[this is an old topic with edits added in. I made this while I was this still in the middle of the game]
I just finished Dragon Age 2, and this is what I can point out for certain. Bear in mind that I'm playing the PC version on Hard mode, so maybe some of these things may not apply to the console versions.
Combat hasn't been dumbed down that much.
I don't know why people keep talking about how everything has been dumbed down. You auto attack by right clicking on enemies, you set tactics for your non controlled party members, you can pause the game in order to deliver commands to your companions strategically, and you can use skills and abilities by hotkey or mouse. Same as the original but faster and more fluid, pretty much.
Abilities have been remade somewhat, individual enemies with normal and elite ranks have greater amounts of health and spawn in waves, so you'll be pausing more often in order to get yourself out of difficult situations. The bosses are actually difficult(High Dragon, Rock Wraith), too, especially now that you can't just chug all four types of Health poltices on your characters anymore. Now all of your health and stamina/lyrium pots share the same cooldown.
DA2 is in some aspects more difficult than DAO (based on playing on mostly Hard difficulty)
This game is for the most part harder, too, and it has nothing to do with remade abilities, stats, and remade animations. You know how mages and archers in the first game could have their attacks interrupted? Well in this game all of your characters can be interrupted or even sent flying away depending on your Strength stat. This makes positioning your support characters in battle even more important now that they can be stunlocked from almost any attack.
The lack of friendly fire on Hard won't make things much easier, either, what with the respawning waves of enemies that appear after you kill a certain amount during some encounters in the game.
There is inventory management in this game as well as being able to customize the appearance of Hawke.
I don't know where people got this assumption from. You can indeed customize the appearance of Hawke and equip items on him or her with a wide range of armor, helmets, rings, amulets, belts, and weapons. The only difference is that armor can't be equipped just by your Strength stat but sometimes by both Strength and Consitution which apply to heavy armor or Cunning and Dexterity which apply to light armor.
You can also equip your companions with amulets, rings, belts, and weapons but not their default outfits, but is that really a bad thing? Can you really picture Morrigan wearing a First Enchanter Robe or Isabella wearing heavy plate?
Dragon Age Origins gave the player the illusion of having freedom by giving them the ability to change companions into whatever armor sets and weapons that they liked, but in truth there wasn't much freedom at all. Leliana starts out strictly as an archer, Sten a two-handed swordsman, and Morrigan a mage. Yeah you can equip Morrigan with dual daggers and Sten with a sword and shield but that wouldn't be very efficient, would it?
The game was no more linear than Dragon Age Origins and Awakening were.
Basically, the gist is that there are still rival factions to choose between, a wide assortment of main plot quests that can be undertaken at any time, and loads and loads of side quests to complete.
And now here are some criticisms that are genuinely true for this game.
Not as many persuasion or cunning options in dialogue.
A minor complaint, but still bugged me a bit. Running into special kinds of dialogue options that offered better rewards or unorthadox outcomes were always kind of a nice thing to have.
The game tends to get repetitive at times, going through side quests that consist mostly of talking to people and killing things.
Pretty self explanatory, and was also a problem that Dragon Age Origins had.
Companions weren't quite as dynamic or memorable as Origins's companions were.
I don't know. To me the characters you get in Dragon Age 2 have the potential to be very compelling and interesting but most of them are never fully fleshed out or characterized. I think they could have gotten the player more attached to these companions if they would let you converse with them more often.
Reused Enviornments
A huge, inexcusably bad flaw that Dragon Age 2 has. Even some of the most important events that happen such as entering the serial killer's hideout take place in a copy pasted area. Dragon Age Origins and Awakening reused enviornments as well but not nearly as much atleast made the effort to look and feel different.
In short TLDR, Dragon Age 2 is a fairly decent RPG that is not as bad as everyone makes it out to be. It's a bit weird how seriously people take the changes that were made to Dragon Age 2. They hate it so badly that they'll even make multiple accounts in order to bomb the game with 0.0/10 reviews just for the sake of lowering the score.
