the past, any claims without evidence are ignored. Speculation is but speculation and any claims that cannot be backed-up are ignored. Yet little does any of the inhabitants of the world know, everything about the world's true past is contained within a small book buried beneath the deep sands of the Gobi Desert.

Within the book, there are details about a small band of adventurers that lived in a fantasy world completely different from our own. The adventurers are never named, or their backgrounds explored. Some of the accounts in the book say some members of the group were possibly Dwarven, as well as Elven. Some were possibly warriors of famous clans, some mages of hidden cults. All that's proven about the group is their goal: the retrieval of the Relic, and item of unknown worth and power.

Whether they found it, or whether they all died in the process is not detailed. Nor at the details that the group supposedly fought golems, dragons and demons. Yet, none of this relates to our world. Such idle fancies of magical creatures and Elven creatures is simply that of myth. So if this tale is truth, how did we forget it?

Codex:

The god of love is as fickle as the wind. One day he blesses all of humanity with pure joy, and the other he plays with their heartstrings like a musician. He isn't partial to restricted marriage, only to unbound love, so no marriage is conducted in his name. Apart from love, he is the god of lust, women, fertility and pregnancy. There are many cults surrounding him, many an excuse to love as many as possible. Domnia is an official recognized deity, and his symbol is a blooming flower, any kind, set in an amber necklace. His image is a scarcely clothed man with hair reaching his ankles.

Often portrayed as a blind child, Lady Justicia handles every conflict that requires her. She isn't an emotional deity, handling every conflict with only the evidence given to her and judging with the coldness of a stern winter. Although she doesn't listen to any mortal summoning, it is believed that she watches over the tribunal of judges. The cults surrounding her are all legalized, and most of the cultists also are judges or have legal professions.

Seen as the mightiest deity of all of them, Omnia has the image of a blank faced bald person, without the differences between genders. It holds the power over seas, land, wind and nature. It can be as calm and patient as a mountain, but fierce and furious as the sea. The entire world exists because he allows it. His followers pretty much cover the entirety of humanity, because every human fears the supreme god. Cults of Omnia aren't officially recognized by the state.
He has four sons, who all represent one of the classical elements, but who are nowhere as powerful as Omnia.

There is a lot of unofficial data between the 'good' and 'evil' end of the spectrum. Many gods aren't acknowledged state-wide or even hold any amount of power over the humans. There are a few of the 'lesser gods' who exists. The term does not indicate lesser power, but a smaller following.

A deity who mostly receives his prayers from gamblers, Tartak is a playful entity. His image is a short man with a sharp chin, sharp beard and long fingers, dressed in a flamboyant outfit. He makes people win, and lose, to his own amusement. He even enchants the minds of normal men, who can't keep away from playing a game until they have lost everything. Sometimes Tartak is in a generous mood and gives an unlucky fellow a bit of luck. But mostly he meddles in others, gods and mortals, affairs for his own amusement.



Magicians aren't very religious. When telling the laws of physics to sit down and shut up, it's strange to think of an invisible entity ruling you. But there is one single figure that demands the respect of every magic user. Marcos. He is the one that created magic, gave it essence and the humans the ability to guide it. His image is the one of a hermit, simple robe with simple features. Although it's a point of many debates that Marcos is a god or simply was a very talented person, he is seen as a godly figure.

Neonin is depicted as a boyish woman with the outfit of a student in swordsmanship. All prayers before a battle are directed to her, and she is the protector of individual fighters as well as entire armies. There's an entire religion devoted to her, with a monastery built for her in the highest mountain range running in the length of the continent. Her symbol is a sword with runes scraped into the steel, sticking out of a boulder.

Many more lesser gods exist, but haven't got a big enough following to be noted here. And from here we slide into the spectrum of what is considered evil. Although not inherently evil, the only people praying to them are people with malicious intent, or their caste hurts people. Their names are never written down or spoken, because the belief is that naming one evil, will summon it.

The lord of revenge is never depicted without slaughter. His most common stance is on another human with its heart in his four hands. Although he's clothed in baggy clothes made of plain material, he has a muscular upper body and skinny legs. The prayer consists of a personal sacrifice and the name of the one you want revenge against. Most people interpret a personal sacrifice as a body part, and the cultists surrounding this lord often miss body parts.

