I think it's important to separate the idea of *brand new* retailers from the used market. These are two different things; at each stage in shifting a product, you need to add value to justify existing. Retailers don't generally add much in the way of value which is why they get such poor income on the products they sell. This isn't just limited to games, retail across the board has to act like this otherwise someone else will open up a shop next door taking slightly less profit. Anyone that's worked in retail will know that the stores like to push their own branded gear over the designer labels because the shop will see a far larger absolute profit than they will over a designer alternative which may be priced at 5x the price.Cyfu said:Yeah, There are some things that we just don't know. But I still think the quote from Jim is still valid. If I remember correctly the manager of game said that when they sold a new PS3 Game only got 4 pounds out of 400. If this is the case with games as well I would understand Game and GameStop on how they go about gamesales. I mean just as Publishers and developers want money the retailers want their fair share as well. altohugh, I'm not sure if this is the case.
Now Amazon's on the scene with its far lower overheads, the high street's dead in the water; it's up to you whether you think this is a good or bad thing.