Special Abilities doesnt necessarily mean magic spells. Rather they are talent that an investigator can select and hot key providing them meet level and skill requirements.SUPA FRANKY said:By Special Abilities, do you mean magic spells? The Investigators are supposed to be regular people,right?Keyser_Soze said:Well it wont be twitch click in that respect, I expect players to be more strategic in thier thinking and actually use the enviroment, for example - baricading doors, boobytrapping areas, sneaking past monsters that they know they cant take down, etcSUPA FRANKY said:So what would the battle system be like? Turn based? Silent Hill/resident Evil-sy or something?
When it comes to actual firefights, I envision a more or less standard [SELECT TARGET] > [AUTO-FIRE] > [SPECIAL ABILITIES]
However, positioning and manuever will matter, since your investigators wont be facing massive numbers of mobs, so someone hidden behind cover and who pops up at the monster's flank and fires a barrage from his tommy-gun will actually do more damage.
Stealth will play a more important role - hidding behind cover, low light conditions etc. Unfortunately that would work both ways, as Mythos mobs are generally better at hiding than the average human =]
the long and short of it is, that encounters will take on the nature of a puzzle - fire fights are always to be expected, but only in the context that other pre-conditions are met in order for firearms to be effective.
I plan on writing a full "Mock up" of an investigation from start to finish, so you can take a look see at how it should pan out.SUPA FRANKY said:Hmm...i can see you really took some time to plan this out.
Sounds great... Sign me up! I really like how you approached this concept - the idea of creating an entire investigative team is very appealing to me, and I think would open up a great deal of strategic options not available in other games.Keyser_Soze said:snip!
I hope that you're being facetious... The rights were never Metallica's in the first place, and all of Lovecraft's works recently entered the public domain...Tennou486 said:Just license the Metallica song and its all good.
Nope, not at all...saintchristopher said:Am i the only one amused by the use of the phrase "HP" in this context?
I was thinking that, but then I thought about the idea of a group of guys teaming up for the final showdown, how awesome would that be?blue_guy said:This would be MUCH better as a singleplayer game.
Well it was beating around my head for a while, so let's just say this is cathartic. If anything comes out from that would be cool, but hey, doubt many developers are reading the Escapist.Yog Sothoth said:Sounds great... Sign me up! I really like how you approached this concept - the idea of creating an entire investigative team is very appealing to me, and I think would open up a great deal of strategic options not available in other games.Keyser_Soze said:snip!
You've obviously put a great deal of thought and effort into this, so it begs the question: Is this an early draft of a design document intended for proposal, or are you just doing this for your own amusement?
Maybe, but I mean I am approaching the whole thing from the point of well my old days running PnP CoC. Also, since the whole concept would be relatively modular, I dont think there would be too many issues to spin it out as an MMO.Clik said:I was thinking that, but then I thought about the idea of a group of guys teaming up for the final showdown, how awesome would that be?blue_guy said:This would be MUCH better as a singleplayer game.
Maybe just a co-op mode in a singleplayer game then.
Phoenix Arrow said:I'm guessing you mean an MMO where it's basically a one player game, but you chat and share info with real people, right? Maybe do some of the missions co-op too.
This is as opposed to a traditional MMO with end game etc.
Actually I was thinking about that myself. Isolation is key component of terror, so what I had in mind is that while there is the ability to do a direct chat between players in the Hubs - the Non-encounter areas - within the investigation zone players are isolated from the rest of the world. Mind you they can use meta-game means to break through this, but then restrciting communications can only go so far.Clik said:Yes, particularly sharing information. Basically if it's too much of an MMO then there's too much chance for the community to break the feeling of the game
See post just above =]psyconius said:Not too shabby for a design doc involving the best Horror author ever to grace this planet's seminal work.
However, I would just get irritated with the d-bags that would power game the crap out of it rather than enjoy the game.
Actually I just meant people that would site on a website and mine data to find out the best starting stats, skill distribution, equipment, etc...Keyser_Soze said:See post just above =]psyconius said:Not too shabby for a design doc involving the best Horror author ever to grace this planet's seminal work.
However, I would just get irritated with the d-bags that would power game the crap out of it rather than enjoy the game.