The image of the Lord of Death has a resemblance of the traditional reaper, with a battered hooded cloak hanging over his shoulders. His weapon, a giant scythe is always strapped to his back, and a kind of energy swerves between his outstretched hands. His visage is a normal human, although his eyes are blank. Most people say that the lord of death is the opposite of Omnia, where he rules the entire earth, and the lord of death rules the afterlife. Prayers before a battle also go to this lord.

The mistress of conflict is depicted as a woman, working together with all other gods. She holds no true power over the world, but is as seductive as any being can be, and holds influence over all. Cultists often are prostitutes or mistresses of mighty men, who can be manipulated by supposed love or blackmail. The Mistress of Conflict is often depicted as the lover of the Master of Trickery in many pieces of lore and tales.

The elves hail from the lands across the southern and western sea. Few humans have ever traveled there and back again, but the few elves that conversed with the human before the war painted a picture of beauty. The elves have created massive palaces, with pictures captured in coloured glass. Wide stone highways connect massive cities, often created by as much magic as labour, hewn out of the sides of mountains, created on flat lands with expensive stones.

Elves have had little positive contact with the humans. A small amount of Elves are sympathetic to humans, thinking their hurried, yet efficient way of life is interesting to a few, but the gross of the elvish race follows the mindset of their royalty, who think of humans as occupants of their new home. Resentments about this ongoing war have soured any contact between the two races.

Roudy, as eager to fight as to drink and happy to trade with any race, Dwarves occupy most of the northern lands, with a few colonies to the south. They have as many cities on the surface as they have beneath the ground. Their proficiency with steel and stone comes with their long studies of the application on magic through smithing. All of the smiths are Dwarven magicians.

All dwarves pray to the One God, Hammer of the Sky and an entire slur of other titles. Most of the time he's called 'The One' or simply God. The belief of an afterlife is engrained in every dwarf by upbringing. They burn the dead, because of the fear that if a body isn't disposed of in this manner, a necromancer may resurrect the body, and with that keep the soul from reaching the afterlife.

Occupants of the series of islands where this story takes place. Most of the royalty thinks themselves above the normal people. If a human isn't a farmer or a trader, odds are that he or she is a soldier. Males and Females are on the same lever of society. Brown hair is the most common, and any other colour is a rarity and gift.

There is no official guild for magic, even though there is for any other profession. Would-be magicians are instructed by parents or any other that wants to educate.
Notes:

The players will take on the roles of the adventurers tasked with finding the rather vaguely named "Relic", if you hadn't figured that out already. This RP borrows heavily from the rather dark yet comical setting of Dragon Age, though I can assure you that the storylines are in no way related.

Characters can either be Humans, Dwarves or Elves. This will be explained to the characters later on, but the Dwarves and Humans are allies. Elves invaded the Human lands, leading to a full-scale war.

Nothing, I repeat, nothing has been written for this RP. The most we have is the introduction and the codex, so essentially we have the beginning. Therefore everything after the beginning will either be player led, or us GM's thinking on our feet.

Rules:

When making your character sheet, you will only be able to have TWO Class Specialisations. The specialisations are below, and you must take one from Class 1 Specialisations and one from Class 2 Specialisations. If you're confused, feel free to ask.

The Specialisations are purposefully vague, and those that aren't are rather broad. This is because, as much as we want to make sure players aren't overpowered, we want you to be creative. We also realise you're not idiots, so it goes without saying that you can mess about with them as you which. For instance, just because a Warrior character has a specialisation in Two Handed Weapons doesn't mean they can't pick up a short-sword. They just won't be as skilled.

And by far, the most important rule of all: Have fun you grumpy sods!

Character Classes

Amongst all the spells and trickery Spell Knights and Mages have at their disposal, nobody ever refutes the basic rule of war: If your Warriors aren't up to scratch, neither is your country.

Even with all the power Mages have at their disposal, Warriors are the true jack-of-all-trades. They can wield claymores with the same skill they wield a bow, or handle a sword and shield with the same expertise they do a crossbow. They can kill you in more ways than you could fathom.
Two Handed Weapon warriors can wield anything that simply requires brute force. Whether that be a waraxe, a greathammer of a claymore.
Using a sword and shield may sound easier than using a claymore or dual weapons but, in truth, it requires much more skill. Few are able to elegantly wield both the sword and shield independently, balancing defense and offence.
For anyone who likes twice the firepower. After all, why have one sword when you can have TWO? But much like the Sword and Shield class, using two separate weapons is much harder than it seems. Only fabled rouges have the skill to use both weapons without relying on one more than the other.
Many warriors are famed more for their precision than their might in combat, many simply preferring to use both a weapon and a bow. Regardless of whether or not they use one, most warriors wouldn't be caught dead without some kind of ranged support.
Those who use crossbows instead of bows and arrows favour one thing: Strength. Although crossbows take a long time to reload, they offer any warrior an instant kill from any range.

