Thanks =)justcallmeslow said:This is some absolutely incredible stuff indeed! I'd definitely play this game if it was made.
Not to sure about it myself, see above posts for a further breakdown.I agree with the point that multiple success requirements wouldn't be a good thing.
Well cost is already pretty high - Safety in numbers and what not. I mean CoC mythos mobs are pretty deadly to begin with even with a full team, imagine how hard it would be to deal with if you have only one or two people - and not all are combat focused.I'd also like to know about the group splitting up to tackle separate leads. It would obviously have benefits in terms of ability to investigate more effectively, but it should come at a cost.Perhaps insanity takes more of a beating if you're in a smaller group/on your own.
Sorry which Icon for what component?I think an icon would detract from it, make it a hidden effect.
Well since its the 1920s I dont think they had walkie talkies, besides I think this would be somewhat irrelevant since most people will have meta-game means - Voip or whatnot to communicate. Besides the only thing WORSE than not being able to listen to what your buddies are doing is listening to them while they are panicing and screaming for mercy.As you discussed, communication would be limited/zero between distant people. Maybe allow walkie-talkies to be equipped like torches? It'd allow better coordination over distance but come at a cost. People would need to set up a system to check in after certain intervals or something.
Well its still pretty rough, but the idea is that as your agency's rating advances you get access to what I call legacies - special bequeaths (providing they meet specific pre-requisites) that provide a boost to all your investigators. For example,lets say you tend to be more of Research oriented Agency, discovering the latent powers of artifacts you have come across or even discover new spells. You then can select as a legacy A Research Lab or Arcanic Library which would provide all your agents bonuses to either their sanity score, Mythos lore, or Research skills.Could you also be more specific about the benefits of leveling up your agency? Access to a better caliber of investigators is all well and good. But what else would you gain?
Legacies would not be easy to come by, as they will demand certain pre-requisites which in turn makes your agency specialize (up to a point) and therefore differentiate itself from other player agencies.