I just finished Dragon Age 2, and this is what I can point out for certain. Bear in mind that I'm playing the PC version on Hard mode, so maybe some of these things may not apply to the console versions.
Combat hasn't been dumbed down that much.
I don't know why people keep talking about how everything has been dumbed down. You auto attack by right clicking on enemies, you set tactics for your non controlled party members, you can pause the game in order to deliver commands to your companions strategically, and you can use skills and abilities by hotkey or mouse. Same as the original but faster and more fluid, pretty much.
Abilities have been remade somewhat, individual enemies with normal and elite ranks have greater amounts of health and spawn in waves, so you'll be pausing more often in order to get yourself out of difficult situations. The bosses are actually difficult(High Dragon, Rock Wraith), too, especially now that you can't just chug all four types of Health poltices on your characters anymore. Now all of your health and stamina/lyrium pots share the same cooldown.
DA2 is in some aspects more difficult than DAO (based on playing on mostly Hard difficulty)
This game is for the most part harder, too, and it has nothing to do with remade abilities, stats, and remade animations. You know how mages and archers in the first game could have their attacks interrupted? Well in this game all of your characters can be interrupted or even sent flying away depending on your Strength stat. This makes positioning your support characters in battle even more important now that they can be stunlocked from almost any attack.
The lack of friendly fire on Hard won't make things much easier, either, what with the respawning waves of enemies that appear after you kill a certain amount during some encounters in the game.
There is inventory management in this game as well as being able to customize the appearance of Hawke.
I don't know where people got this assumption from. You can indeed customize the appearance of Hawke and equip items on him or her with a wide range of armor, helmets, rings, amulets, belts, and weapons. The only difference is that armor can't be equipped just by your Strength stat but sometimes by both Strength and Consitution which apply to heavy armor or Cunning and Dexterity which apply to light armor.
You can also equip your companions with amulets, rings, belts, and weapons but not their default outfits, but is that really a bad thing? Can you really picture Morrigan wearing a First Enchanter Robe or Isabella wearing heavy plate?
Dragon Age Origins gave the player the illusion of having freedom by giving them the ability to change companions into whatever armor sets and weapons that they liked, but in truth there wasn't much freedom at all. Leliana starts out strictly as an archer, Sten a two-handed swordsman, and Morrigan a mage. Yeah you can equip Morrigan with dual daggers and Sten with a sword and shield but that wouldn't be very efficient, would it?
The game was no more linear than Dragon Age Origins and Awakening were.
Basically, the gist is that there are still rival factions to choose between, a wide assortment of main plot quests that can be undertaken at any time, and loads and loads of side quests to complete.
And now here are some criticisms that are genuinely true for this game.
Not as many persuasion or cunning options in dialogue.
A minor complaint, but still bugged me a bit. Running into special kinds of dialogue options that offered better rewards or unorthadox outcomes were always kind of a nice thing to have.
The game tends to get repetitive at times, going through side quests that consist mostly of talking to people and killing things.
Pretty self explanatory, and was also a problem that Dragon Age Origins had.
Companions weren't quite as dynamic or memorable as Origins's companions were.
I don't know. To me the characters you get in Dragon Age 2 have the potential to be very compelling and interesting but most of them are never fully fleshed out or characterized. I think they could have gotten the player more attached to these companions if they would let you converse with them more often.
Reused Enviornments
A huge, inexcusably bad flaw that Dragon Age 2 has. Even some of the most important events that happen such as entering the serial killer's hideout take place in a copy pasted area. Dragon Age Origins and Awakening reused enviornments as well but not nearly as much atleast made the effort to look and feel different.
In short TLDR, Dragon Age 2 is a fairly decent RPG that is not as bad as everyone makes it out to be. It's a bit weird how seriously people take the changes that were made to Dragon Age 2. They hate it so badly that they'll even make multiple accounts in order to bomb the game with 0.0/10 reviews just for the sake of lowering the score.