Spell Knights are mixture between Mages and Warriors. Although they lack the ability to use ranged weapons like Warriors and don't have access to the first tree of Mage Talents, their ability to mix spells with swordplay make them rather dangerous opponents.
Two Handed Weapon warriors can wield anything that simply requires brute force. Whether that be a waraxe, a greathammer of a claymore.
Using a sword and shield may sound easier than using a claymore or dual weapons but, in truth, it requires much more skill. Few are able to elegantly wield both the sword and shield independently, balancing defense and offence.
For anyone who likes twice the firepower. After all, why have one sword when you can have TWO? But much like the Sword and Shield class, using two separate weapons is much harder than it seems. Only fabled rouges have the skill to use both weapons without relying on one more than the other.
In contrast to Elemental Mages, Blood Mages tend to be the villains of any fable. They wield the ability to tamper with an opponents blood, either to painfully bring them to a halt or to cease control of their body.
Healers can heal any wound or ailment, given enough time. Most groups have at least one healer, just incase any team member is hurt in battle.
Any mage who can use defensive magic is an asset to any team. Not only able to shield themselves, defensive Mages can shield their allies as well.

Mages, trained in the areas they see fit, can master a wide variety of skills. Some have the ability to light people on fire, whilst others can warp gravity to their disposal. But, for all the prowess a Mage has in spellcraft, none can wield a blade.
Mages that control the elements are the heroes of tales, able to control fire, ice, wind, earth, lightning, you name it.
Shapeshifters can turn into any animal or insect in an instant, provided they have learned to master the form. Each form can take up to a year to master, especially if a user wishes to speak through their form.
Those who wield the power of energy can be useful in any situation. Energy Users can control gravity, heat, light, pushing-and pulling etcetera, within reason, as well as the ability to pick up and throw items or even people with their minds.
In contrast to Elemental Mages, Blood Mages tend to be the villains of any fable. They wield the ability to tamper with an opponents blood, either to painfully bring them to a halt or to cease control of their body.
Healers can heal any wound or ailment, given enough time. Most groups have at least one healer, just incase any team member is hurt in battle.
Any mage who can use defensive magic is an asset to any team. Not only able to shield themselves, defensive Mages can shield their allies as well.

Character Sheets:

They are in the next post, due to the limit of words.
 

Sparrow

New member
Feb 22, 2009
6,848
0
0
Character sheets:
Name: Emerson Cousland

Age: 23

Species: Human

Class: Warrior

Class Talent 1: Sword and Shield

Class Talent 2: Bow and Arrow

Description: Emerson is the 71st seat to the throne of the human lands. Granted, he's not that important enough to considered royalty, but he still has sway in any human matter. This came in especially handy when the Dwarves and Humans were picking travellers to find the hidden Relic, allowing Emerson to swing the decision in his favour.

Appearance: The young adventurer seems almost untouched by the harsh landscapes he travels, his light build and fair complexion sticking out like a sore thumb within the slums which he sleeps with the group. His rather dark brown eyes and his kempt black hair do little to cover his rich human decent.

Name: Tipo Ameno
Age: He says he's 31

Species: Human

Class: Mage

Class Talent 1: Energy Magic

Class Talent 2: Defensive Magic

Description: A very short man, reaching no higher than one meter forty. He has absolutely no hair and dark complexion. He always carries a staff, made out of black wood with hammered-in-gold. He wears a sun-bleached orange roams. He always wears sandals, who are near falling apart by now. His eyes are eerily brown, near leaning against gold. He's near always grinning, but more maniacally rather than happy. A black bag is slung over his shoulder, which holds a suprising amount of things.

Description: Tipo has been described by many as 'the strangest little man to ever walk into their lives.' It's essentially what he does: walk into lives and alter them drastically. One time he walked into a war-meeting of the human camp in the Battle over Battle. He looked at the warlords, laughed, raised himself from the table around which they sat and walked out. Minutes later he returned with the apologies and surrender of the opposing party.

