When you rent a movie the first chapter isn't cut out and when you buy a used book the first few pages aren't ripped out I'm okay with adding bonuses like an extra gun or armour but not removing content.
Yeah but games are getting more and more expensive to develop and the economy and all thatorangeban said:Nor have used movie sales killed the movie industry that operates at similar costs to games and has been around a hell of a lot longer. Neither have used car sales killed of the car industry,Satsuki666 said:They are ignoring the very first thing you learn in business/marking classes. Dont try and sell the product you want, sell the product your consumers want.CM156 said:As I've said before, the problem is that some developers are making games they want to make, not games that will sell.
People also seem to forget that used game sales have been happening for the last twenty years. It hasnt killed off the video game industry yet and in fact the industry has grown. So its kind of hard to argue that they are killing it off when all evidence points in the other direction. The best solution for developers if they want to prevent used game sales is to create a game that people dont want to trade in or at least not for a few months or more.
More expensive than cars are to develop and make? Or movies? Why are games the only industry resorting to this?Kwaku Avoke said:Yeah but games are getting more and more expensive to develop and the economy and all thatorangeban said:Nor have used movie sales killed the movie industry that operates at similar costs to games and has been around a hell of a lot longer. Neither have used car sales killed of the car industry,Satsuki666 said:They are ignoring the very first thing you learn in business/marking classes. Dont try and sell the product you want, sell the product your consumers want.CM156 said:As I've said before, the problem is that some developers are making games they want to make, not games that will sell.
People also seem to forget that used game sales have been happening for the last twenty years. It hasnt killed off the video game industry yet and in fact the industry has grown. So its kind of hard to argue that they are killing it off when all evidence points in the other direction. The best solution for developers if they want to prevent used game sales is to create a game that people dont want to trade in or at least not for a few months or more.
I don't know much about cars but movies are getting more expensive. I rarely go since I could care less about most things Hollywood but if I go with friends I'm still surprised every time and I can't buy popcorn if they all suddenly decide to see a movie in 3D. Oh and vending machines the cost 3.50 for everything except the 3.00 for water.orangeban said:More expensive than cars are to develop and make? Or movies? Why are games the only industry resorting to this?Kwaku Avoke said:Yeah but games are getting more and more expensive to develop and the economy and all thatorangeban said:Nor have used movie sales killed the movie industry that operates at similar costs to games and has been around a hell of a lot longer. Neither have used car sales killed of the car industry,Satsuki666 said:They are ignoring the very first thing you learn in business/marking classes. Dont try and sell the product you want, sell the product your consumers want.CM156 said:As I've said before, the problem is that some developers are making games they want to make, not games that will sell.
People also seem to forget that used game sales have been happening for the last twenty years. It hasnt killed off the video game industry yet and in fact the industry has grown. So its kind of hard to argue that they are killing it off when all evidence points in the other direction. The best solution for developers if they want to prevent used game sales is to create a game that people dont want to trade in or at least not for a few months or more.
If you make something, you have every right to tell people how they are allowed to use it. The concept is known as licensing and it differs completely from property ownership. Not everything someone makes and sells is yours to keep. Get over it.Larva said:Skratt said:Cars & Tangibles do not equal Software & Methods (the basis of IP).
No, you did not just buy an "unwritten limited-use license to play" your new Lady Gaga CD... you fucking bought the disk. It's yours. You own it. If you want to sell it or wear it as a hat that's your business, not the company's.
Digital downloads for music and games have different rules, but if I have a f'cking box in my hand with a disk in it, it's tangible.
FTFY. <.<Skratt said:My initial thought was that if Game Stop buys a game back from you for /$//- $10 and sells it for $45...
I don't really care about Gamestop. They've found a way to profit off people too lazy to use eBay/Craigslist/Amazon/etc. If they can talk people into giving them $10 cash (or $15 store credit!) for that brand new $59 title that you beat the first weekend, more power to them. I find them to be scum, but they're a for-profit business... that's kind of how it works.
What you're proposing is damaging to the very fundamental right of property ownership.
Stop it. Stop giving these assholes power they did not earn.
