j-e-f-f-e-r-s said:
Dys said:
I assume, going from the way that you're banging on about intellectual propertly and the way that you decry used game sales, that you're also against the second hand selling of books, CDs, DVDs, Videos, Cassettes, Paintings, Photos... hell, any kind of artistic medium. Because at the end of the day, it's all the same thing. If I buy a CD from some nice guy at the local market, the artists who recorded that CD recieve no royalties from me whatsoever. If I buy a bunch of cheap books at the local second-hand book shop, none of the authors will see a penny from the money I spent. If I buy a nice watercolour landscape from a friend who has too many paintings clogging up his house, the painter will get zip, nada and jack-squit from the money I handed over to my friend. Is that fair? Doesn't the painter deserve to be paid for his artwork just as much as the publishers deserve to be paid for their game? If so, then that means that the entire art market is going to be going through a ma-hoosive shake up in the next couple of years. After all, with all these products I mentioned, it's not the actual physical material I've paid for, but the intellectual property contained within. Same laws apply. I can't sit down and copy Life Of Pi word for word and make my own copies, and I can't copy Call Of Duty and post it on the internet.
TLDR: If you're calling foul on the games second-hand market, then you need to cry foul on the entire second-hand market for all artistic products. If you do, that simply makes you a fool. If you don't, that makes you a hypocrit
and a fool.
Fantastic, you've expressed an opinion. As I'm sure you can imagine, that makes it rather a lot easier to argue.
So, the secondhand sale of artistic mediums compared to that of videogames. A far,
far better comparison than that of automobiles.
I'll start with paintings, because that is the easiest and most obvious medium to refute. When you buy a painting, you own it. You physically
own the piece of art, and the original will always be worth more than any reproduction. Many people buy such pieces as investments, the artists sells it knowing full well they are selling that piece forever, and that they will never have further profits from it. It does, however, benefit the artist in that as they make a name for themselves, the profit of subsequent papers increases, many artists will hold onto some of their pieces knowing that if other pieces they have sold go up in value, the entire value of their collection increases. Hopefully you can see my point, at least within this medium, and if you're in any way reasonable, you'll likely agree that it is, in no way a comparable medium to video games.
CDs are less easy to refute. Though, in fairness, I've never been witness to the selling of second-hand music CDs anywhere outside of garage sales. This also applies to movie DVDs and VHS cassettes, and in my mind it could be a similar issue to that of second hand videogames, provided there were stores trading exclusively. At his point, I'll point out that while it doesn't give the developer/publisher any money profit from a garage sale, it is far less immoral than a company deliberately and regularly profiting from them. As a general rule though, I don't consider it any better than music/movie piracy, but I also don't see it as a problem for the industry.
Books are an interesting one, especially as many of the people who buy (expensive) books are students, and are therefore poor by nature. Bearing this in mind, and acknowledging the necessity of a student to own expense textbooks that are only useful for a single semester, one would probably call foul of students being banned from buying second hand books. I wouldn't think to do such a thing, I would, however, point out, that a student who buys second hand books as no moral high ground over a student who downloads the .pdf. I'm of the opinion that organisations trading in the purchase and sale of second hand books (and that are profiting from it), are doing so immorally and are every bit as detestable as the organisations doing so with video games. I don't actually know how widespread such practices are, I do know that many universities offer second hand books for sale, however I'm unsure if they are profiting from doing so. To be perfectly clear, it is still immoral to buy and sell second hand books like this, however it doesn't really harm the industry, I don't really consider it any better than downloading .pdfs. My attitude similar to my attitude towards video game piracy/sales, I don't really care so long as nobody tries to claim they are morally superior.
Then, there are also all of the old and rare books, that are no longer printed. Now, I imagine this differs from country to country, but there is a copyright law somewhere (this also applies to music, games, film etc) wherein the material is said to have entered into the public domain under certain conditions and copyright no longer applies. In these instances, the buying of second hand, rare or no longer printed books is hardly immoral (as usually the rightful own has passed away). This obviously becomes complicated and is littered with grey areas, but given my understanding of the current laws on public domain and copyrights, I tend to think the current system is fair enough.
Just in case you haven't noticed, I don't really care about the companies, my opinion is based on the realities of the situations, not the intentions of the end consumer. So, in essence, I'm not really calling foul on the second hand sales market, or the pirates. I'm saying that neither is directly better or worse for the companies. Buying second hand games does not help the developers, it has even been contended that it's
more damaging than piracy. There are definite advantages to people buying games second hand (for example down the track their experiences may encourage them to buy new games from the same developers), but then again, isn't it true that pirates may also be encouraged to purchase a game[footnote]Yes, I know most pirates are dicks....but the shear number of them dictates that a significant number of them must not be[/footnote] or sequel to a game they've played illegally (for multi player, online features or simply because they can't wait for a sequel to have its drm craced)? My point is that it's not a black and white case of "buying is good, copying is bad", there are grey areas....