Name: Tristan Agamand

Age: 27

Species: Human

Class: Spell Knight

Class Talent 1: Two-Handed Weapons

Class Talent 2: Defensive Magic

Description: Tristan was supposed to be many things in his life. He was supposed to be a squire to one of his many brothers. He was supposed to gladly aid them in pursuit of the throne and become their vassal. Above all, he was supposed to be another example of the gallant knights of Avernus. But in his coming of age, his sense of purpose gradually died. In making friends at the Church of Neonin, he would meet Ezalor, son of the Guildmaster of the Magician's Guild. Ezalor would tell him many stories of amazing miracles and curses that his parents had always told him were nothing more than folklore. His distrust soon faded, however, and eventually lead to the boys secretly reading banned texts on the occult.

Tristan's new found passion for magic turned into an obsession. He slowly grew alienated from his family, and when he was finished being a squire, he had lead his brothers in search of "bandits", when in reality it was a lair of wild Satyrs that had been unmapped for ages. They were all slain, and Tristan was free to make up any story he wanted.

Hailed as a sole-survivor of a raid on the Elven city of Silkwood, he was made a hero by the populace, which lead his father to gladly retire his crown and embark on his Last Battle (In Avernus, the only noble way for a retired king to die is by throwing himself against impossible enemy odds, killing as many of them as possible before finally being vanquished).

Alas, this would prove to be the final time things went Tristan's way. Ever since his lust for magic was quenched, it was replaced with a lust for power. He launched a premature war with the elven kingdoms to the east, and in doing so had crushed Avernus forever. Silkwood, for years, had merely been maintaining the conflict with the Western city of Avernus so that the humans, in their arrogance, would underestimate their might. When Tristan finally launched his assault, he was hopelessly crushed beneath their forces. With no army left to defend the city, it was ransacked by legions of wrathful elves, leaving nobody alive from the cursed place except for Tristan.

With no purpose in life and no subjects to sing his fame, he had no choice but to be a hired blade, hoping that his sorrow could be lost in the blood of his enemies. Shamed and resentful of his mistakes, he forever forsook his name, instead donning the moniker of a fabled hero who rid Avernus of the Satyr (unsuccessfully) and allowed humans to settle in it's fertile fields.
Name: Caledath Vehn
Age: Roughly equivilent to 38 in human terms (assuming elves age differently)
Species: Elf
Class: Warrior
Class Talent 1: Dual Weapons
Class Talent 2: Crossbow
Description: Caledath a skilled scout, tracker and killer. He fought in the elven army during the initial invasion but as the war progressed he became disturbed by the methods of some of his commanders. When he was eventually ordered to take part in the massacre of the human village of Brightwater he finally deserted. In the years since then he has paid his way as a mercenary, expressing no desire to return to his old life.
He seems to have little more respect for humans than most elves, although this is probably because he has little respect for anyone save himself. His personality is best described as cold and aloof; he also has few qualms about killing but he makes a very strong exception when children are involved and has a quite a strong dislike of needless cruelty - factors which most likely led to his desertion.
Appearance: Although he may look fairly slight next to a human or dwarf, Caledath physique is actually rather well-muscled. His hair is very pale blonde, almost white, and his eyes are a deep green. His skin is also somewhat pale, although he has a slightly weathered look about him. This is only accentuated by his scars, of which he has several on his face and presumably many more elsewhere. His left ear in particular has a long scar running from the tip down to where it joins his head.
Name: Thombur Ironhammer

Age: 32 in Dwarven years

Species: Dwarf

Class: Warrior

Class Talent 1: Two handed Weapons

Class Talent 2: Crossbow

Description: An orphan who was raised by a family of Dwarven nobles, he realized that the life of luxury was not for him. When he was young he ran off and trained at a military school to follow his dream, which is to become a great Dwarven Warrior. He is known by some as a force to be reckoned with, for he is very skilled with weapons such as battleaxes and hammers. Before his parents passed away, they taught him the neccesary skills to be a great blacksmith. With this skill at his side, he prefers to forge his own weaponry. He is very considerate and kind towards other races, despite Dwarven reputation.

Appearance: He appears much older than his actual age. He has a long dark brown beard that extends almost down to his waist, which is braided into two sections. He has milky blue eyes and tan skin. His hair goes down to the bottom of his neck in the back, and is fashioned into a small ponytail. He has very bushy eyebrows, and an aged face. He wears a chainmail tunic and leather gloves and boots, along with a green cloak.
Name: Adandra Elirith

Age: 39 in Elven years.