Incorrect.Tibike77 said:It's only a FALLACY if the steps DO NOT at least somewhat logically follow from one another, and there are either huge gaps in between the start and the claimed finish, or the number of steps is large (each with a certain non-100% probability of happening) and total probability of the chain of argumentation is very low.AdumbroDeus said:Slippery slope fallacy my friend, after all, if we allow interracial marriage, soon marriage to chairs will be legal!Tibike77 said:So, what's next ?AdumbroDeus said:So would I. The fact that the licence for IP can't be transferred strikes me as very odd as far as nobody suing them on it yet.Tibike77 said:I'd love to see anybody TRY it.AdumbroDeus said:frankly I'm wondering if the fact that you can't transfer steam games stands up to the first sale doctrine. It probably deserves a test in court
Suing Blizzard because they banned the buyer of a WoW account ?
And after that, suing the owners of an elite club for not allowing you entry after you purchased a membership from a (now former) member ?
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Otherwise, it's just a series of events.
This is particularly true for the USofA legal system, where each ruling sets a precedent which future cases can build upon to have a noticeably higher chance of success.
So, in this case, while it is somewhat of a slippery slope, it's completely justified, and not just yet another fallacy.
Nobody said anything about nor against "reduction to the absurd", or at least, I'm not aware of anything like that being said.AdumbroDeus said:Reductio Ad Absurdium is not a fallacy.
Here's the deal.twistedheat15 said:Artistic statements only go so far, when your dropping tens of millions to develop big name titles you want a return for your hard work, not just a bunch of ppl wanting it for free because they think it's artsy. The game might be art to you, but it's just a job and product to another.numbersix1979 said:It really exposes the developers as not really giving a damn about the artistic statements of their game, just obsessive over how much money they can wring out of the consumers.
Interesting that you point that out. A used copy sitting on someones shelf no longer being played is less likely to generate revenue through DLC than a copy bought used at a store and played by someone who actually enjoys it.oplinger said:Alright...I'm gonna assume you're a pretty smart guy. You seem to have at least a smidgen of research ability (You read something.)numbersix1979 said:The short story is this: Why are used game buyers equal to pirates in the eyes of game companies, when it's an awful policy that doesn't work for anyone involved?
Now, here's the deal. It takes a lot of money to make a game. Say you spend 25 million dollars on a game, then sell it for 50 dollars retail. Saying whoever invested the money gets 100% of all sales, they still have to sell 500,000 copies of the game (a lot.) Now take into account the dev maybe sees 20% (being generous probably) which means the publisher (the guys who toss the cash around) make 80% of all revenue from the title, at 25 mil, they see 20 mil. So they need to sell an extra 100,000 copies. Some games need to sell 1 million copies just to break even.
Now that we've broken down that bit (it's important) let's talk about revenue streams. Movies have Theaters, DVD releases, syndication and merchandising. Most of their money comes from the theater, which is a singular place in which a person must go in order to see the film. Second place is DVD sales, which they usually put out when the theatrical release is dying down. (in order to maximize revenue of the product) and then syndication if a TV station wants the rights to air the movie to the public. They get loads of cash for all of them.
Music has concerts, which is similar to theaters, and radio, which is similar to TV syndication.
Games have.......your computer/console. Maybe merchandising if they have the spare cash. They have absolutely NO MORE revenue streams. In order to make up the cash, they have to sell more product. Else we flip our shit like this. If you buy the game used, they see no money, the publisher does not, the developer does not. If you pirate the game, they see no money, the publisher does not, the developer does not.
Now that you understand that, let me get one specific point out of the way, it has to do with economics and business. If your business makes no money, and still has expenses. You don't really get to be a company for much longer. And we cease to have games.
It's not about treating paying customers as criminals, it's about trying to not go under. This is why we have loads of DLC, project 10 dollar, and other initiatives to try and make money off of used sales (Used sales are the largest chunk out of revenue). No one gives a flying fuck about it though, so what they're doing is trying to entice you (heavily coax.) to buy the game new, so they can keep making games you like.
...That's about a basic blanket statement to cover the issue and it's context....any other questions?