Species: Elf

Class: Magic Knight
Class Talent 1: Two-Handed Weapons
Class Talent 2: Blood Magic

Description: A cynical Elf, with a dark sense of humor that would make even the gods cringe and an ego that rivals that of most nobility. He lacks any form of manners, honor or chivalry, believing that all of those are nothing more than weaknesses that can easily be exploited. It should be no surprise that he fights dirty, often tripping opponents in combat and then striking at them while their on the ground.

The word "mercy" is absent in his vocabulary, as their have been multiple accounts of him killing surrendering soldiers and torturing men for information, often choosing to do it himself out of belief that those he's working with will go too easy on the captive. When torturing a foe, he will often use his Blood magic to cause the right amount of damage, enough to cause undescribable pain yet not enough to kill the prisoner.

Because of his unforgiving and unrelenting nature, he is regarded as being loose-cannon and mentally unstable, and is viewed as nothing more than a weapon by those he serves under.

Appearance: Tall and slender, even by Elven standards. He is well muscled, but is more built for agility rather than strenght, His hair is long, light blonde and normally worn down, combed so perfectly that not a single hair is out of place. His skin is pale and blemish free, save for a few cuts and scratches that have been received in previous conflicts. Blue eyed.

He is normally dressed in a set of ceremonial armor that has been passed down through the generations of his family.
Name: Igg'wy "Iggy" Baerbeard.

Age: 47

Species: Dwarven

Class: Warrior

Class Talent 1: Two-handed weapons

Class Talent 2: Crossbow

Description: Considered a common dwarf for long, Igg'wy used to do everything other dwarves usually did; drinking started at a very young age, body hair erupted even sooner, and pipes were respected by him as much as was smithing. Even though in his training he never quite showed a particular talent - or any sort of ability - to use offensive, defensive or healing magic. But one goal he held clear; to be able to smith. Showing a great deal of strength hidden within him, revealing itself gradually as he aged, Igg'wy practised smithing with vigor every day, until the day he eventually achieved what the majority of dwarves did; to use magic to enhance smithing.
Not only did this event let him craft his own weapons and armor, but also due to his talent, earn a fortune from it. But life like this soon turned dull. Igg'wy knew the sort of magic he knew was something he practised and had gotten an acute ability in, but the true, raw strength of his body, and the satisfying usage of a good, sharp weapon was what he missed. Soon after, he started an adventuring lifestyle. He spent little time in his hometown, little did he meet his parents, and more hazy turned the memories of his previous life. Nowadays travels the land, having even lived in human cities for long periods of time.

Appearance: A typical dwarf, a bit pudgy, with a brown beard the size of three of his heads, though varying in size due to him grooming it. Thick ropes are used to create braids with his beard. These same are also tied around his foot, used to hold in place linen sheets wrapped around his feet meant to keep his feet warm. Also has long hair, covering a portion of the black cape he often wears. Wears wide, dark-brown pants. Wears an also-black tunic that goes ~40cm below his waist, kept around him with a wide leather belt.
Name: Across Tera
Age: 17
Race: Human
Class: Mage
Class Talent 1: Shapeshifting
Class Talent 2: Healing

Description: Across was raised in a small village in the east, where he led a happy life until age 11, when he showed signs of magic. His parents disowned him, disgusted with this... creature they had thought was their son. He lived as a beggar for a few months, until he met a travelling merchant named Juliana. The merchant was a mage herself, and adopted Across as his own. As Across and Juliana travelled, she trained Across in the only magic she knew, shapeshifting. One day, Juliana was injured by a hunter while in animal form, and Across could do nothing but watch her die slowly. That day, he vowed to never let something like that happen again, and he decided to learn healing magic. Since then, he is a powerful healer and a formidable shapeshifter.

Appearance: Across is short, with shoulder length black hair. Around his neck is a silk necklace, given to him by his former mentor. He wears a green hooded cloak, and black loose pants, tied around the waist with a red strap of leather. He has pail skin, with a tattoo of a black spider under his left eye. The animal forms he has mastered are wolf, snake, raven, and dragonfly. He is working on bear.
Name: Logan Fenrir
Age: 23
Species: Human
Class: Mage
Class Talent 1: Energy Magic
Class Talent 2: Blood Magic
Description: Logan was sent to be raised by his mage grandfather after he was discovered to have a talent for magic, mostly energy magic, at the age of 16. He quickly developed a taste for his new found power and soon developed his skills into blood magic. Swiftly moving up in the world he became at first a performer, enticing children with displays of dancing puppets and whirling knives at targets. He kept his blood magic talents hidden and general found them more useful as a defence to the various muggers and thieves that tried to steal his meagre gold. He mostly looks for adventure and a way to enhance his powers. Considering himself a happy go-lucky type he has a soft spot for children as he never saw his younger siblings again when he moved and hates all forms of thievery and crime after almost being killed a large number of times. His main flaw is biting off far more than he can chew, in his early years this consisted attempting to show off too much of his magical talents at once or challenging other mages to showings of their prospective powers.Though he's also known to be blunt, occasionally obnoxious and tends to point out obvious physical flaws on people ("By the gods your short! or was your mother a dwarf?" He enjoys showing his talent and likes to entertain, and is generally fidgeting or floating pebbles around himself for fun. He is always on the lookout for a new way to expand his talents, and will happily join a cause or group either out of curiosity, looking for pay, or simply an adventure. He carries a pack filled with simple performance pieces, juggling balls, puppets with no string and various knives and targets he uses to throw around and twirl around the audience.
Appearance: Tends to wear colourful clothing, much like a jesters uniform, with a purple flowing cloak.
Name: Rowan Markett

Age: 27

Species: Human

Class: Spell Knight

Class Talent 1: Sword & Shield

Class Talent 2: Healer

Bio: Rowan is a mercenary and has been one since the age of 19, he helps out those that are willing to pay for his services and doesn't stop until the job is done, he learned how to fight from his father who was a distinguished knight captain in the king's army and died in battle when rowan was 16, his mother was an adept mage who taught him healing magic shortly before he left to find his fortune at the age of 18, he chose to become a mercenary because fighting was what he was good at.

At the age of 25 Rowan became interested in the lord of death, he sees that there is always unrest in this world and believes that peace can only be attained through death, thus his interest in its lord, over the years he has worked for numerous people, two nobles among them, earning him enough money to buy his current equipment.

Appearance: Rowan is 6'1" with dark brown hair and blue eyes, he wears plate armor (without a helmet) with a plain dark blue cloak, on his back he carries a plain kite shield and at his waist attached to a belt is his broadsword, he isn't especially well built or good looking.
 

SamuelT

Elite Member
Apr 14, 2009
3,324
0
41
Country
Nederland
Sorry people! My mistake for the spoilers.

*Cowers*
 
Dec 9, 2009
111
0
0
Name: Angeni Snow
Age: 41
Species: Human
Class: Spell Knight
Class Talent 1: Two handed weapons
Class Talent 2: Healing
Description: Angeni is a grizzled veteran of many battles for many factions. A sellsword of sorts, he does the job for a certain price; however, he will never do anything that goes against his morals. He has lived as long as he has in his profession due to skill and caution. He's been fighting ever since he was young due to circumstances that have also left him bitter and closed to the world.
Appearance: His age and trials show. He is gruffly bearded with grey hair that still has hints of black in it. His hair is unkept and shaggy with the same coloration of his beard. He is heavily armored it plate and mail though only the hilt of his broadsword sticks out of the travel worn brown cloak that covers his body. The blade of his sword is eerily black while his armor is all white in contrast.
 

Darkenwrath

New member
Apr 12, 2010
230
0
0
Name- Logan Fenrir
Age:23
Species: Human
Class- Mage
Class Talent 1-Energy Magic
Class Talent 2-Blood Magic
Description: Logan was sent to be raised by his mage grandfather after he was discovered to have a talent for magic, mostly energy magic, at the age of 16. He quickly developed a taste for his new found power and soon developed his skills into blood magic. Swiftly moving up in the world he became at first a performer, enticing children with displays of dancing puppets and whirling knives at targets. He kept his blood magic talents hidden and general found them more useful as a defence to the various muggers and thieves that tried to steal his meagre gold. He mostly looks for adventure and a way to enhance his powers. Considering himself a happy go-lucky type he has a soft spot for children as he never saw his younger siblings again when he moved and hates all forms of thievery and crime after almost being killed a large number of times. His main flaw is biting off far more than he can chew, in his early years this consisted attempting to show off too much of his magical talents at once or challenging other mages to showings of their prospective powers.Though he's also known to be blunt, occasionally obnoxious and tends to point out obvious physical flaws on people ("By the gods your short! or was your mother a dwarf?" He enjoys showing his talent and likes to entertain, and is generally fidgeting or floating pebbles around himself for fun. He is always on the lookout for a new way to expand his talents, and will happily join a cause or group either out of curiosity, looking for pay, or simply an adventure. He carries a pack filled with simple performance pieces, juggling balls, puppets with no string and various knives and targets he uses to throw around and twirl around the audience.

Description- Tends to wear colourful clothing, much like a jesters uniform, with a purple flowing cloak.
Hair-Brown
Eyes-Blue
height-5ft 9inches
Build- Scrawny, Logan is not physically very intimidating but has a more wiry strength.

OOC: Thanks for the permission to play :)
 

MetricFurlong

New member
Apr 8, 2010
81
0
0
Sounds interesting

Name: Caledath Vehn
Age: Roughly equivilent to 38 in human terms (assuming elves age differently)
Species: Elf
Class: Warrior
Class Talent 1: Dual Weapons
Class Talent 2: Crossbow
Description: Caledath a skilled scout, tracker and killer. He fought in the elven army during the initial invasion but as the war progressed he became disturbed by the methods of some of his commanders. When he was eventually ordered to take part in the massacre of the human village of Brightwater he finally deserted. In the years since then he has paid his way as a mercenary, expressing no desire to return to his old life.
He seems to have little more respect for humans than most elves, although this is probably because he has little respect for anyone save himself. His personality is best described as cold and aloof; he also has few qualms about killing but he makes a very strong exception when children are involved and has a quite a strong dislike of needless cruelty - factors which most likely led to his desertion.
Appearance: Although he may look fairly slight next to a human or dwarf, Caledath physique is actually rather well-muscled. His hair is very pale blonde, almost white, and his eyes are a deep green. His skin is also somewhat pale, although he has a slightly weathered look about him. This is only accentuated by his scars, of which he has several on his face and presumably many more elsewhere. His left ear in particular has a long scar running from the tip down to where it joins his head.
 

Sparrow

New member
Feb 22, 2009
6,848
0
0
Ahh, new faces. Always good. Low post counts too. I wonder if we've got ourselves some RPing virgins here?
 

Darkenwrath

New member
Apr 12, 2010
230
0
0
Sparrow said:
Ahh, new faces. Always good. Low post counts too. I wonder if we've got ourselves some RPing virgins here?
Virgin when it comes to forum RPing, though I've already explained that to SamuelT, used to tabletop RP though. God I hope you can forgive my learning curves...
 

Sparrow

New member
Feb 22, 2009
6,848
0
0
Darkenwrath said:
Sparrow said:
Ahh, new faces. Always good. Low post counts too. I wonder if we've got ourselves some RPing virgins here?
Virgin when it comes to forum RPing, though I've already explained that to SamuelT, used to tabletop RP though. God I hope you can forgive my learning curves...
Worry not, we are a kind bunch. You already have decent grammar, so you're half way there I'd say.
 

Nukey

Elite Member
Apr 24, 2009
4,125
0
41
Hmm...I'm interested, but I'm unsure if I'll be able to handle a third RP with my iffy time schedule.

I'll get back to you on this. In the mean time, I'll place an advertisement for this in the RP Regulars so this RP can (hopefully) get more sheets.
 

Sparrow

New member
Feb 22, 2009
6,848
0
0
Nukey said:
I'll get back to you on this. In the mean time, I'll place an advertisement for this in the RP Regulars so this RP can (hopefully) get more sheets.
Thank you muchly Nukey. We'll hold a reserve for you, just incase.
 

Fraught

New member
Aug 2, 2008
4,418
0
0
A reserve, please!

I'm currently too exhausted from recent outside (outside, as in 'not on the internet') events that I'm not really in the best state to read the original post. I'll do it tomorrow, though, and put up a character sheet.
 

SamuelT

Elite Member
Apr 14, 2009
3,324
0
41
Country
Nederland
Fraught said:
A reserve, please!

I'm currently too exhausted from recent outside (outside, as in 'not on the internet') events that I'm not really in the best state to read the original post. I'll do it tomorrow, though, and put up a character sheet.
Not on the internet? Your words are unfamiliar and meaningless.
 

Fraught

New member
Aug 2, 2008
4,418
0
0
SamuelT said:
Fraught said:
A reserve, please!

I'm currently too exhausted from recent outside (outside, as in 'not on the internet') events that I'm not really in the best state to read the original post. I'll do it tomorrow, though, and put up a character sheet.
Not on the internet? Your words are unfamiliar and meaningless.
But master! The guardsman at the gate told me that you knew of my endeavour! He told me you knew of it all. He told me that you told him that I was a fool to go, that survival out there was zero-to-none.

May I recommend a beheading for all the lying commited by that young man?
 

SamuelT

Elite Member
Apr 14, 2009
3,324
0
41
Country
Nederland
Fraught said:
SamuelT said:
Fraught said:
A reserve, please!

I'm currently too exhausted from recent outside (outside, as in 'not on the internet') events that I'm not really in the best state to read the original post. I'll do it tomorrow, though, and put up a character sheet.
Not on the internet? Your words are unfamiliar and meaningless.
But master! The guardsman at the gate told me that you knew of my endeavour! He told me you knew of it all. He told me that you told him that I was a fool to go, that survival out there was zero-to-none.

May I recommend a beheading for all the lying commited by that young man?
Lies and slander coming from one of my own guard? Unacceptable!

Off with his head!
 

Sparrow

New member
Feb 22, 2009
6,848
0
0
Actually, I just realised we never specified how many players we want. Maybe we should just wait until we've got a good mixture, on a first come first served basis.
 

GenHellspawn

New member
Jan 1, 2008
1,841
0
0
Name: Tristan Agamand

Age: 27

Species: Human

Class: Spell Knight

Class Talent 1: Two-Handed Weapons

Class Talent 2: Defensive Magic

Description: Tristan was supposed to be many things in his life. He was supposed to be a squire to one of his many brothers. He was supposed to gladly aid them in pursuit of the throne and become their vassal. Above all, he was supposed to be another example of the gallant knights of Avernus. But in his coming of age, his sense of purpose gradually died. In making friends at the Church of Neonin, he would meet Ezalor, son of the Guildmaster of the Magician's Guild. Ezalor would tell him many stories of amazing miracles and curses that his parents had always told him were nothing more than folklore. His distrust soon faded, however, and eventually lead to the boys secretly reading banned texts on the occult.

Tristan's new found passion for magic turned into an obsession. He slowly grew alienated from his family, and when he was finished being a squire, he had lead his brothers in search of "bandits", when in reality it was a lair of wild Satyrs that had been unmapped for ages. They were all slain, and Tristan was free to make up any story he wanted.

Hailed as a sole-survivor of a raid on the Elven city of Silkwood, he was made a hero by the populace, which lead his father to gladly retire his crown and embark on his Last Battle (In Avernus, the only noble way for a retired king to die is by throwing himself against impossible enemy odds, killing as many of them as possible before finally being vanquished).

Alas, this would prove to be the final time things went Tristan's way. Ever since his lust for magic was quenched, it was replaced with a lust for power. He launched a premature war with the elven kingdoms to the east, and in doing so had crushed Avernus forever. Silkwood, for years, had merely been maintaining the conflict with the Western city of Avernus so that the humans, in their arrogance, would underestimate their might. When Tristan finally launched his assault, he was hopelessly crushed beneath their forces. With no army left to defend the city, it was ransacked by legions of wrathful elves, leaving nobody alive from the cursed place except for Tristan.

With no purpose in life and no subjects to sing his fame, he had no choice but to be a hired blade, hoping that his sorrow could be lost in the blood of his enemies. Shamed and resentful of his mistakes, he forever forsook his name, instead donning the moniker of a fabled hero who rid Avernus of the Satyr (unsuccessfully) and allowed humans to settle in it's fertile fields.
 

Yorgmiester

New member
Feb 3, 2009
1,767
0
0
[HEADING=1]~Interest~[/HEADING]

I don't think I'll have enough time though. I'll think on it.
 

Code Monkey

New member
Mar 21, 2009
1,799
0
0
Name: Across Tera
Age: 17
Race: Human
Class: Mage
Class Talent 1: Shapeshifting
Class Talent 2: Healing

Description: Across was raised in a small village in the east, where he led a happy life until age 11, when he showed signs of magic. His parents disowned him, disgusted with this... creature they had thought was their son. He lived as a beggar for a few months, until he met a travelling merchant named Juliana. The merchant was a mage herself, and adopted Across as his own. As Across and Juliana travelled, she trained Across in the only magic she knew, shapeshifting. One day, Juliana was injured by a hunter while in animal form, and Across could do nothing but watch her die slowly. That day, he vowed to never let something like that happen again, and he decided to learn healing magic. Since then, he is a powerful healer and a formidable shapeshifter.

Appearance: Across is short, with shoulder length black hair. Around his neck is a silk necklace, given to him by his former mentor. He wears a green hooded cloak, and black loose pants, tied around the waist with a red strap of leather. He has pail skin, with a tattoo of a black spider under his left eye. The animal forms he has mastered are wolf, snake, raven, and dragonfly. He is working on bear.